ID:806500
 
Paradise City by Falacy
Survive the zombie apocalypse
2166 fans · Created Mar 19 2007
I've done some stuff in Paradise City since Falacy released the source some time ago. Full list of changes are below. Most important ones are in version 5.1 :D, just a lot of minor ones in version 5.

Version 5.1

Worked out a LOT of bugs with Night/Thermal Vision (Still not 100%)
Updated the Link for the Suggestion/Report a Bug button
Added Player Scoreboard
Fully Restored the Original HUD
Actually Fixed the Nightly Raid Telelink this Time
Added the Zombie Arena (Blocked off, still a work in progress)

Version 5
Added Subscriber Verbs:*
*Font Color
*Name Color
*Display Name Color
*Change Name
*Dye Clothes
Added Message of the Day
Re-added Porn Television Option
Re-added Night Vision (Not 100% complete)
Re-added Thermal Vision (Not 100% complete)
Re-Added F as Fire Key
Changed some Controls
Changed Font of Updates Window
Changed Clothes Color back to the Old Green Color
Changed Minor Parts of the Map
Everyone now Bypasses chat filters (at least for now)
Added many GM Verbs
Attempted to fix Raid Telelinks
Alpha Transparency is now OFF by Default
Chat Links are now Always Blue


Restored HUD + Subscriber Verbs, Dye Clothes/Display Name Color


Any suggestions =P? I have to admit, getting the positions of the HUD Text (almost) exact was a bitch of a job.
I use to be a sub a wile back until i quit. Reason i quit was the game was never updated, same thing for a long long time. Id like new guns, allot more subscriber bonus like sub guns, sub helms , cloths, cars ect. You should also add new maps and maybe even zombie bosses?
Still will never be as good as Falacy's previous zombie game... Outbreak

which is almost 9 years old I believe
Well, I think your foremost priority would actually be completing the night+thermal vision, as well as fixing any and all bugs you may find. The zombie arena sounds interesting, and it would probably mean that that train island will finally have a use. Also, It says something like "capturing the mall (or was it food mart?) will grant us 10 food/day" (not actual quote) I think you should put some restrictions as to how many commandos spawn when you capture an area, and how many civilians you can train. Also, PPL often grief barricades at frontlines, so I think it would be a good idea to restrict barricades to a certain area. Also, I find it so FUQING (sorry for the ofensive word, but I couldn't find a better suiting one) annoying when you want to throw a grenade, but auto-aim makes you throw sideways. The same thing should be with interaction. I'd make the auto-aim turning active only for a second, and then returning to the original stance. Alternatively, you could make facing direction and shooting direction independent.
In response to Mikoc5 (#3)
Mikoc5 wrote:
Well, I think your foremost priority would actually be completing the night+thermal vision

Why would fixing it fully be my top priority, if anything it'd be,
as well as fixing any and all bugs you may find.

The zombie arena sounds interesting, and it would probably mean that that train island will finally have a use.

Yup! I put the arena entrance on The Island (well, it's a small building with a teleporter inside to take you to the area). It won't be like BE2 where everyone gets their own little area, it'll be a 50x50 island that has waves. When you leave (or die, dying halves all Val that would of earned) your total kills will determine how much Val you gain (Exp is earned through killing).

Also, PPL often grief barricades at frontlines, so I think it would be a good idea to restrict barricades to a certain area.

Eh, not a bad suggestion but I don't think I'll do that. Barricades are there for you to take and use as you wish.

Also, I find it so annoying when you want to throw a grenade, but auto-aim makes you throw sideways. The same thing should be with interaction. I'd make the auto-aim turning active only for a second, and then returning to the original stance. Alternatively, you could make facing direction and shooting direction independent.

I will most likely do this. When you shoot, and the animation is done, you'll return to your previous direction. Also when zombies attack you and jump off, you'll return also.
Sweet.
I miss Strai (Falacy)
A rare spawn. Like a boss like figure that you can only find in the city. This monster would be stronger than a average zombie and pretty much is the breaker thug of the horde. Killing it drops more Val and EXP.