ID:112740
 
So, on the JRPG I've been working on, I have more or less finished the battle system.

http://files.byondhome.com/TheMagicMan/jrpgfinal.png

Pic related.

It is a fairly complex system, with a lot of factors to take into account, allowing for lots of strategy (and the game will be very hard, so you will need to be smart).

And, even though I am tooting my own horn, I'd say that is is technically the most impressive system of it's kind made with BYOND (which I'd say previously belonged to another, similar system I made in W-BAT).
The downside to this is, the system makes use of things like alpha transparency for interfaces, image blending and color mapping. These aren't downsides in their own right, since they make things look pretty cool (my mind still gets blown at the effect that plays when you kill an enemy. I've tried like 50 times to screenshot it, but some sort of optical illusion takes place as well, which makes taking a screenshot hard as hell). But from previous testing, a lot of BYOND users have bad computers, that struggle with these kinds of things or simply cannot do them. If you are one of these people, you probably wont be able to play the game. And there will be a lot of other aspects of the game which do make use of these features as well.

Although I say the system is finished, it is still lacking content.
There is no enemies other than ones I use for testing.
There is no animations at all yet, since they're a pain to make.
And though there is some abilities to use, the majority of them have not been added yet.

Most of this can be added with minimal effort as the game is made however.

Once I polish things up, and add a few of the above, I may make a small demo so people can test things out.
Couldn't you make an options toggle to turn those effects off?
SqueakyReaper wrote:
Couldn't you make an options toggle to turn those effects off?

No.

http://files.byondhome.com/TheMagicMan/jrpgcompare.jpg

That would be a comparison with the effects on and off.
As you can see, the bottom one has transparency turned off, and you cannot see anything. The game would be 90% unplayable.
Only 90%? Psssh. Yeah I could see how that would cause a problem. I was more referencing limiting a bit of the special effects if possible. I likely won't be able to play the game on my little netbook if it's as flashy as you say it is; though it is a turn based game, so I doubt that would matter too much.
SqueakyReaper wrote:
Only 90%? Psssh. Yeah I could see how that would cause a problem. I was more referencing limiting a bit of the special effects if possible. I likely won't be able to play the game on my little netbook if it's as flashy as you say it is; though it is a turn based game, so I doubt that would matter too much.

Honestly, provided your computer is not like 10-15+ years old, you shouldn't have any real problems.
If you disable hardware acceleration for graphics, most of the effects used will probably be disabled anyway (I think, I'm not sure how BYOND handles it).

But when I was making and hosting W-BAT, I got a lot of people reporting issues with the interface acting weird (windows wouldn't appear, parts would be invisible and so on).
The reason was because the interface used transparency, and after disabling it all of these issues disappeared.

So yeah, it is likely these people had either very old computers (or integrated graphics cards), or a very old operating system or something like that.

Most people shouldn't be effected, but it is hard to tell exactly who will and wont be.
.9 gigs of RAM, and a 1028x600 resolution. Not kidding. Is the screen size dynamic, or do you have it set to only be one resolution?
SqueakyReaper wrote:
.9 gigs of RAM, and a 1028x600 resolution. Not kidding. Is the screen size dynamic, or do you have it set to only be one resolution?

Screen resolution is currently set to 640x480. So that should not be an issue.

As for RAM, I doubt the game will ever need more than 30-50MB at max.

What you may need is color resolution. If it is anything less than 32-bit, you may notice issues with the special effects that are used.
The Magic Man wrote:
What you may need is color resolution. If it is anything less than 32-bit, you may notice issues with the special effects that are used.

They still make 16-bit computers? BYOND gives me a new appreciation for this junker; I didn't think it was possible people had lower specs.

Yeah, that should run just fine. Thanks for answering my silly questions.