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        <title>TheMonkeyDidIt's site</title>
        <link>http://www.byond.com/members/TheMonkeyDidIt</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 01:48:43 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>64 x 64 Isometric Nature Tileset</title>
            <link>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=258672</link>
            <guid>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=258672</guid>
            <pubDate>Sat, 02 Jan 2010 23:31:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=258672#comments</comments>
            
            <description>&lt;img src=&quot;http://img22.imageshack.us/img22/8236/iso64x64outsideboth.png&quot;&gt;&lt;br&gt;
Full set located &lt;a href=&quot;http://opengameart.org/content/isometric-64x64-outside-tileset&quot;&gt;here.&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Also, some templates for man-made structures and miscellaineous tiles:&lt;br&gt;
&lt;img src=&quot;http://img80.imageshack.us/img80/1694/isoblockstemplates.png&quot;&gt;</description>
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            <title>How Impossible is This?</title>
            <link>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=133690</link>
            <guid>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=133690</guid>
            <pubDate>Mon, 17 Mar 2008 17:44:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=133690#comments</comments>
            
            <description>Ok, I've been trying to think of a way to present this feature idea in a way that would proof it from getting responses of, &quot;That's impossible-at-this-time/impractical-at-this-time/not-needed/ who-the-hell-are-you/how-do-i-put-my -hello-kitty-game-on-byond&quot; but I can't figure a way, so:&lt;br&gt;
&lt;br&gt;
On a scale of 1 to 4 bowls of spaghetti code, how impossible would it be to create a new control that:&lt;br&gt;
&lt;br&gt;
-that is transparent (for instance, can be placed over the existing map control with the map control showing through)&lt;br&gt;
-that is updated using &lt;b&gt;the client's processor&lt;/b&gt;&lt;br&gt;
-(!possibly!) allow double buffering by allowing creation of two of these controls per client&lt;br&gt;
-that uses a new class of /image that:&lt;br&gt;
-do not split full sized image resources into 32x32 chunks&lt;br&gt;
-do not need to be connected to an atom of any sort (only a client)&lt;br&gt;
-can be blitted full-sized to any coordinate in the new control (using the client's processor)&lt;br&gt;
(IOW, something like clientImage.draw( '128x256 hud element.png', x=127, y=30 ) would draw the full sized image to &lt;i&gt;just one client&lt;/i&gt; )&lt;br&gt;
-that would clip the image at the control's borders&lt;br&gt;
-could be created as proper datum (allowing hooks and overriding of procs to handle mouse input, etc.)&lt;br&gt;
&lt;br&gt;
The advantages and opportunities I can see are:&lt;br&gt;
-decreases the server overhead for hud objects and other single client images&lt;br&gt;
-increases ability to create faster alternate display games&lt;br&gt;
-open byond further to arcade-like, single player game development&lt;br&gt;
-could possibly have mouse input functions processed on the client-side as well&lt;br&gt;
-bypasses the obj limit by creating a new class of obj&lt;br&gt;
-simplifies many 32x32 to non-32x32 graphics issues&lt;br&gt;
-bypasses the need to entirely change the existing map control&lt;br&gt;
-would maintain backwards-compatibility of existing code&lt;br&gt;
&lt;br&gt;
I dunno. I was thinking how you guys ran into client-side-processing snafu a while back and how neat that would have been. I was attempting to find a good way to incorporate a new avenue for this to happen and that's what I came up with. Of course, I have no idea how the code is structured and no idea of how difficult this would be.&lt;br&gt;
&lt;br&gt;
I'm kinda loathe to present feature requests because I know how hard youse guys work on this behemoth, but maybe this control would be worth it. I just figured a straight up client-side image buffer would be a low-level change that could open up a lot of possibilities for Byondo. More bang for the buck, as it were.&lt;br&gt;
&lt;br&gt;
Cheers.</description>
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            <title>Unfinished?</title>
            <link>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=38144</link>
            <guid>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=38144</guid>
            <pubDate>Thu, 17 Jan 2008 22:32:53 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=38144#comments</comments>
            
            <description>I normally hate 'The problem with BYOND' posts, but...&lt;br&gt;
&lt;br&gt;
It seems to me there's an epidemic of developers getting ideas for games they could do in BYOND, starting them, laying down a good foundation, and then just...stopping. Now, granted, like most creative projects, games can be said to be unfinishable. There's always something to tweak or improve. However, most projects I hear about don't even get released in rough form. Why is that?&lt;br&gt;
&lt;br&gt;
Why did you're last project go unfinished?</description>
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            <title>Run, Lola, Run</title>
            <link>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=257908</link>
            <guid>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=257908</guid>
            <pubDate>Fri, 19 Oct 2007 22:35:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=257908#comments</comments>
            
            <description>&lt;img src=&quot;http://members.byond.com/TheMonkeyDidIt/files/sml%20humanoid%2Drun%2Dw%2Dfill.gif&quot;&gt;&lt;img src=&quot;http://members.byond.com/TheMonkeyDidIt/files/sml%20humanoid%2Drun%2Dnw%2Dfill.gif&quot;&gt;&lt;img src=&quot;http://members.byond.com/TheMonkeyDidIt/files/sml%20humanoid%2Drun%2Dn%2Dfill.gif&quot;&gt;&lt;img src=&quot;http://members.byond.com/TheMonkeyDidIt/files/sml%20humanoid%2Drun%2Dne%2Dfill.gif&quot;&gt;&lt;br&gt;
&lt;img src=&quot;http://members.byond.com/TheMonkeyDidIt/files/sml%20humanoid%2Drun%2De%2Dfill.gif&quot;&gt;&lt;img src=&quot;http://members.byond.com/TheMonkeyDidIt/files/sml%20humanoid%2Drun%2Dse%2Dfill.gif&quot;&gt;&lt;img src=&quot;http://members.byond.com/TheMonkeyDidIt/files/sml%20humanoid%2Drun%2Ds%2Dfill.gif&quot;&gt;&lt;img src=&quot;http://members.byond.com/TheMonkeyDidIt/files/sml%20humanoid%2Drun%2Dsw%2Dfill.gif&quot;&gt;&lt;br&gt;
&lt;br&gt;
Trying to get some C&amp;C on these before I move to shade them.</description>
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            <title>Some more sprites:</title>
            <link>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=257879</link>
            <guid>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=257879</guid>
            <pubDate>Fri, 07 Sep 2007 19:36:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=257879#comments</comments>
            
            <description>&lt;img src=&quot;http://img296.imageshack.us/img296/2889/hvyinfantzt4.gif&quot;&gt;&lt;img src=&quot;http://img296.imageshack.us/img296/3139/sunpriestnw0.gif&quot;&gt;&lt;img src=&quot;http://img296.imageshack.us/img296/5595/rogue2oa6.gif&quot;&gt;&lt;img src=&quot;http://img204.imageshack.us/img204/7249/sungaurdwg0.gif&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;img width=&quot;128&quot; height=&quot;128&quot; src=&quot;http://img296.imageshack.us/img296/2889/hvyinfantzt4.gif&quot;&gt;&lt;img width=&quot;128&quot; height=&quot;128&quot; src=&quot;http://img296.imageshack.us/img296/3139/sunpriestnw0.gif&quot;&gt;&lt;img width=&quot;128&quot; height=&quot;128&quot; src=&quot;http://img296.imageshack.us/img296/5595/rogue2oa6.gif&quot;&gt;&lt;img width=&quot;128&quot; height=&quot;128&quot; src=&quot;http://img204.imageshack.us/img204/7249/sungaurdwg0.gif&quot;&gt;&lt;br&gt;
&lt;br&gt;
Still a lil' choppy.</description>
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            <title>WIP Thread for Entries to the Logo Contest</title>
            <link>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=257877</link>
            <guid>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=257877</guid>
            <pubDate>Fri, 31 Aug 2007 23:14:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=257877#comments</comments>
            
            <description>If you want C&amp;C without posting your work as an entry yet, use this thread. Deadline is 9/14. This thread will be heavily moderated.&lt;br&gt;
&lt;br&gt;
Post your completed entries for the logo contest in the &lt;a href=&quot;http://members.byond.com/PixelArt/forum?id=1667&quot;&gt;showroom thread&lt;/a&gt;.&lt;br&gt;
Good lucks!&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>Finished Work for the Logo Contest Go Here</title>
            <link>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=194957</link>
            <guid>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=194957</guid>
            <pubDate>Fri, 31 Aug 2007 23:12:36 +0000</pubDate>
            
            <description>Post your completed entries for the logo contest here.&lt;br&gt;
Deadline is 9/14. Judges should refrain from C&amp;C in this thread. All others are welcome to. This thread will be heavily moderated.&lt;br&gt;
&lt;br&gt;
If you want C&amp;C without posting your work as an entry, use the &lt;a href=&quot;http://members.byond.com/PixelArt/forum?id=1668&quot;&gt;WIP thread&lt;/a&gt;.&lt;br&gt;
Good lucks!</description>
        </item>
                <item>
            <title>An Update:</title>
            <link>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=257876</link>
            <guid>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=257876</guid>
            <pubDate>Fri, 31 Aug 2007 21:41:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=257876#comments</comments>
            
            <description>More tuts are comin':&lt;br&gt;
&lt;br&gt;
My to do list:&lt;br&gt;
&lt;strike&gt;1.) Finish up Shading Pt. 1: Finding Colors and post the MF&lt;/strike&gt;&lt;br&gt;
2.) Clean up some of the free resources, do some (pixel) house cleaning, and create a content box with a tutorial list (both in-house and external)&lt;br&gt;
3.) Have my sucessor decaptitate me, absorb my spiritual energy and complete this list&lt;br&gt;
4.) Create and post Shading Pt. 2: Light and Shadow&lt;br&gt;
5.) Shading Pt. the 3rd: Shading Technique&lt;br&gt;
6.) Maybe? a start on an animation tut&lt;br&gt;
&lt;br&gt;
Somewhere between 1, 2, and 3, I'll try to get an anime wind and aura minitut in there.&lt;br&gt;
If someone could send me some trucker speed, that'd be swell.</description>
        </item>
                <item>
            <title>Catching &lt; and &gt;</title>
            <link>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=163432</link>
            <guid>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=163432</guid>
            <pubDate>Tue, 28 Aug 2007 06:16:41 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=163432#comments</comments>
            
            <description>I've got some code used to strip non-file characters from a string:&lt;br&gt;
&lt;pre&gt;
nonFileChars = [(TMDI_list2text(nonFileChars))]
&lt;/pre&gt;
&lt;br&gt;
The problem is inside nonFileChars, the element
&lt;pre&gt;
\&amp;lt;&amp;lt;/xmp&amp;gt; is being converted to 
&lt;/pre&gt;
&lt;pre&gt;
&amp;lt;
&lt;/pre&gt;
&lt;pre&gt;
 and so, the less than symbol is never found inside the list. Make sense?&lt;br&gt;&lt;br&gt;So, how would I go about catching the less than (and greater than) sign for this proc?
&lt;/pre&gt;</description>
        </item>
                <item>
            <title>Wonderin' if anyone tried this yet:</title>
            <link>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=33477</link>
            <guid>http://www.byond.com/members/TheMonkeyDidIt?command=view_post&amp;post=33477</guid>
            <pubDate>Mon, 06 Aug 2007 01:57:15 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=33477#comments</comments>
            
            <description>I thought it was pretty cool.&lt;br&gt;
&lt;a href=&quot;http://img386.imageshack.us/my.php?image=sumtinkuuljd3.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img386.imageshack.us/img386/1475/sumtinkuuljd3.th.png&quot; border=&quot;0&quot; alt=&quot;Free Image Hosting at www.ImageShack.us&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://img240.imageshack.us/my.php?image=sumtinkuul2zz7.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img240.imageshack.us/img240/5695/sumtinkuul2zz7.th.png&quot; border=&quot;0&quot; alt=&quot;Free Image Hosting at www.ImageShack.us&quot;&gt;&lt;/a&gt;</description>
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