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        <title> </title>
        <link>http://www.byond.com/members/TheMonkeyDidIt</link>
        <description> </description>
        <lastBuildDate>Fri, 18 Jul 2008 00:44:25 GMT</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Unfinished?</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=38144</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=38144</guid>
            <pubDate>Thu, 17 Jan 2008 14:32:53 GMT</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=38144#comments</comments>
            
            <description>I normally hate 'The problem with BYOND' posts, but...&lt;br/&gt;
&lt;br/&gt;
It seems to me there's an epidemic of developers getting ideas for games they could do in BYOND, starting them, laying down a good foundation, and then just...stopping. Now, granted, like most creative projects, games can be said to be unfinishable. There's always something to tweak or improve. However, most projects I hear about don't even get released in rough form. Why is that?&lt;br/&gt;
&lt;br/&gt;
Why did you're last project go unfinished?</description>
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            <title>Wonderin' if anyone tried this yet:</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=33477</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=33477</guid>
            <pubDate>Sun, 05 Aug 2007 18:57:15 GMT</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=33477#comments</comments>
            
            <description>I thought it was pretty cool.&lt;br/&gt;
&lt;a href=&quot;http://img386.imageshack.us/my.php?image=sumtinkuuljd3.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img386.imageshack.us/img386/1475/sumtinkuuljd3.th.png&quot; border=&quot;0&quot; alt=&quot;Free Image Hosting at www.ImageShack.us&quot; /&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href=&quot;http://img240.imageshack.us/my.php?image=sumtinkuul2zz7.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://img240.imageshack.us/img240/5695/sumtinkuul2zz7.th.png&quot; border=&quot;0&quot; alt=&quot;Free Image Hosting at www.ImageShack.us&quot; /&gt;&lt;/a&gt;</description>
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            <title>4 pointy is goodness</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=32972</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=32972</guid>
            <pubDate>Tue, 24 Jul 2007 23:43:56 GMT</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=32972#comments</comments>
            
            <description>Debated about posting this, but, I figured what the hell:&lt;br/&gt;
&lt;img src=&quot;http://files.byondhome.com/TheMonkeyDidIt/TBSS_screen.png&quot; border=&quot;1px solid white&quot; /&gt; &lt;br/&gt;
&lt;br/&gt;
I gotta say, I'm likin the 4point. Now, there's nothing too much new (and 4pointesque) in this screenie (the map screen is a bit bigger and seems to run a bit faster), but I really like the interface flexibility (and plan to explore it more) and I'm liking the new controls.&lt;br/&gt;
&lt;br/&gt;
I especially like the pace new features are coming down the line.</description>
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            <title>Not Amazingly Amazing...</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=28584</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=28584</guid>
            <pubDate>Mon, 19 Mar 2007 23:44:01 GMT</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=28584#comments</comments>
            
            <description>...but a pretty neat way to talk about games.&lt;br/&gt;
&lt;a href='http://kongregate.com/games/pixelate/understanding-games-episode-1'&gt;Epsiode 1&lt;/a&gt;&lt;br/&gt;
&lt;a href='http://kongregate.com/games/pixelate/understanding-games-episode-2'&gt;Episode 2&lt;/a&gt;</description>
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            <title>Silence!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=28302</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=28302</guid>
            <pubDate>Mon, 12 Mar 2007 18:52:48 GMT</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=28302#comments</comments>
            
            <description>Where's the BYOND music and sound guild?&lt;br/&gt;
I'm just sayin'.</description>
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            <title>This is How I ':XxXCodezzzXxX:'</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=23630</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=23630</guid>
            <pubDate>Fri, 01 Dec 2006 10:52:30 GMT</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=23630#comments</comments>
            
            <description>On cold, rainy days, I like to sit down in front of the fire (even though I don't have a fireplace) and crack open a book written entirely in C++. Shortly after, I'm irretrievably sent into a month long catatonic sleep. &lt;br/&gt;
I seriously have a hard time thinking in this stuff. So, when I code, I generally write down everything in English first. Everything. EVERYTHING. I've heard it said that programming is like trying to tell a very obedient but very stupid robot how to cook an egg. You can't assume it knows what you're talking about or that it has ANY common sense whatsoever. But, chances are, if you have a robot cooking you're eggs, you've got enough money to hire your own programmer. So there ya go.&lt;br/&gt;
&lt;br/&gt;
Anyway, Timmy, I've been working on a lobby thingamabob for a system I may (or may not) have completed by the time tiger prawns evolve a civilization to replace ours:&lt;br/&gt;
&lt;br/&gt;
&lt;DIV CLASS=&quot;dmcode&quot;&gt;&lt;TABLE WIDTH=100% BORDER=0&gt;&lt;TR&gt;&lt;TD&gt;&lt;PRE class=&quot;dmcode&quot;&gt;&lt;span class=dmcomment&gt;/*
    so...joining a game by vote:
        when a player queues, 
            they're shown a pop up of the ruleset
            
            if the ruleset is agreed to by vote,
                
                that pop up will have an agree/disagree button set AND an edit button
                
                if the player pushes the edit button,
                    the agree/disagree popup goes away
                    the edit ruleset popup comes up
                        the popup will warn the player that changing the ruleset will cause all queued players to revote
                        the player may then edit the ruleset (w/ ok and cancel)
                        when the player hits ok,
                            the new ruleset is compared to the old ruleset and if it's different,
                                all queued players' status are changed to 'queued' (as opposed to 'agreed')
                                all queued players are shown an agree/disagree popup of the new ruleset
                                the editing player is automatically set to 'agreed'
                            if they're not different,
                                the editing player is set to 'agreed'
                        if the player hits cancel,
                            the editing player is told they've agreed.
                            the editing player is set to 'agreed'
                    
                if the player hits the disagree button
                    they're removed from the game's queue
                    and told about it
                    (they're back in the lobby)

                if the player hits the agree button
                    the popup goes away and a status pop up comes up
                    that status popup will show all the queued players (and update when those players change status)
                    as well as the player
                    it will contain a button that says 'play the game'
                    if pushed,
                        that button will change the players status to ready
                         and update all the queued players status popups
                         if all the other players are status 'ready' when this player pushed the button,
                             then the game starts
                            
            if the ruleset is only editable by the host,
                the pop up will have only the agree/disagree
                if the player agrees,
                    the popup goes away and a status pop up comes up
                    that status popup will show all the queued players (and update when those players change status)
                    as well as the player
                    it will contain a button that says 'play the game'
                    if pushed,
                        that button will change the players status to ready
                         and update all the queued players status popups
                         if all the other players are status 'ready' when this player pushed the button,
                             then the game starts

                if the player does NOT agree,
                    they're removed from the game's queue
                    and told about it
                    (they're back in the lobby)
*/&lt;/span&gt;&lt;/PRE&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/DIV&gt;					&lt;br/&gt;
&lt;br/&gt;
Weeeeeeee....Exciting stuff! I hope you retained control of your bladder!&lt;br/&gt;
&lt;br/&gt;
PS. Two posts in 4 months! I'm on BLOGFIRE!&lt;br/&gt;
</description>
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                <item>
            <title>Well, at least it's out of the house now...</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=15286</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=15286</guid>
            <pubDate>Thu, 13 Jul 2006 00:24:48 GMT</pubDate>
            
            <comments>http://www.byond.com/members/TheMonkeyDidIt?command=view_comments&amp;post=15286#comments</comments>
            
            <description>&lt;a href=&quot;http://developer.byond.com/hub/TheMonkeyDidIt/iso8&quot;&gt;http://developer.byond.com/hub/TheMonkeyDidIt/iso8&lt;/a&gt;&lt;br/&gt;
&lt;br/&gt;
Jeeez!&lt;br/&gt;
Three months it just hung around, asking for attention and all my free time! Lazy, freeloading, middleware program.&lt;br/&gt;
&quot;Chill, man! I'm open-source! It's all good, man! Relax!&quot; Yeah, whatever ya freak of perspective! It just better pay back that money I loaned it to repair it's Dodge Dart.&lt;br/&gt;
On the bright side, I guess I can put the futon up now.</description>
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