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        <title>The Overlord's site</title>
        <link>http://www.byond.com/members/TheOverlord</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 02:43:04 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>HTML Close Page Button</title>
            <link>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=264672</link>
            <guid>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=264672</guid>
            <pubDate>Sat, 27 Feb 2010 05:51:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheOverlord?command=view_comments&amp;post=264672#comments</comments>
            
            <description>&lt;b&gt;I've completely made my HTML page, I just am having a hard time using html as a button to close out the page.&lt;br&gt;
&lt;br&gt;
Pretty much I want it like in text you click. &quot;ENTER&quot; and it closes out the pop up.&lt;br&gt;
&lt;br&gt;
I'm using the typical :&lt;br&gt;&lt;/b&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
usr &amp;lt;&amp;lt; browse(html_doc,)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
method.&lt;br&gt;
&lt;br&gt;
I want something like this&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&amp;lt;&amp;lt;browse(null,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;window=X&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
But instead of a line of code, I want it to fit into the HTML as a Button of Text.&lt;br&gt;
&lt;br&gt;
So, in simple.&lt;br&gt;
&lt;br&gt;
A click-able button on the pop up window that is displayed on the page that closes out the entire page.&lt;br&gt;</description>
        </item>
                <item>
            <title>Codes taking CPU Usage 40% + Causing Lag</title>
            <link>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=264600</link>
            <guid>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=264600</guid>
            <pubDate>Fri, 01 Jan 2010 00:38:00 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheOverlord?command=view_comments&amp;post=264600#comments</comments>
            
            <description>&lt;b&gt;Codes&lt;br&gt;&lt;/b&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Shoot()&lt;br&gt;            start&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.x==1||src.x==100||src.y==1||src.y==100)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; src&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(icon_state==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;a&amp;quot;&lt;/span&gt;||icon_state==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;b&amp;quot;&lt;/span&gt;||icon_state==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;d&amp;quot;&lt;/span&gt;||icon_state==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;c&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; next2&lt;br&gt;            icon_state=direction&lt;br&gt;            next2&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(icon_state==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;a&amp;quot;&lt;/span&gt;)&lt;br&gt;                spawn(7)&lt;br&gt;                    Move(get_step(src,1))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(icon_state==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;b&amp;quot;&lt;/span&gt;)&lt;br&gt;                spawn(2)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; start&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(icon_state==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;b2&amp;quot;&lt;/span&gt;)&lt;br&gt;                spawn(2)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; start&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(canmove==0)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.direction==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;right&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.Move(get_step(src,4))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(icon==&lt;span class=&quot;dmstring&quot;&gt;'XeronS.dmi'&lt;/span&gt;||icon==&lt;span class=&quot;dmstring&quot;&gt;'ored.dmi'&lt;/span&gt;||icon==&lt;span class=&quot;dmstring&quot;&gt;'ored2.dmi'&lt;/span&gt;||icon==&lt;span class=&quot;dmstring&quot;&gt;'oshot.dmi'&lt;/span&gt;||icon==&lt;span class=&quot;dmstring&quot;&gt;'oshot2.dmi'&lt;/span&gt;||icon==&lt;span class=&quot;dmstring&quot;&gt;'Atomic Xeron Blasts.dmi'&lt;/span&gt;)&lt;br&gt;                    src.Move(get_step(src,4))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; next&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.direction==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;downright&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.Move(get_step(src,SOUTHEAST))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; next&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.direction==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;downleft&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.Move(get_step(src,SOUTHWEST))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; next&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.direction==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;upleft&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.Move(get_step(src,NORTHWEST))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; next&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.direction==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;upright&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.Move(get_step(src,NORTHEAST))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; next&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.direction==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;up&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.Move(get_step(src,1))&lt;br&gt;                src.Move(get_step(src,1))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; next&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.direction==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;down&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.Move(get_step(src,2))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.direction==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;left&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.Move(get_step(src,8))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(icon==&lt;span class=&quot;dmstring&quot;&gt;'XeronS.dmi'&lt;/span&gt;||icon==&lt;span class=&quot;dmstring&quot;&gt;'ored.dmi'&lt;/span&gt;||icon==&lt;span class=&quot;dmstring&quot;&gt;'ored2.dmi'&lt;/span&gt;||icon==&lt;span class=&quot;dmstring&quot;&gt;'oshot.dmi'&lt;/span&gt;||icon==&lt;span class=&quot;dmstring&quot;&gt;'oshot2.dmi'&lt;/span&gt;||icon==&lt;span class=&quot;dmstring&quot;&gt;'Atomic Xeron Blasts.dmi'&lt;/span&gt;)&lt;br&gt;                    src.Move(get_step(src,8))&lt;br&gt;            next&lt;br&gt;            sleep(1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; start&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;atom/movable&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/fall()&lt;br&gt;        status=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;d&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/num=0&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(usr.status==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;d&amp;quot;&lt;/span&gt;)&lt;br&gt;            num+=1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/t=get_step(src,2)&lt;br&gt;            Move(get_step(src,2))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(loc!=t&amp;amp;&amp;amp;status==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;d&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.status=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;g&amp;quot;&lt;/span&gt;&lt;br&gt;                dashing=0&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.status==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;d&amp;quot;&lt;/span&gt;)&lt;br&gt;                    sleep(2)&amp;lt;/b&amp;gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;atom/movable/Bump(O)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(get_dir(O,src)==1&amp;amp;&amp;amp;ismob(src))&lt;br&gt;        O:Bumpedabove(src)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(get_dir(O,src)==2&amp;amp;&amp;amp;ismob(src))&lt;br&gt;        O:Bumpedbelow(src)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;        O:Bumped(src)&lt;br&gt;atom/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Bumpedabove(O)&lt;br&gt;atom/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Bumpedbelow(O)&lt;br&gt;atom/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Bumped(O)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;b&gt;&lt;br&gt;
&lt;br&gt;
Okay, I use Daemon to host and when after awhile or when about 8 or more players start connecting the CPU usage sky rockets up to 40% and rising,&lt;br&gt;
&lt;br&gt;
it causes tremendous lag and I can only hold so much people if it gets up to 25 then the game isn't even playable it's VERY laggy.&lt;br&gt;
&lt;br&gt;
So does anyone know why it's causing so much CPU usage lag?&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://s4.photobucket.com/albums/y141/TheSexyOverlord/?action=view&amp;current=profilecode.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i4.photobucket.com/albums/y141/TheSexyOverlord/profilecode.png&quot; border=&quot;0&quot; alt=&quot;Photobucket&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;&lt;/b&gt;</description>
        </item>
                <item>
            <title>Toggle Music Toggle Sound Option?</title>
            <link>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=273231</link>
            <guid>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=273231</guid>
            <pubDate>Mon, 21 Dec 2009 08:39:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheOverlord?command=view_comments&amp;post=273231#comments</comments>
            
            <description>I couldn't find anything on the subject at all except, one post that was never answered.&lt;br&gt;
&lt;br&gt;
I want a Toggle command that has the options to either Toggle Music or Sounds or Both.</description>
        </item>
                <item>
            <title>Give rewards to players who favorite your game?</title>
            <link>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=273206</link>
            <guid>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=273206</guid>
            <pubDate>Wed, 09 Dec 2009 13:43:53 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheOverlord?command=view_comments&amp;post=273206#comments</comments>
            
            <description>Is there any possible way to code in something where the game itself checks if the person's &quot;key&quot; has added your game to there favorites?&lt;br&gt;
&lt;br&gt;
And if so is there a way to check the status of there favorites such as. rank 1 on there favorites.&lt;br&gt;
&lt;br&gt;
I'm trying to code in where if the game is on there favorite's list that, they receive a certain var &quot;rewards = 1&quot;.&lt;br&gt;
&lt;br&gt;
If anyone knows how to do this, i'd gladly appreciate it.&lt;br&gt;</description>
        </item>
                <item>
            <title>Auto Map Changer</title>
            <link>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=264566</link>
            <guid>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=264566</guid>
            <pubDate>Tue, 01 Dec 2009 04:21:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheOverlord?command=view_comments&amp;post=264566#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    RandomStage()&lt;br&gt;        start&lt;br&gt;        spawn(18000)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; start&lt;br&gt;        fstage=rand(1,7)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fstage==1)&lt;br&gt;            stagename = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ultimas Arena&amp;quot;&lt;/span&gt;&lt;br&gt;            world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;&amp;lt;FONT COLOR = blue&amp;gt;WORLD ANNOUNCEMENT:&amp;lt;/B&amp;gt; World stage set to Ultimas Arena&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                M.suicide()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fstage==2)&lt;br&gt;            stagename = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Starlight City&amp;quot;&lt;/span&gt;&lt;br&gt;            world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;&amp;lt;FONT COLOR = blue&amp;gt;WORLD ANNOUNCEMENT:&amp;lt;/B&amp;gt; World stage set to Starlight City&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                M.suicide()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fstage==3)&lt;br&gt;            stagename = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Resistance Base&amp;quot;&lt;/span&gt;&lt;br&gt;            world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;&amp;lt;FONT COLOR = blue&amp;gt;WORLD ANNOUNCEMENT:&amp;lt;/B&amp;gt; World stage set to Resistance Base&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                M.suicide()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fstage==4)&lt;br&gt;            stagename = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Brain Freeze&amp;quot;&lt;/span&gt;&lt;br&gt;            world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;&amp;lt;FONT COLOR = blue&amp;gt;WORLD ANNOUNCEMENT:&amp;lt;/B&amp;gt; World stage set to Brain Freeze&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                M.suicide()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fstage==5)&lt;br&gt;            stagename = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Chill Out&amp;quot;&lt;/span&gt;&lt;br&gt;            world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;&amp;lt;FONT COLOR = blue&amp;gt;WORLD ANNOUNCEMENT:&amp;lt;/B&amp;gt; World stage set to Chill Out&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                M.suicide()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fstage==6)&lt;br&gt;            stagename = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Celestial Forest&amp;quot;&lt;/span&gt;&lt;br&gt;            world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;&amp;lt;FONT COLOR = blue&amp;gt;WORLD ANNOUNCEMENT:&amp;lt;/B&amp;gt; World stage set to Celestial Forest&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                M.suicide()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fstage==7)&lt;br&gt;            stagename = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Embers Pit&amp;quot;&lt;/span&gt;&lt;br&gt;            world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;B&amp;gt;&amp;lt;U&amp;gt;&amp;lt;FONT COLOR = blue&amp;gt;WORLD ANNOUNCEMENT:&amp;lt;/B&amp;gt; World stage set to Embers Pit&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                M.suicide()&lt;br&gt;&lt;br&gt;world   &lt;br&gt;    New()&lt;br&gt;        spawn(18000)&lt;br&gt;            RandomStage()&lt;br&gt;        song=rand(1,19)&lt;br&gt;        fstage=rand(1,7)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description: Pretty much this is a code that's suppose to change the world map every 30 minutes. But it doesn't do that at all, and I don't understand what the problem could be. Help would be very much appreciated.&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Backgrounds and new 4.5 icons that exceed 32x32</title>
            <link>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=273193</link>
            <guid>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=273193</guid>
            <pubDate>Tue, 01 Dec 2009 00:33:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheOverlord?command=view_comments&amp;post=273193#comments</comments>
            
            <description>Alright, well my game was running smoothly I have PNG files for certain Backgrounds in the game.&lt;br&gt;
&lt;br&gt;
When I updated to 4.5 I was able to use big icons ofcourse, but the background to the game gets totally destroyed for some reason (which I don't understand) and will also lag in certain areas.&lt;br&gt;
&lt;br&gt;
I found out this code &quot;world/map_format = TILED_ICON_MAP&quot; and put it in the game and sure enough it works like a charm.&lt;br&gt;
Although, the problem is, is that. The Backgrounds will work just fine but icons used with the new 4.5 icons that can be modified and exceed the previous limit of 32x32, get shrunken down to a mere 32x32.&lt;br&gt;
&lt;br&gt;
Pretty much is what i'm asking is,&lt;br&gt;
I want where my backgrounds work normal and at the same time my icons that exceed 32x32 be there original size.&lt;br&gt;
&lt;br&gt;
Thanks.</description>
        </item>
                <item>
            <title>Deathcheck and NPCs</title>
            <link>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=272985</link>
            <guid>http://www.byond.com/members/TheOverlord?command=view_post&amp;post=272985</guid>
            <pubDate>Sun, 12 Jul 2009 23:23:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/TheOverlord?command=view_comments&amp;post=272985#comments</comments>
            
            <description>Hello, I seem to be having trouble implementing NPCs with out having players disconnect if a NPC kills them or if anyone kills them.&lt;br&gt;
&lt;br&gt;
This is the original death proc unedited, I would really like and appreciate if someone could help make a proc to go with this code that would..&quot;If a player kills a NPC than a NPC is deleted. If a Player kills a Player usual death proc situation. if a NPC kills a Player usual death proc situation.&lt;br&gt;
&lt;br&gt;
And here's the code.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
DeathCheck()&lt;br&gt;        spawn(1)&lt;br&gt;            usr.Unlock()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(le&amp;lt;=0)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(icon==&lt;span class=&quot;dmstring&quot;&gt;'Barrier.dmi'&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; src&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have defeated &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has defeated you.&amp;quot;&lt;/span&gt;&lt;br&gt;            src.le=src.mle&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.le==usr.mle)&lt;br&gt;                usr.pkills+=1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.le&amp;lt;=4)&lt;br&gt;                usr.cckills+=1&lt;br&gt;            usr.kills+=1&lt;br&gt;            src.deaths+=1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.team==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;B&amp;quot;&lt;/span&gt;)&lt;br&gt;                bluescore+=1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.team==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;R&amp;quot;&lt;/span&gt;)&lt;br&gt;                redscore+=1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.team==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;G&amp;quot;&lt;/span&gt;)&lt;br&gt;                greenscore+=1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.team==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Y&amp;quot;&lt;/span&gt;)&lt;br&gt;                yellowscore+=1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(chartype==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;GBD&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.le=0&lt;br&gt;                usr.DeathCheck()&lt;br&gt;            spawn(1)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(barr==1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Barrier/C &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(C.owner==src)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; C&lt;br&gt;            spawn(1)&lt;br&gt;                chartype=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                overlays=null&lt;br&gt;                icon=null&lt;br&gt;                barr=0&lt;br&gt;                direction=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;right&amp;quot;&lt;/span&gt;&lt;br&gt;                loc=locate(,,)&lt;br&gt;                status=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;g&amp;quot;&lt;/span&gt;&lt;br&gt;                canmove=1&lt;br&gt;                delayattack=0&lt;br&gt;                shotdelay=0&lt;br&gt;                LockShow()&lt;br&gt;            usr.Unlock()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
            
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