TBH a game with full hud looks better when it isn't full screen. That doesn't go for everything of course. Big budget games can manage some cool full-screen games. Bit Id suggest a smaller game screen.
all you have to do is make a proc to get the players resolution. its alot harder then it is to say but it is possible and quite simple after you find out the basics
all you have to do is make a proc to get the players resolution. its alot harder then it is to say but it is possible and quite simple after you find out the basics