Posted by The Sender on Tuesday, March 18, 2008 05:19PM
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TSL
I have a game hub called "TSL". A while ago, people were asking what it stood for. Right now, the game is in beta-testing. It has been in development for a long time and it's release is long overdue. Fortunately, it is readily nearing public release.
I am going to reveal what TSL stands for.
Watch this video to find out:
Visit the youtube page and read the description to find out even more.
Posted by The Sender on Friday, March 07, 2008 05:38PM
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Interesting Image Resizing Method
You know what really sucks? You need to resize an image, maybe because you regret taking the image at such a low resolution, but stretching it creates artifacts or induces horrible stretching/squashing. Well, that kind of crap is for the 1990's to deal with.
There's a content-aware image resizing method which employs techniques that allow for a much better alternative to cropping or scaling images. It removes unnecessary pixels when you shrink the image (landscape, background, grass etc.), preserving important content, and it adds pixels when you enlarge it, allowing for the image to be expanded past it's original size. Of course, there are precautions to prevent it from removing important pixels of features such as text or faces.
Images will also resize on the fly when you adjust window size. There won't be embedded images sticking out like sore thumbs when the rest of the layout adjusts itself. It will be much more seamless. This means you won't be looking at the bottom corner of a large image on a hand-held device.
It's how you expect images to act when you resize them in the first place. No more stretching.