Duel Monsters Unlimited

Before you go saying my marks are ridiculously high and biased, please, read my reasoning.






Yu-Gi-Oh is sparsely covered on BYOND for 2 main reasons:

1: People can't be bothered with the graphics
2: Coders find making the code nice and automated for each card tedious.

Duel Monsters Unlimited is one of the few Yu-Gi-Oh games on BYOND and it also appears to be the one putting the most effort in. On connection to a server, you are greeted to a well-made login screen, that simply requires a click in the middle to join the action.



Once you log in, you find yourself at the Spawn Point, the central hub of the game.
The Spawn Point is always bustling with players, so you can be sure to always find someone to duel.

DMU's dueling code allows players to be anywhere on the map to duel, not just in arenas. As long as they are standing with 5 spaces between them, they can duel. Upon starting a duel, all possible options you need are posted at the top of the screen. This shows, of course, that this game isn't for the beginner in Yu-Gi-Oh, but more the advanced player.

It's predecessors had many unique features too, such as DMO's automation, but not a system that made the player have complete control over what they were doing.
DMU's un-automated style of dueling allows players to control exactly what they want to do when they want to do it. For example, a constraint with DMO's system, was every time an opponent made a move, a pop up was given about you wanting to activate trap cards. When this comes up 5 times a turn...it gets old fast.


The graphics on this game are purely stunning. All original, each and every card has it's proper depiction all leading to a very well planned game. It gives a feeling of professionalism knowing that such time and care was put into it's design.




The game play itself is different depending on the server you play on. Whether creatively customizing your decks using the intuitive deck editing system, having friendly duels with random players, or participating in a tournament to gain 'stars' used to improve your abilities, there is no shortage of things to do.






Though at times the servers get a little lagged out depending on player numbers, there is never a shortage of servers to play on, guaranteeing you will always be able to find someone to duel.

I think I have explained myself well. In summary, I believe this is a game with great potential, a strong player base, and good expectations, but needs to try to trim down on the lag.

EDIT: OK, let me put this a different way. I would PREFER if people who put nay put why, as just putting nay helps no one. For example IceWarriorX posted constructive criticism.. Some people have just put nay and left it at that..which of course, helps no one. God knows your reasons for putting nay, maybe cos everyone else did, maybe cos your from a rival game, I don't care how lucrative your reason is, you could at least state it XD

Posted by Vetunkollo (Firefox User) on Friday, January 23, 2009 11:37AM - 28 comments / Members say: yea +3, nay -18
(Edited by moderator on Wednesday, February 18, 2009 09:16AM)

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#28 Latoma:  

Sammy8268 wrote:
> how do you get new charcter icons i keep seeing people walking through the game as liek pokemon i especially want mudkip icon xD


2 Ways:

1: Byond Membership
2: Get Top 8 in a Star Tournament

Friday, July 31, 2009 07:54AM

#27 Sammy8268:  

how do you get new charcter icons i keep seeing people walking through the game as liek pokemon i especially want mudkip icon xD

Tuesday, July 28, 2009 10:23PM

#26 0bby:  

I don't like the game because the cards got boring, and so did Yu-Gi-Oh overall.


Gave the game a chance, several times, however it never seemed to stick on me, like it has stuck to several other people. (Played it more than five minutes by the way, I played for several weeks, and got bored.)


I like what you did with the game, great job, however the game isn't for me.

Sunday, July 05, 2009 06:33PM

#25 Latoma:  

Sephikus wrote:
> While I admit it has been a while since I played DMU I agree with the review mostly.
>
> I find the lack of any sort of automation almost as annoying as the total automation. A sort of middle ground would be appreciated.


The only thing(s) we could tag automation on are field spells and the sort, even then players might need to undo that manually in case Spell Canceller appears on field suddenly.

There's a limit as to what can be automated without making people pull their hair out. The turns themselves are a definate not. Albeit, I do admit it could automatically state phases when you change things that are obviously phase differing.

IE: Draw = Draw phase, Playing a monster/S/T = MP1, Attacking = BP, summoning/etc = MP2, etc.

Sunday, July 05, 2009 04:49PM

#24 Sephikus:  

While I admit it has been a while since I played DMU I agree with the review mostly.

I find the lack of any sort of automation almost as annoying as the total automation. A sort of middle ground would be appreciated.

Not having to use an arena is a good thing but the fact that you can duel just about anywhere does make for some interesting problems. Try picturing a 40x40 area with 8 different duels going on at the same time in that space, it would be pretty crowded no? As of the last time i played dueling in on the streets and sidewalks was highly common, while not a big deal on some of the larger sidewalks and streets, I think certain sections should be "duel-free zones" that prohibit dueling within the small section to allow people to move around more easily. Perhaps just adding a one or two tile buffer behind someone dueling where another person can't start a duel would solve the issue.(If this issue has already been addressed you can disregard the above portion)

Being able to completely customize your deck is nice and all but perhaps some tips and/or sample decks could be added to help newer players or those who are simply out of practice get up to speed. I believe there are already some(perhaps all?) starter decks from the real life card game available, but the starter decks are rarely actually any good and can give a bad idea of what a deck should look like.

I was going to make a remark about IceWarriorX's automatic vs. stick shift arguement but i feel everyone else has already covered that one sufficiently.

@UD You might take into consideration that people thinking your artwork was ripped from another source is actually a compliment.

Sunday, July 05, 2009 12:49PM

#23 Foomer:  

Latoma wrote:
> The only way you can confirm the quality is by checking yourself, then after confirming whether it's true or false, stating it yourself in this review topic and then giving it the proper yay/nay.

No, I'm not concerned about the review's true-falseness, that's up for the players to determine. I'm interested in the review's quality, that is, how well it conveys the information, what kind of information it needs to convey, and what it needs to improve on (like screenshots).

Sunday, January 25, 2009 10:02AM

#22 Latoma:  

Foomer wrote:
> Don't lump me in with arguments about the game. I've never even played it. I'm only interested in the quality of reviews.

The only way you can confirm the quality is by checking yourself, then after confirming whether it's true or false, stating it yourself in this review topic and then giving it the proper yay/nay.

PS: Most of the nays are from DMO/E fans, who all got a huge mental problem with DMU. DME basically give DMU the rear end of the deal, and DMO are Elitists who disagree with any game which isn't DMO but is YGO. It's complex.

Sunday, January 25, 2009 09:53AM

#21 Foomer:  

Don't lump me in with arguments about the game. I've never even played it. I'm only interested in the quality of reviews.

Sunday, January 25, 2009 09:50AM

#20 Latoma:  

What Ice and Foomer both fail to realize that even DMO can't automate EVERY card in the game. They've tried, they just can't do it.

Why? Because to do so would make the code so obscenely big, you'd be spending DAYS just downloading the coding that automated cards. Then there's the fact that, like the creator of the Review says, that a Pop-up occuring 5-10 times a turn (It is draw phase, do you Respond?

You Drew a Card, do you Respond?
It is the end of the Draw Phase, Do you Respond?
You have entered Main Phase 1, do you call Priority?
You Summoned a Monster, do you activate a Card?
You Set a Spell/Trap, Do you Respond?
You activated a Spell, do you Respond?
It is the End of your Main Phase 1, do you activate a Card?
You have Entered your Battle Phase, do you call Priority?
You have declared an attack, do you respond?
A chain has just resolved, do you Respond?
You have entered the Damage Step, do you respond?
A Card has been flipped face up, do you respond?

Note: That's Not Exaggeration. That's basically every position you can activate a spell or trap up to just the 2nd part of the damage step, and only presumes ONE effect is responded to in a chain.

That's 12 Pop-ups in a turn (up to Damage step 2) and there's 4 more steps to the damage phase for that battle. Then you got to go through the Main Phase 2 and End phase, which each got 2 pop ups a piece for 16 + those 4 = About 20 Pop-ups a Turn.

Does your Automated feel convinient now?

Sunday, January 25, 2009 09:43AM

#19 Vetunkollo:  

For starters..

'DMU's un-automated style of duelling allows players to control exactly what they want to do when they want to do it. For example, a constraint with DMO's system, was every time an opponent made a move, a popup was given about you wanting to activate trap cards. When this comes up 5 times a turn...it gets old fast.'

Did I ever say this idea was original to DMU? No, all I said was DMU implemented it well.


'Reviewer may think the game's graphics are ripped even though the author drew them. Or at least the author may readily admit that they're from a certain source that can be credited in the review. '

If you read, I said the Graphics were excellent, not ripped...

Sunday, January 25, 2009 04:22AM

#18 IcewarriorX:  

I'm not insinuating that you stole anything, you misunderstand. I'm just saying that it's easy to come to that conclusion..

Saturday, January 24, 2009 05:02PM

#17 UnknownDuelist:  

IcewarriorX wrote:
> Actually I was referring to the whole manual idea in general...
>
> Also, I said graphics because, while they are pretty good, are sprinkled in with a few things everyone sees. Obviously the first thing I'm going to look at is the character when I get in the game, so what does that tell me? It's the same way with the unblending grass and common-looking turfs that seem to show up in just about every game. As for the buildings and random objects scattered about, good job, those are very well done, assuming you made them.
>
> /runonsentence

Everything on the map (and i mean everything, right down to the painted white lines on the road) including that unblending grass and 'common turfs' are 100% by me. I didnt get any of the images used on the map (and anywhere else in the game) from anywhere except my PC, from photoshop where i created them. As i said before, DMX (DME?) is using a map i made and gave to them. Thats the only place your going to see any simular turfs, unless someone ripped it from my game (which is possible ive had that happen once or twice, thankfully those games are no longer up).

A handful of character icons are from the Gameboy games i admit, when i was first creating the game it helped having some pre-made icons ready to go. But many many more are not and have been made for this game only.. did you click any others? Your initial "Random Boy" icon might be from a GBA game yes, but go choose one of the others and u will quickly find lots of others that are not.

Sorry to be so defensive, but i take great deal of pride in the graphics i create for DMU. So when someone insinuates that ive stole them elsewhere or plays them down its frustrating.

Saturday, January 24, 2009 02:45PM

#16 IcewarriorX:  

Actually I was referring to the whole manual idea in general...

Also, I said graphics because, while they are pretty good, are sprinkled in with a few things everyone sees. Obviously the first thing I'm going to look at is the character when I get in the game, so what does that tell me? It's the same way with the unblending grass and common-looking turfs that seem to show up in just about every game. As for the buildings and random objects scattered about, good job, those are very well done, assuming you made them.

/runonsentence

Saturday, January 24, 2009 12:12PM
(Edited on Saturday, January 24, 2009 01:45PM)

#15 Foomer:  

Yash 69 wrote:
> Everyone on BYOND is paranoid that all the games that they thought were original are ripped content. Me, I don't care.

Which is a good reason for reviewers to get in touch with the authors of the games they're going to review and ask some questions before stating their own opinions. Reviewer may think the game's graphics are ripped even though the author drew them. Or at least the author may readily admit that they're from a certain source that can be credited in the review.

Saturday, January 24, 2009 09:48AM

#14 Yash 69:  

Everyone on BYOND is paranoid that all the games that they thought were original are ripped content. Me, I don't care.

Saturday, January 24, 2009 07:33AM

#13 UnknownDuelist:  

IcewarriorX wrote:
> Make that 5 nays. If you want reasons I'll give you some.
>
> 1. This is not original whatsoever...The manual idea came before this game (DMX did it way before this heap) as well as bringing duel monsters on BYOND.

By the very nature of an anime based game, how can the original concept be original? The idea itself (a dueling game) is not original, nor is it the creation of DMO, DMX or DMU.

>I fail to see the originality in this game at all, also with the exception of a few graphics it seems to compile a ton of random sprites and graphics from various sources..and it shows.

This is the main thing i needed to reply too. That last bit about the graphics is nonsense. It's all done by myself, no 'different sources' or 'collection of sprites'. I find your insinuation that the graphics in my game are somehow ripped from elsewhere an insult to the work ive done on them.

The only graphics in the game i cannot claim to have created from scratch are the occasional screencapture (such as the BG on the intro screen) and a few random character sprites (which make up about 2% of the images in the game) oh and of course the card images (as in the art, not the cards themselves, they are mine too sorry). The rest is all original to my game because i made it.

On a side note - If by DMX you mean DME, the map in there is my work too. If thats where the idea that the map in my game and theirs is from some sort of sprite rip.

Saturday, January 24, 2009 07:31AM
(Edited on Saturday, January 24, 2009 07:39AM)

#12 Yash 69:  

Screenshots are a nice addition I guess

Saturday, January 24, 2009 06:37AM

#11 Vetunkollo:  

IcewarriorX wrote:
> Vetunkollo wrote:
> > Funny....4 nays, and not a single given reason why...shows how worthless those peoples opinions were XD
> >
> > (Apart from mebbe SuperAntx, but that was more on a FireFox level, then a game quality one)
>
>
> Make that 5 nays. If you want reasons I'll give you some.
>
> 1. This is not original whatsoever...The manual idea came before this game(DMX did it way before this heap) as well as bringing duel monsters on BYOND, I fail to see the originality in this game at all, also with the exception of a few graphics it seems to compile a ton of random sprites and graphics from various sources..and it shows.
>
> 2. You completely brush off other people's opinions, if they want to nay your 'review', then I'm sure they have a very good reason of doing so.
>
> 3. You said DMO gets old, and would rather doing it manually, well, the automatic car is about 10,000x more popular than the stickshift for a reason.
>
> Do your research, post more pix, be less biased.
>
> tl;dr: NAY
>
> *edit* it was nayed again while writing this..so..6 nays

Umm..the automated car is more popular because for most people, it's more convenient. This automated system that thrashes your screen in popup boxes like a patient with a mental illness sticking post-it notes to your face is not convenient whatsoever.

You lot say I am biased, but I hardly even play this game =/

Jeff 8500 Wrote:
> What level GM are you getting for this?

I'm not..I'm not writing this to get a GM position.

Saturday, January 24, 2009 02:25AM

#10 Jeff8500:  

What level GM are you getting for this?

Friday, January 23, 2009 08:28PM

#9 Foomer:  

An article at IGN about writing reviews:
You Got Game, But Can You Write?

(If you don't have the patience to sit down and read that, you shouldn't be writing reviews. Although you might start at the The Basic Five section.)

Friday, January 23, 2009 05:20PM

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