Theodis

Joined: Jun 14, 99

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The person who made the Capture the Flag game :).

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#2 Theodis:  

Ahh neat just barely noticed this box here! Anyway yeah I could package it up as a library. But I think a stack works more efficiently when implemented with a normal list rather than a linked one.

Sunday, June 07, 2009 09:09AM

#1 IainPeregrine:  

Ahoy Theodis. I use a linked list structure you posted on the forums ages ago (ID:347289). I've even edited my BYOND directory so that it shows up as a library (Theodis.Queue). Perhaps you could release it as such, so that others can use it, too? You can find it, in the form I use it, here.

I took the liberty of adding a Stack() proc so that the same linked list object can be used for both stacking and queuing. Thanks.

Thursday, June 04, 2009 03:03AM

 

 

Working on another map tool

Kuraudo brought up how annoying data entry is in a forum post(http://www.byond.com/developer/forum/?id=710218) which is quite silly especially for fan material since all the data is already out there and it's a lot faster to simply write a tool to convert the data available into the format you need. Not exactly what he was whining about but gave me some interest in fiddling with making another tool for converting an image of a game map into a BYOND map and to chop up a tileset from it as well.

Took me 4-5 hours of programming work but I finished my tool and tested with the FF1 maps at http://achurch.org/ff1-maps.html . And generated http://www.byond.com/developer/Theodis/FinalFantasy1Maps .

All that's left to do is some code clean up and to set up a UI for it. At the moment it's just hard coded calls the the programs functionality.

Feel free to use the demo project for whatever, but remember that the map data itself and graphics are property of Square so if you face any legal problems with it it'll be Square after you not me. People that write fan games don't seem to be too concerned with that so have fun with it :P!

Posted by Theodis on Sunday, July 26, 2009 01:34PM - 1 comment / Members say: yea +2, nay -1

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#1 Koil:  

I wrote a program a while ago that made a tileset out of a ripped map. It was quite picky though. Had to make 100% sure that the map you were ripping from was divided up exactly into 32x32 tiles or else it'd totally screw up the tileset. =P

This is cool, though. ;)

Wednesday, July 29, 2009 05:49PM

 

 

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