Theodis

Joined: Jun 14, 99

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The person who made the Capture the Flag game :).

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#2 Theodis:  

Ahh neat just barely noticed this box here! Anyway yeah I could package it up as a library. But I think a stack works more efficiently when implemented with a normal list rather than a linked one.

Sunday, June 07, 2009 09:09AM

#1 IainPeregrine:  

Ahoy Theodis. I use a linked list structure you posted on the forums ages ago (ID:347289). I've even edited my BYOND directory so that it shows up as a library (Theodis.Queue). Perhaps you could release it as such, so that others can use it, too? You can find it, in the form I use it, here.

I took the liberty of adding a Stack() proc so that the same linked list object can be used for both stacking and queuing. Thanks.

Thursday, June 04, 2009 03:03AM

 

 

QuickSort Update

Noticed a tiny bug in my QuickSort library. On full sorts it had no effect other than being slower than it should be. And on partial sorts it would mess with item positions outside the lower bound of the sorting area.

http://www.byond.com/developer/Theodis/QuickSort

Posted by Theodis on Wednesday, January 14, 2009 01:02PM - 0 comments / Members say: yea +1, nay -1

10 years on BYOND



That is a snapshot of the rougelike news site which I archived when it was announced it was going down since it still had useful links and info at the time. But back when it was online it was pretty much the first site I went to when I got online to see if any roguelikes got updated to play around with. It's safe to say I checked out the DUNG site shortly after the posting since I was real interested in game creation stuff, having no decent programming talent just yet.

BYOND certainly has changed a lot since I started using it. In fact when I joined there weren't even forums for it yet and all there was, was a few demos, and night soil. A shame I haven't really done too much during all that time especially recently. My last game was Racing Game which I initially released over half that time ago. So aside from updating my libraries I've pretty much just been a lurker.

And I know someone is going to point out that my key date doesn't match. So I suggest checking out Dan or Tom's key date or anyone's really old key and you'll notice they all show the same date. That's since the key system has also changed a bit. Originally there was a simple web form for requesting a key and it wasn't automatically processed. You had to wait a bit for them the email you back the key file. That and keys required periodic reactivation which never worked just right for me which is why there is a theodis2 key, theodis3 key, theodis4 key, etc. I ended up just making new keys every time my last one died. This was after the process was automated and before the old keys got updated which is why my theodis2 key shows an older date.

Anyway enough ranting about my key and hopefully BYOND will be around another 10 years for me to lurk around!

Posted by Theodis on Thursday, July 17, 2008 09:06PM - 11 comments / Members say: yea +1, nay -0

Tiny Priority Queue update

Just updated my priority queue library and added in two simple procs.

List() - Returns a list version of the queue leaving the original queue in tact

RemoveItem(i) - Finds and removes the item i if it is in the queue.

http://www.byond.com/developer/Theodis/PriorityQueue

Posted by Theodis on Tuesday, May 13, 2008 09:32PM - 1 comment / Members say: yea +0, nay -0

Racing Game update

Just made an update. Give it a shot if you have version 414 of BYOND. If you aren't running Windows 98 or Windows ME you should be pleased(and if you are it'll probably crash :P). I also wanted to see how horribly laggy multi player is but couldn't find anyone to test with. If you can test this please comment.

http://www.byond.com/games/Theodis/RacingGame


[Edit] For some reason a few junk files ended up in the cars folder. And unfortunately updating can only add/replace files not remove them. So if you want to get rid of the bad car entries so random car doesn't select blank cars delete the zero length files in the cars folder. Also I'm phasing out the maps not made by Foomer since they just aren't at the same level of quality. You can keep them around if you want but they won't be included in the game package anymore.

Posted by Theodis on Monday, March 31, 2008 11:20PM - 9 comments / Members say: yea +0, nay -0
(Edited on Tuesday, April 01, 2008 09:58AM)

Took 5+ years...

Took over 5 year but I finally got the feature I wanted for Racing Game! Anyway just added 2 lines of code to have it set the client pixel offsets and it looks wonderful. If anyone wants to see an example of the new client pixel offsets you can check out Racing Game.

http://www.byond.com/games/Theodis/RacingGame

[Edit] Actually almost 6 years now ID:102345.

Posted by Theodis on Tuesday, March 25, 2008 06:23AM - 9 comments / Members say: yea +0, nay -0
(Edited on Tuesday, March 25, 2008 10:32AM)

 

 

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