I remember way back when I was a junior DM programmer, there were always competitions that looked interesting enough to have a crack at. But I never did. I'd see names like "Lummox JR", "DarkCampainger" or "GhostAnime" and think to myself "these guys are way better than I am, I don't have a hope. Nah, forget it".
That's (quite obviously) the attitude of failure. And something I want to discourage for my . It doesn't matter that people with years of DM experience are going against you, that's not what I'm judging on. As stated, I don't care about your code, if it's untidy, resource draining or just plain bad. You still have a chance.
If your game is playable and fun, you just might win. Don't be put off by the bigger guys who'll have that fancy pixel movement or explosive projectile system. It's not about that. It's (supposedly) about the enjoyment of creating games (where actually it's probably more about that $100.00 of cold hard cash looking mighty exciting. Whereas in my case, it's trying to bring a small flood of decent and fun games into BYOND).
I've set up a forum on the off chance people are looking to discuss ideas, recruit others and maybe participate in some good old community bonding.
If community participation and the overall result of the competition is a success. I'll host another relatively soon. If Casual becomes a stronger guild for it, all the more reason to up the prizes. Just don't think "Ohh, another competition later with better prizes, I'll hold off until that one". 'Cause the next one isn't about making completely original games. ;)
Get too it.
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