Single-Player vs Multi-Player in Design Philosophy
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Poll: What would you rather see more of on BYOND, single-player or multi-player?
| Single-Player |
28% (6) |
| Multi-Player |
19% (4) |
| Both |
52% (11) |
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I'm hoping for more of a discussion than a simple poll, but the poll is there never the less. Anyways. It has been on my mind for a while now, and I use to always thing Single-Player didn't have much value on BYOND. Now, however, I find myself questioning that.
I can think of a lot of ideas that can be multi-player, but would be less limited if they were used in a single-player, and even so I often lean toward multi-player unless I see no way to make it so.
Why? Because of the limitations on cinematics/cutscenes, and more importantly the fact that BYOND seems to have a lot more multi-player games. Now, honestly, cinematics/cutscenes is clearly just an excuse, even I know that,so it boils down to majority.
I find giving in to that rather annoying, since it is not much different than if I were making an anime game because they are the majority. The more I think about it, the more I think that single-player games have a lot of potential, and the more I believe I may have just freed my mind from a trap it somehow got its self into.
So, the question becomes why do you believe so few single-players exist on BYOND? and do you feel there should be more? Also, if not, then why? What are some good reasons to avoid designing a single-player game? Besides the fact that BYOND has things built in to make multi-player easier to make, of course.
Vote, discuss, debate; I look forward to reading and possibly responding to it all.
Note: Deleted and Re-posted because I updated the question after writing the post, but forgot to update the answers. Didn't see a way to edit it, so here we are. Thanks, LordAndrew, for mentioning that.
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See above.
Most certainly, like I said, I think BYOND has a better chance of earning a better reputation if developers created more single-player games, instead of wanting to make a multi-player game. Honestly, something like Cave Story(I may be exaggerating here) could easily be created with BYOND, now if that isn't good enough motivation, then I don't know what is.
None that I can think of. People might simply avoid it because others won't play their game if it is not executed right. (i.e., lack of design, horrible storyline, e.t.c)