We've been doing internal builds for private beta testing, but since they are getting more stable we are now opening them up to the public. Feel free to test and report any problems, but ensure that you supply the correct version number.
Once the downloads are made "official" (replacing the BYOND 4.0 Beta download on the main page), they'll be uploaded to the BYOND update hub so that you can auto-update through the pager.
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*** Fixes for build 964 ***
*** New features for build 964 ***
* Non-looping animations are now supported for DMIs, via a setting in the movie-editor. An animation can be set to loop for a fixed number of iterations or indefintely as before. Fixed-looping animations start playing when the corresponding area, obj, mob, missile, or image is created, and freeze on the last frame. Note: due to the way turfs are represented (as pieces of the map rather than runtime objects), this feature will not work for them. (TheMonkeyDidIt, UnknownDuelist)