We're live! Sort of... in On Topic
They've been kind with WHAT? Forcing us to pay 24$ for a feature that was free? There was NO need for that. Listing being members only was enough. Let alone RAISING THE PRICE.
Oh wait, I'm going against the hive mind, I must just be whining as usual according to you geniuses. Because hey, a hive mind knows more than ANYONE, right?
One thing I'm curious about is why the forum link from the hub info was removed. I understand that hubs feature a discussion tab now, and the feature/bug tracker is very useful, but I'd still appreciate the option to point people to my own forum instead.
"Your logic is flawed. BYOND hubs are not a requirement for advertisement. As others have mentioned, you can do this all on your own website. Now that a Flash client is going to be available, you could technically have people playing your games without even knowing exactly what BYOND is. At least some percentage of BYOND gamers might not even know what a BYOND hub is.
You do not need the BYOND hub to make a successful game."
A Flash player? That will likely require some Flash knowledge. Oh yeah. It also requires me wanting to make my game browser-based, hoping it works with all browsers... yeaaah.
It was free for 11 years. Why did it need to become pay to use?
Again, because you people can't read: To market a product, you don't take features away from the FREE version of the product and tack it onto the paid one. That's not marketing.
Advertising a BYOND game? Hardly. I have to advertise the software, and the annoying methods of joining without the hub... at that point, get something that doesn't look like complete spyware and takes forever to play one game. Like the whole Open Location bull.
Here is it again for people who can't read.
To market a product, you don't take features away from the FREE version of the product and tack it onto the paid one. That's not marketing.
So you mean with all the memberships, BYOND was actually going downhill? Pretty different from Tom's say just a year ago.
The installer still requires BYOND to be or to get installed. It's wholly pointless. Until that can be bypassed it's not good at all. Game Maker can do it, why can't BYOND? Maybe that would be a FEATURE people would want to PAY for.
Now that a Flash client is going to be available, you could technically have people playing your games without even knowing exactly what BYOND is. At least some percentage of BYOND gamers might not even know what a BYOND hub is.
Here's a thought... the installer... uh... installs uh... hmm... what do installers do...
Oh, right. The installer installs your game and the portable BYOND, seamlessly and without the user even knowing, at the same time. I know, it's hard to comprehend, but technology is pretty amazing these days. Then, your game executable, made with Dream Maker's packaging tool, will auto connect to the location of your choice when run.
Actually BYOND's Make EXE function is pretty broken and I've always been quite vocal about it. BYOND isn't able to create a single, stand-alone executable for your game. Instead it creates an online installer pointed at your hub page. You can use certain commands to execute a local dmb, but depending on whether or not the user has BYOND installed the game will not even boot because of issues with the pager. Don't forget even with the portable version of BYOND you're still dealing with a bunch of files rather than a single executable.
From what I understand players using the Flash client will be forced to look at ads while our games load. It's also going to be housed here on the BYOND website exclusively, essentially making it a paid-only feature related to hub entries.