Tom

Joined: Jun 13 1999

Au revoir BYONDers! If I don't respond to your pages, take no offense. I am on hiatus.

Posts Posts and comments
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Hey BYONDers! I happened to stop in this evening and really got a kick out of this post: not just for the clever …
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Heh, you can't argue with the results! I am no businessman for sure. I did try several things that never came to …
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BTW, shortly there will be a new feature that will allow much better proxy blocking of BYOND keys. We already have the …
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Zecronious wrote: > If I wanna donate that's another thing but what's the point in putting someone through what I did …
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No one here has it out for your game. In fact, if it is the one I'm thinking about, I specifically contacted FUNimation …
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507.1285 (Notes) This has a fix to a bad key-related issue released in 1284, as well as another security patch …
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N0B0DY-1MP0R7AN7 wrote: > My point was that you could have more ads, if you can somehow manage to find the right …
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Third-party authentication is something that is pretty high priority, because we want to have a reliable authentication …
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I imagine that adding ODBC support would solve all of these problems for power-users.
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If there are issues with animate() not working intuitively, please post a separate bug report with a demo.
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That probably means that the byond:// protocol isn't properly connected to launch byond.exe. The first thing I'd try is …
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Awesome! I'm glad to see so much game activity. You should be getting a lot more bug fixes and features soon as we …
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We'll be sure to get this working before the webclient is finalized, since outside publication is one of the main …
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I'm not really sure this is of a lot of practical benefit, though. It seems to me that the main issue with client-side …
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Yeah, it's a really complex, interesting problem for sure! Like many people, I was one of those idiots who took five …
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Yeah, the idea is that it isn't going to be pinpoint accurate, but good enough. I just checked and it does in fact …
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Well, there are a number of alternative javascript game engines these days, and I think that developers should consider …
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I used to play D&D back in the mid 80s. Not sure which edition but there were several thick books! My favorite campaign …
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run() is reinstated in 1277, but I would generally recommend against using it, as we may remove it (again) in the …
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We were just testing with SS13 because it has a lot of players and we wanted to see performance under load. Now we're …
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We will try to get some testing on 8.1. Long term, we need to ditch this IE component but that may be a real headache.
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That's very strange. What is the name of the folder and what was inside it? I can't think of any reason DM would do …
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Well, I was thinking we'd just delete all posts prior to the bug tracker (since the important ones got moved into the …
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We just moved this here because this sub-forum no longer serves the purpose it was primarily intended, which was for …
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Well that escalated. Best of luck.
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See: world.SetConfig(). This has supported sticky bans (access to the same file the host uses) for some time.
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We have not been able to confirm this issue when it was reported in the past (it doesn't seem to happen to me)-- it may …
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For what it's worth, we've never had any animosity towards SS13 and have, in the last few months, really tried to work …
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Yeah, we'll restore the live games in some form. Personally, I think an intuitive way to do it would be to just have …
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Yes, auto-login as guest will be a future option. We plan on tweaking the way it logs in as well.
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Hey, if anyone wants to provide something better, we can take a look. I think we should at least get rid of the …
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The idea is to allow the webclient to cover the same functionality as DS so it can be used as a modern drop-in …
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