Topkasa

Joined: Mar 31 2009

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Kind of a jerk, but nice if you know him. Takes "absentminded professor" to 11

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I dunno how relevant/useful this is to OP's message but this is something I've kept bookmarked for a while: …
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Bravo1 wrote: > Topkasa wrote: > > The platforms just disappearing is a little weird to me. Would make more sense if …
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Spaces all the way, with tabs that convert to spaces.
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Even just having more than a single type to work with would be nice.
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Ter13 wrote: > > Okay, that'd be nice. Would be good to be able to not catch some exceptions, and only catch/handle …
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Wicked. The ability to try/catch and use custom exceptions will really, really clean up some of my code
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Could we at least get this as a feature in the webclient, and go from there?
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> > proc/SpawnObject(T) > var/area/spawnable/a = locate(/area/spawnable) > a.SpawnObject(T) > > area > spawnable > …
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I'm mostly speaking from experience; empty() and isempty() are very easily mixed up, and I've done it a few times.
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I Hate C++, or why I made call()() work with .NET DLLs Shameless plug, but this might be of use to you.
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I'd rather see variable-specific getters and setters; something like /datum/var/MyVar/get() (or set(newValue)). Global …
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I've always loved BYOND as a platform. It makes it ridiculously easy to develop on, and with a little creativity most …
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I think, due to how DM handles includes, that it doesn't actually work that way? I was under the impression the entire …
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Definitely this is an awesome thing to have.
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I'm a fan of both, though explicit #region directives would be better, yes.
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I'm going to vote against this. It would introduce unnecessary modifications to old code that would otherwise work, and …
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In Dream Maker's icon editor, you can use the Delete key at some points during icon editing (e.g. wiping an entire icon …
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I'm left wondering how it ever worked in my code in the first place, then.
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Since a lot of the dev tools want to be written in DM eventually, once the new HTML5 client gets written this likely …
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Maybe if the currently-executing proc hadn't changed in a few seconds, but otherwise ohgodno. It seems like a good idea …
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This would be really nice, but I'm not entirely sure it's doable, because of licensing issues. BYOND uses a very …
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Lavitiz: Check out the tutorials forum on a relatively easy DLL tutorial if you want
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I ran into an issue today where I could have used weak references as part of an audio controller. I found a previous …
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They're worried about being annihilated, so they get all bent out of shape about it.
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As far as masking goes, could using the Stencil Buffer be of any help? …
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You don't need the if(src). If the atom has been deleted, the spawned code won't execute in the first place.
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I'd honestly suggest just drop anything below XP as officially not supported, and only support XP SP3+. There's a point …
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Fired off the scripting stuff to you. If anyone else is interested, let me know and I'll send it your way as well.
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Okay now that's just honestly impressive. Porting code from VS6 is a nightmare
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For bulk data, there is definitely a speed improvement. Bandwidth is measured two ways; there is total bandwidth, and …
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I can safely say the latter point is not true; it worked perfectly fine in multiplayer, even on a ~400ms ping …
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Going to ask this again; if FMOD *were* updatable, would this make it possible to swap out the old EAX extensions for …
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This is probably something better implemented in softcode, rather than in the base framework.
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Tom wrote: > We'll see what this takes. > > BYOND is bound to the included version of FMOD due to the license agreement …
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I was thinking as a way to help guard against SQL Injection attacks when I mentioned parameterization, especially if …
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Honestly, I wouldn't mind seeing some sort of "I know what I'm doing" analogue to spawn that lets someone who knows how …
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Oh, that's awesome. I wasn't aware that images could be serialized to base64 like that. And yes, .NET does include …
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