So... How would I go about doing this? in Design Philosophy
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Think SimCity. You've got a building you want to build, but it takes 3x3 squares of space to build it. You can't just have the player clicking somewhere and saying there isn't enough room, because it would be hard for them to know how much room they need. So they used highlights that showed which squares were needed as you moved the mouse over a square. I want to do something like this with BYOND. Any idea how?
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