Heh, as a project's time goes on, as you work on them, they change. At least for me, from what has started off as ORPG, to like a lite RPG with simulation elements has now started to become a sandbox game.
The concept is really simple. in The World, you play as a god, given the task of creating a world. When you first enter the world, it is black and lifeless. It is nothing more then a void.
With your divine powers, you have the ability to conjure up things and place them in the world. At the very beginning you won't be strong enough to conjure up much, maybe just some grass, dirt and water. But as you become stronger, you will learn how to conjure up more and more complex things.
A example is how, early on, you will learn how to conjure trees. The most basic tree is nothing more then a nicety. But as you become better at what you do, you will learn how to conjure trees that bear fruit, which you can eat to restore your energy.
Players will learn how to conjure up creatures. Depending on the breed of the creature, it may or may not be aggressive. Aggressive creatures will never turn on it's creator though.
Unfortunately, thats about all I have right now. I am trying to think of ways to add more game play to the world, instead of just running around and building stuff. I want there to be some sort of substance. I am just not sure what it will be yet.
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Here a player has built a home. He has a nice patch of grass, with some green trees and a house. Here, it looks like he decided to have blue floors installed. There is a set of chairs with a table and some barrels in the back. I honestly like how it looks and I hope the graphics don't set it back too much.