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        <title>Truseeker's site</title>
        <link>http://www.byond.com/members/Truseeker</link>
        <description></description>
        <lastBuildDate>Fri, 24 May 2013 22:07:51 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Byond Ad on OpenGameArt, neat</title>
            <link>http://www.byond.com/members/Truseeker?command=view_post&amp;post=1093071</link>
            <guid>http://www.byond.com/members/Truseeker?command=view_post&amp;post=1093071</guid>
            <pubDate>Sat, 22 Dec 2012 21:30:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Truseeker?command=view_comments&amp;post=1093071#comments</comments>
            
            <description>I was caught off-guard when I saw this.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://i46.tinypic.com/99kks4.jpg&quot; border=&quot;0&quot; alt=&quot;Image and video hosting by TinyPic&quot;&gt;</description>
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            <title>Why do some Android games want all my information?</title>
            <link>http://www.byond.com/members/Truseeker?command=view_post&amp;post=984381</link>
            <guid>http://www.byond.com/members/Truseeker?command=view_post&amp;post=984381</guid>
            <pubDate>Sat, 22 Sep 2012 00:36:27 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Truseeker?command=view_comments&amp;post=984381#comments</comments>
            
            <description>I was reading the Permissions of multiple android games and it seems they literally want to have access to &quot;everything&quot; on your Android, why is all that necessary? It just seems incredibly crazy to me as to why they would need that info.&lt;br&gt;
&lt;br&gt;
ps. are their any good android games you know of that don't require your SSN and Bank Accounts? xD</description>
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            <title>Byond LAN connection problems</title>
            <link>http://www.byond.com/members/Truseeker?command=view_post&amp;post=930973</link>
            <guid>http://www.byond.com/members/Truseeker?command=view_post&amp;post=930973</guid>
            <pubDate>Wed, 15 Aug 2012 02:14:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Truseeker?command=view_comments&amp;post=930973#comments</comments>
            
            <description>I'm running Windows 7 Home Premium and the Firewalls and Anti Virus are off. I'm the system admin and the wireless router can connect with other games through LAN, but no one seems to be able to connect to me. Can anyone think of anything else?&lt;br&gt;
&lt;br&gt;
Thanks.</description>
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            <title>Ways to Maintain project Motivation</title>
            <link>http://www.byond.com/members/Truseeker?command=view_post&amp;post=792928</link>
            <guid>http://www.byond.com/members/Truseeker?command=view_post&amp;post=792928</guid>
            <pubDate>Sat, 02 Jun 2012 18:21:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Truseeker?command=view_comments&amp;post=792928#comments</comments>
            
            <description>&lt;a href=&quot;http://gamedev.stackexchange.com/questions/85/how-can-i-effectively-manage-a-hobby-game-project&quot;&gt;This&lt;/a&gt; is a post I stumbled upon awhile ago giving multiple suggestions on ways to stay motivated during a game project. Though most of this may be known to most, it's a helpful reminder.</description>
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            <title>Game Design: Originality</title>
            <link>http://www.byond.com/members/Truseeker?command=view_post&amp;post=776572</link>
            <guid>http://www.byond.com/members/Truseeker?command=view_post&amp;post=776572</guid>
            <pubDate>Sat, 26 May 2012 18:42:32 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Truseeker?command=view_comments&amp;post=776572#comments</comments>
            
            <description>&lt;a href=&quot;http://iqu.com/blog/5-tips-for-better-game-design-in-games&quot;&gt;This&lt;/a&gt; is an interesting blog post I stumbled upon about making original games, many programmers could benefit from this article.</description>
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            <title>Profiecient library programmers?</title>
            <link>http://www.byond.com/members/Truseeker?command=view_post&amp;post=399041</link>
            <guid>http://www.byond.com/members/Truseeker?command=view_post&amp;post=399041</guid>
            <pubDate>Tue, 28 Feb 2012 23:38:54 +0000</pubDate>
            
            <description>Programmers should try working together using only libraries, each programmer assigned to study different libraries.&lt;br&gt;
&lt;br&gt;
Example: One would learn to use sd_Pixel Projectiles, another learning someone's Attack Datums (while implementing an element wheel), and the other two learning to use Forum_Account's HUD lib and Forum_Account's AI (I know AI's not a library, but it's still very simple to learn from and write yourself a decent AI code.) The Core Coder/s code the base of the world, but would have enough coding know how to integrate the library programmers codes into the game.&lt;br&gt;
&lt;br&gt;
It'd also be nice to see programmers add in their classified ad libraries they're proficient with. So for instance, in my space game I'd like to have ships which have an outside (64x64 pixel icon) and an inside (20x20 tiles). I would look for assistance from someone who's fluent with Forum_Account's Map Instancing or LummoxJR's Swap Maps, then I can have ships created and saved at runtime for each player who buys a ship, rather than pre-mapping a hundred ships on a z level (Ships can also be destroyed, which would make the pre-mapped ships more complex code-wise.)&lt;br&gt;</description>
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            <title>quick set src in view() question</title>
            <link>http://www.byond.com/members/Truseeker?command=view_post&amp;post=322475</link>
            <guid>http://www.byond.com/members/Truseeker?command=view_post&amp;post=322475</guid>
            <pubDate>Wed, 22 Feb 2012 01:09:24 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Truseeker?command=view_comments&amp;post=322475#comments</comments>
            
            <description>When you code a Get() verb to an object and insert set src in view() wouldn't that generate unnecessary checks for a source? I ask that because when your close to it, it's verb is added to your verb list and I'm just curious.</description>
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            <title>How would I display an object's contents in a pop up?</title>
            <link>http://www.byond.com/members/Truseeker?command=view_post&amp;post=315541</link>
            <guid>http://www.byond.com/members/Truseeker?command=view_post&amp;post=315541</guid>
            <pubDate>Sat, 18 Feb 2012 17:34:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Truseeker?command=view_comments&amp;post=315541#comments</comments>
            
            <description>I've seen &lt;a href=&quot;http://www.byond.com/games/Asha_LaPoe/Everland&quot;&gt;Everland&lt;/a&gt; by Asha Lapoe do exactly what I'm talking about, when you break an object a pop up appears that list everything that object contains. How would I make happen?&lt;br&gt;
&lt;br&gt;
While I'm on the topic of pop ups, how did he have that text box appear which described the highlighted object?&lt;br&gt;
&lt;br&gt;
Thanks a lot for any help.</description>
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            <title>Pixelated Eye candy</title>
            <link>http://www.byond.com/members/Truseeker?command=view_post&amp;post=121191</link>
            <guid>http://www.byond.com/members/Truseeker?command=view_post&amp;post=121191</guid>
            <pubDate>Mon, 21 Nov 2011 12:35:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Truseeker?command=view_comments&amp;post=121191#comments</comments>
            
            <description>These icons are open to the public. It'd be some work to wrap them all up into a gif, so I'll just release them in the original packaging.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/developer/Truseeker/ElementalCreatureBundle&quot;&gt;Link&lt;/a&gt;&lt;br&gt;
EDIT. These are &lt;b&gt;not&lt;/b&gt; pokemon, but they do resemble them. I decided to go ahead and at least submit them to Byond so if developers are in need of some art, they could at least have something to start with.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Details if you wish to know:&lt;br&gt;
&lt;br&gt;
&lt;i&gt;The creator of &lt;a href=&quot;http://www.byond.com/games/FantasieProductions/Fantasie&quot;&gt;Fantasie&lt;/a&gt; loved the artwork, but changed his mind on paying me. I felt that I probably shouldn't, but since the artwork was created by someone else and his project is more than likely finished, I'd allow the community to use them in their projects. (If the submission is approved..)&lt;br&gt;
&lt;br&gt;
I didn't have a way to receive the money from my employer so I shot the artwork as soon as I finished, when I got a way of receiving the money online he decided to have a hard life. It was my fault for foolishly doing business, better $42 dollars than $42+ right?&lt;/i&gt;</description>
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            <title>Can't add libraries/games to my page</title>
            <link>http://www.byond.com/members/Truseeker?command=view_post&amp;post=132224</link>
            <guid>http://www.byond.com/members/Truseeker?command=view_post&amp;post=132224</guid>
            <pubDate>Mon, 21 Nov 2011 08:23:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Truseeker?command=view_comments&amp;post=132224#comments</comments>
            
            <description>I'm trying to add my library to my page, so I go to Edit Layout and click on &quot;Your Libraries&quot;/&quot;Your Games&quot; which is under &quot;member_info&quot; and I get this message, &quot;You don't have any hub entries of this type.&quot; Can anyone tell me how to display my libraries and games on my page?</description>
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