What makes a game Repetitive? in Design Philosophy
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Chances are, if your here reading this, you've played at least one RPG game. Now I'd like to ask you a question, What makes certain games repetitive? I know doing the exact same thing over and over will get boring (Why? Because it's "boring" and/or repetitive.)
Do you think games are bound to be at least semi-repetitive because your running into the same enemies, the enemies have similar AI, because the sameness of scenery, or perhaps something else?
I'd like to hear from gamers who enjoy RPGs or those who don't prefer them for some reason. Why are some games repetitive (Gameplay and Quest) and what do you think would be the fix to Repetitiveness? Feel free to elaborate.
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Grinding mechanics. Every RPG has it, and if it's done correctly, I don't really care that much. I'll give you an example of poor grinding mechanics: always being short on money, and having to just kill monsters over and over, because there is no other way to get money. Alternatively, needing to fight a boss, but no good way to get EXP.
Poor AI, or not a strong enough variance in AI. If your RPG game has a bunch of monsters, chances are they all have different personalities (at least, insofar as a monster can). Some monsters should attack you automatically, others should be fleeing in terror, and some should be neutral towards you. They should not all follow the same mechanics.
Repetitive fights. This is typical of every MMORPG. You have a set of skills you execute to kill this x monster, and a different one for y monster, then you rest, and do it all over. Just like the AI varies, individual monsters should present challenges similar, but not exactly like their fellow kin.