Reading comments from the Roleplay Central Blog by MistressSarah, I read a comment by Masterdarwin88 saying, "No one wants to die, even though certain things like dying can enhance the RP."
One problem, people have no idea how their death can enhance "Their" RP experience. The idea of starting out as a different character with a new personality seems like it would be fun, but with special items your old character possibly had or even the skills he had once possessed, starting over and "Losing your items" can seem like a drag. Dieing can enhance the World RP as a whole, but how does it benefit the dead player?
That's where you come in. How do you think someone could enjoy dieing in a game that is Enhanced by RP? (The games I'm aiming this toward isn't Roleplaying where it could almost be a completely text based game. But a game where Roleplaying can make the experience more rich and enjoyable)
Be creative, what could Roleplaying games do to make the death "acceptable" without someone getting upset, but not completely desirable in every since. (Then my concern would be the mass suicides xD) Perhaps it could be random and they can obtain the Money value of all their past lives treasures to begin as a wealthy character, or they have the option of choosing a random character generator which can start the player off as a Ship Captain with his own vessel, or perhaps even an automatic stats flip that would donate your strength to your speed and you defense to your strength or whatever.
(Hope that got your minds thinking)