Before you post, let me get more descriptive. I'm playing my game, click on my Aqua Dragon, then a small window pops up with a close up picture of him looking at you puzzled (Not the dragon icon, but a normal image like 400 x 400) and on that picture are buttons. One button Pets him, Rides him, Talks to him, etc.

I would like to know how to click on an object/verb in the stat window, Then a Window Pops up with an image background and buttons that call verbs/procs.

Does this have to do with interface or can you easily do this with code? I'd really appreciate some code help or a resource/article/demo would also be very helpful.

I'm kind of clueless on how to do this so, I would love some light. Thanks a lot!
make a skin and make a window named Dragon. Then in your verb show that window (code below). you can add buttons to that window to do whatever you want (check the skin reference).

In response to Pakistan (#1)
I checked the reference to check out the winshow() proc and learned that it set the window's "visible" to 1/true. Problem was, windows are visible by default when made and it didn't occur to me that the "visible" check box, should be checked off so it can be checked(set to 1 through the proc), so I got it working properly. Thanks a lot Paki!