Programmers should try working together using only libraries, each programmer assigned to study different libraries.
Example: One would learn to use sd_Pixel Projectiles, another learning someone's Attack Datums (while implementing an element wheel), and the other two learning to use Forum_Account's HUD lib and Forum_Account's AI (I know AI's not a library, but it's still very simple to learn from and write yourself a decent AI code.) The Core Coder/s code the base of the world, but would have enough coding know how to integrate the library programmers codes into the game.
It'd also be nice to see programmers add in their classified ad libraries they're proficient with. So for instance, in my space game I'd like to have ships which have an outside (64x64 pixel icon) and an inside (20x20 tiles). I would look for assistance from someone who's fluent with Forum_Account's Map Instancing or LummoxJR's Swap Maps, then I can have ships created and saved at runtime for each player who buys a ship, rather than pre-mapping a hundred ships on a z level (Ships can also be destroyed, which would make the pre-mapped ships more complex code-wise.)