DBZ code problem in Developer Help
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Code:
mob/var/form_1 = 0 mob/var/form_2 = 0 mob/var/form_3 = 0 mob/var/form_4 = 0 mob/var/form_5 = 0 mob/var/form_6 = 0 mob/var/form_7 = 0 mob/var/form_8 = 0 mob/var/form_9 = 0 mob/var/ascended_ssj = 0 mob/var/gone_ssj2 = 0
mob/proc/Saiyan_Trans() var/trans_time = src.upkeep / 1.5
if(src.upkeep == 5) trans_time = 5
if(src.doing) return else if(!src.form_1) if(src.powerlevel_max >= 1250000) if(!src.ascended_ssj) src.doing = 1 src.icon_state = "enrage" src.frozen = 1 sleep(trans_time)
src.powerlevel = src.powerlevel_max src.ki = src.ki_max src.strength = src.strength_max src.defence = src.defence_max src.critical = src.critical_max src.dodge = src.dodge_max src.reflect = src.reflect_max src.block = src.block_max
src.powerlevel *= 5 src.ki *= 4 src.strength *= 3 src.defence *= 3
src.block += 2 src.dodge += 5 src.critical += 2 src.reflect += 2 src.counter += 5
src.speed = 3
src.overlays -= src.goku_hair src.overlays -= src.gohan_adult_hair src.overlays -= src.gohan_teen_hair src.overlays -= src.future_gohan_hair src.overlays -= src.vegeta_hair src.overlays -= src.trunks_long_hair src.overlays -= src.raditz_hair src.overlays += src.vegeta_hair
src.overlays -= src.aura src.overlays += src.aura spawn(25) src.overlays -= src.aura
spawn(5) src.SSJ_EXP()
view(6) << "<font color = yellow>[src.name] screams in an Uncontrollable Rage as their puples disappear and their muscles build up and a flow of anger sourrounds them!!" src.icon_state = ""
src.form_1 = 1 src.frozen = 0 src.doing = 0 return
if(!src.form_2) if(src.powerlevel_max >= 20000000) if(!src.ascended_ssj) src.doing = 1 src.icon_state = "enrage" src.frozen = 1 sleep(trans_time)
src.powerlevel = src.powerlevel_max src.ki = src.ki_max src.strength = src.strength_max src.defence = src.defence_max src.critical = src.critical_max src.dodge = src.dodge_max src.reflect = src.reflect_max src.block = src.block_max
src.powerlevel *= 8 src.ki *= 8 src.strength *= 3 src.defence *= 1.5
src.block += 2 src.dodge += 5 src.critical += 2 src.reflect += 2 src.counter += 5
src.speed = 3
src.overlays -= src.goku_hair src.overlays -= src.gohan_adult_hair src.overlays -= src.gohan_teen_hair src.overlays -= src.future_gohan_hair src.overlays -= src.vegeta_hair src.overlays -= src.trunks_long_hair src.overlays -= src.raditz_hair
src.overlays -= src.aura src.overlays += src.ssj_aura spawn(25) src.overlays -= src.ssj_aura
src.SSJ_Hair_Apply() spawn(5) src.SSJ_EXP()
view(6) << "<font color = yellow>[src.name] screams in an Uncontrollable Rage as their Hair Spikes up and turns Gold!" src.icon_state = ""
src.form_2 = 1 src.frozen = 0 src.doing = 0 return
else if(!src.form_3) if(src.powerlevel_max >= 50000000) src.doing = 1 src.icon_state = "enrage" src.frozen = 1 sleep(trans_time)
src.powerlevel = src.powerlevel_max src.ki = src.ki_max src.strength = src.strength_max src.defence = src.defence_max src.critical = src.critical_max src.dodge = src.dodge_max src.reflect = src.reflect_max src.block = src.block_max
src.overlays -= src.aura src.overlays += src.ssj_aura spawn(25) src.overlays -= src.ssj_aura
src.overlays -= src.small_blue_elec src.overlays += src.big_blue_elec
src.powerlevel *= 15 src.ki *= 15 src.strength *= 6.5 src.defence *= 4
src.block += 4 src.dodge += 7 src.critical += 4 src.reflect += 4 src.counter += 7
src.speed = 2.3
view(6) << "<font color = yellow>[src.name] screams in rage as their Hair Spikes up and Electricity sparks around them!" src.icon_state = "" src.Skin_Apply()
src.form_3 = 1 src.frozen = 0 src.doing = 0 return else if(!src.form_4) if(src.powerlevel_max >= 100000000) src.doing = 1 src.icon_state = "enrage" src.frozen = 1 sleep(trans_time)
src.powerlevel = src.powerlevel_max src.ki = src.ki_max src.strength = src.strength_max src.defence = src.defence_max src.critical = src.critical_max src.dodge = src.dodge_max src.reflect = src.reflect_max src.block = src.block_max
src.overlays -= src.goku_hair_ssj src.overlays -= src.gohan_adult_hair_ssj src.overlays -= src.gohan_teen_hair_ssj src.overlays -= src.future_gohan_hair_ssj src.overlays -= src.vegeta_hair_ssj src.overlays -= src.trunks_long_hair_ssj src.overlays -= src.raditz_hair_ssj
src.overlays -= src.goku_hair_ussj src.overlays -= src.gohan_adult_hair_ussj src.overlays -= src.gohan_teen_hair_ussj src.overlays -= src.future_gohan_hair_ussj src.overlays -= src.vegeta_hair_ussj src.overlays -= src.trunks_long_hair_ussj src.overlays -= src.raditz_hair_ussj
src.overlays += src.hair_ssj3
src.overlays -= src.aura src.overlays += src.ssj_aura spawn(25) src.overlays -= src.ssj_aura
src.powerlevel *= 18 src.ki *= 18 src.strength *= 9 src.defence *= 5
src.block += 6 src.dodge += 10 src.critical += 6 src.reflect += 6 src.counter += 10
src.speed = 1.5
view(6) << "<font color = yellow>[src.name] screams as their hair flows over their Back and turns Gold!" src.icon_state = ""
src.form_4 = 1 src.frozen = 0 src.doing = 0 return
else if(!src.form_5) if(src.powerlevel_max >= 200000000) src.doing = 1 src.icon_state = "enrage" src.frozen = 1 sleep(trans_time)
src.powerlevel = src.powerlevel_max src.ki = src.ki_max src.strength = src.strength_max src.defence = src.defence_max src.critical = src.critical_max src.dodge = src.dodge_max src.reflect = src.reflect_max src.block = src.block_max
src.overlays -= src.goku_hair_ssj src.overlays -= src.gohan_adult_hair_ssj src.overlays -= src.gohan_teen_hair_ssj src.overlays -= src.future_gohan_hair_ssj src.overlays -= src.vegeta_hair_ssj src.overlays -= src.trunks_long_hair_ssj src.overlays -= src.raditz_hair_ssj
src.overlays -= src.goku_hair_ussj src.overlays -= src.gohan_adult_hair_ussj src.overlays -= src.gohan_teen_hair_ussj src.overlays -= src.future_gohan_hair_ussj src.overlays -= src.vegeta_hair_ussj src.overlays -= src.trunks_long_hair_ussj src.overlays -= src.raditz_hair_ussj
src.overlays -= src.hair_ssj3 src.overlays += src.hair_ssj4
src.overlays -= src.aura src.overlays += src.ssj_aura spawn(25) src.overlays -= src.ssj_aura
src.overlays -= src.big_blue_elec src.overlays += src.big_red_elec
src.powerlevel *= 23 src.ki *= 19 src.strength *= 13 src.defence *= 8
src.block += 12 src.dodge += 18 src.critical += 12 src.reflect += 12 src.counter += 18
src.speed = 0.5
view(6) << "<font color = yellow>[src.name]'s screams in rage as their hair turns Black as Red fur sprouts on their Chest!" src.icon = 'Male - SSJ 4.dmi' src.icon_state = ""
src.form_5 = 1 src.frozen = 0 src.doing = 0 return
if(!src.form_6) if(src.powerlevel_max >= 300000000) src.doing = 1 src.icon_state = "enrage" src.frozen = 1 sleep(trans_time)
src.powerlevel = src.powerlevel_max src.ki = src.ki_max src.strength = src.strength_max src.defence = src.defence_max src.critical = src.critical_max src.dodge = src.dodge_max src.reflect = src.reflect_max src.block = src.block_max
src.overlays -= src.goku_hair_ssj src.overlays -= src.gohan_adult_hair_ssj src.overlays -= src.gohan_teen_hair_ssj src.overlays -= src.future_gohan_hair_ssj src.overlays -= src.vegeta_hair_ssj src.overlays -= src.trunks_long_hair_ssj src.overlays -= src.raditz_hair_ssj
src.overlays -= src.goku_hair_ussj src.overlays -= src.gohan_adult_hair_ussj src.overlays -= src.gohan_teen_hair_ussj src.overlays -= src.future_gohan_hair_ussj src.overlays -= src.vegeta_hair_ussj src.overlays -= src.trunks_long_hair_ussj src.overlays -= src.raditz_hair_ussj
src.overlays -= src.hair_ssj4 src.overlays += src.hair_ssj5 src.overlays -= src.aura src.overlays += src.ssj_aura spawn(25) src.overlays -= src.ssj_aura
src.overlays -= src.big_blue_elec src.overlays += src.big_red_elec
src.powerlevel *= 40 src.ki *= 19 src.strength *= 20 src.defence *= 8
src.block += 12 src.dodge += 18 src.critical += 12 src.reflect += 12 src.counter += 18
src.speed = 0.5
view(6) << "<font color = yellow>[src.name] yells in rage as their hair turns silver and they search for vengence!!" src.icon = 'Male - SSJ 5.dmi' src.icon_state = ""
src.form_6 = 1 src.frozen = 0 src.doing = 0 return
if(!src.form_7) if(src.powerlevel_max >= 400000000) src.doing = 1 src.icon_state = "enrage" src.frozen = 1 sleep(trans_time)
src.powerlevel = src.powerlevel_max src.ki = src.ki_max src.strength = src.strength_max src.defence = src.defence_max src.critical = src.critical_max src.dodge = src.dodge_max src.reflect = src.reflect_max src.block = src.block_max
src.overlays -= src.goku_hair_ssj src.overlays -= src.gohan_adult_hair_ssj src.overlays -= src.gohan_teen_hair_ssj src.overlays -= src.future_gohan_hair_ssj src.overlays -= src.vegeta_hair_ssj src.overlays -= src.trunks_long_hair_ssj src.overlays -= src.raditz_hair_ssj
src.overlays -= src.goku_hair_ussj src.overlays -= src.gohan_adult_hair_ussj src.overlays -= src.gohan_teen_hair_ussj src.overlays -= src.future_gohan_hair_ussj src.overlays -= src.vegeta_hair_ussj src.overlays -= src.trunks_long_hair_ussj src.overlays -= src.raditz_hair_ussj
src.overlays -= src.hair_ssj5 src.overlays += src.hair_ssj6 src.overlays -= src.aura src.overlays += src.ssj_aura spawn(25) src.overlays -= src.ssj_aura
src.overlays -= src.big_red_elec src.overlays += src.big_red_elec
src.powerlevel *= 50 src.ki *= 19 src.strength *= 30 src.defence *= 8
src.block += 12 src.dodge += 18 src.critical += 12 src.reflect += 12 src.counter += 18
src.speed = 0.5
view(6) << "<font color = yellow>[src.name] yells in rage as their hair turns Red and their eyes are of the Devil!!" src.icon = 'Male - SSJ 6.dmi' src.icon_state = ""
src.form_7 = 1 src.frozen = 0 src.doing = 0 return
if(!src.form_8) if(src.powerlevel_max >= 750000000) src.doing = 1 src.icon_state = "enrage" src.frozen = 1 sleep(trans_time)
src.powerlevel = src.powerlevel_max src.ki = src.ki_max src.strength = src.strength_max src.defence = src.defence_max src.critical = src.critical_max src.dodge = src.dodge_max src.reflect = src.reflect_max src.block = src.block_max
src.overlays -= src.goku_hair_ssj src.overlays -= src.gohan_adult_hair_ssj src.overlays -= src.gohan_teen_hair_ssj src.overlays -= src.future_gohan_hair_ssj src.overlays -= src.vegeta_hair_ssj src.overlays -= src.trunks_long_hair_ssj src.overlays -= src.raditz_hair_ssj
src.overlays -= src.goku_hair_ussj src.overlays -= src.gohan_adult_hair_ussj src.overlays -= src.gohan_teen_hair_ussj src.overlays -= src.future_gohan_hair_ussj src.overlays -= src.vegeta_hair_ussj src.overlays -= src.trunks_long_hair_ussj src.overlays -= src.raditz_hair_ussj
src.overlays -= src.hair_ssj6 src.overlays += src.hair_ssj7 src.overlays -= src.aura src.overlays += src.ssj_aura spawn(25) src.overlays -= src.ssj_aura
src.overlays -= src.big_red_elec src.overlays += src.big_blue_elec
src.powerlevel *= 75 src.ki *= 29 src.strength *= 40 src.defence *= 15
src.block += 12 src.dodge += 18 src.critical += 12 src.reflect += 12 src.counter += 18
src.speed = 0.5
view(6) << "<font color = yellow>Bolts of lightning and crashes of thunders appear before [src.name], they yell to the heavens and soon transform into the next stage, super saiyan 7!!" src.icon = 'Male - SSJ 7.dmi' src.icon_state = ""
src.form_8 = 1 src.frozen = 0 src.doing = 0 return
if(!src.form_9) if(src.powerlevel_max >= 1000000000) src.doing = 1 src.icon_state = "enrage" src.frozen = 1 sleep(trans_time)
src.powerlevel = src.powerlevel_max src.ki = src.ki_max src.strength = src.strength_max src.defence = src.defence_max src.critical = src.critical_max src.dodge = src.dodge_max src.reflect = src.reflect_max src.block = src.block_max
src.overlays -= src.goku_hair_ssj src.overlays -= src.gohan_adult_hair_ssj src.overlays -= src.gohan_teen_hair_ssj src.overlays -= src.future_gohan_hair_ssj src.overlays -= src.vegeta_hair_ssj src.overlays -= src.trunks_long_hair_ssj src.overlays -= src.raditz_hair_ssj
src.overlays -= src.goku_hair_ussj src.overlays -= src.gohan_adult_hair_ussj src.overlays -= src.gohan_teen_hair_ussj src.overlays -= src.future_gohan_hair_ussj src.overlays -= src.vegeta_hair_ussj src.overlays -= src.trunks_long_hair_ussj src.overlays -= src.raditz_hair_ussj
src.overlays -= src.hair_ssj7 src.overlays += src.hair_ssj8 src.overlays -= src.aura src.overlays += src.ssj_aura spawn(25) src.overlays -= src.ssj_aura
src.overlays -= src.big_red_elec src.overlays += src.big_red_elec
src.powerlevel *= 100 src.ki *= 39 src.strength *= 50 src.defence *= 30
src.block += 12 src.dodge += 18 src.critical += 12 src.reflect += 12 src.counter += 18
src.speed = 0.5
view(6) << "<font color = yellow>[src.name] yells in rage as the Ground collapses under them and they are lifted high in the air and transform into Super Saiyan 8!!" src.icon = 'Male - SSJ 8.dmi' src.icon_state = ""
src.form_9 = 1 src.frozen = 0 src.doing = 0 return
mob/proc/SSJ_EXP() set background = 1 if(src.ssj_level < 15) if(src.form_1 && !src.form_2 && !src.form_3 && !src.form_4 && !src.form_5 && !src.form_6 && !src.form_7 && !src.form_8) if(src.ssj_exp >= src.ssj_tnl) src.ssj_level ++ src.ssj_exp = 0 src.upkeep -= rand(4,6)
if(src.upkeep < 5) src.upkeep = 5
if(src.upkeep > 5 && src.ssj_level == 15) src.upkeep = 5
if(src.ssj_level == 15) src << "\white You feel your body become used to the Super Saiyan form..."
src.ssj_exp += rand(5,15) spawn(250) src.SSJ_EXP()
mob/proc/FORM1_EXP() set background = 1 if(src.form_1_level < 15) if(src.form_1 && !src.form_2 && !src.form_3 && !src.form_4 && !src.form_5 && !src.form_6 && !src.form_7 && !src.form_8 && !src.form_9) if(src.form_1_exp >= src.form_1_tnl) src.form_1_level ++ src.form_1_exp = 0 src.upkeep -= rand(4,6)
if(src.upkeep < 5) src.upkeep = 5
if(src.upkeep > 5 && src.ssj_level == 15) src.upkeep = 5
if(src.ssj_level == 15) src << "\white You feel your body become used to your new form..."
src.form_1_exp += rand(5,15) spawn(250) src.FORM1_EXP()
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Problem description:
Well I have no compiling problems with the game, its just that when i play the game and other people if you are a saiyan, you cannot go above super saiyan 2 or higher?!
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