Tsfreaks

Joined: Mar 25 2003

Home page
Subject
Replies
Date
Location
 
I've picked up on my Mini-Real Time Strategy (MRTS) game again. Updates: - Made significant revisions to the design …
14
 
I understand the need to remove/hide blogs for various reasons. I don't understand why trolls are allowed to spam Nays …
4
4
 
This is too cool. Make sure you spend time over lapping and changing speeds of each brush. Try drawing right angles, …
2
 
Rant Warning!!! The game is a pile of crap. The FPS design has you shooting through your armpit and the driving …
14
 
I am on the verge of creating an application called "Follow The Leader" which uses BYOND and allows users to follow …
5
 
Cool driving game/app Seriously... the merging of life and game is becoming more blurred by hour. It's really neat to …
5
5
 
In short, wherever I browse in my browser (Firefox), you have the option to follow me in your own browser (only support …
8
2
7
7
9
 
Check it out here... viruscomix ts
9
13
 
I'm free, but now what... ts
9
 
Baseball season is about 2/3's of the way done which means I'll soon have my free time back. I sort of vowed to leave …
0
 
I had shut down many side projects and distractions to focus on health and work. Projects and work are leading me down …
4
 
Improving the quality of life...
4
1
12
 
A lot of tinkering but no hammering. - I made a few quick updates to the MRTS AI decision tree and essentially finished …
0
2
 
and its pretty spiffy. Pretty much top of the line as far as house hold routers go. linksys Dual Band Wireless-N …
1
4
 
A new beginning...
10
 
Weekly Update
6
4
 
A quick update on various projects.
0
 
Game Publisher or BUST!!!
13
 
Amazing performance by Dub FX
0
2
 
Designing an RTS AI
3
7
 
Factory Animations and Waypoints
0
 
I'm trying to go through and edit a 30 frame animation and I'm having trouble trying to locate the last selected frame …
6
 
Searching for "swapmap" in Libraries and Demo's yields 0 results? Anyway we can improve that?
6
2
 
A summary of my 2009 BYOND efforts
0
 
A couple more updates and a bunch of tweaks.
0
 
Added base bonuses, output, and the end game.
0
 
New and revised HUDs
2
2
2
3
 
So, after finishing the HUD prototype for when you select on a building, I was ready to move onto the HUD prototype for …
2
 
Spent the day hacking away at the selection HUD. I had it working in under an hour but then I thought, why not make the …
0
14
 
Here's a shot where the player selection is coming together in the main page. I ended up rearranging the UI a bit. A …
0
Page: 1 2 3 4 5 ... 8 9 10