ID:87855
 
Keywords: ai, design, hud, rts, ui
Spent the day hacking away at the selection HUD. I had it working in under an hour but then I thought, why not make the HUD the same color as the player.

I went through and made everything generic and grayscale. Then I went through and made everything pre-generated so it doesn't perform a bunch of color changing operations every-time the player clicks.

This is the result so far. The icons are just place holders. You might notice the selection color being applied. I've got to apply some texture and better highlighting.



The hud pops up when the player clicks on a building. They can upgrade, sell, toggle power, and do one other thing which is under wraps for now. :)

The goal of the hud is to keep the player close to the action. The risk is that the hud becomes intrusive because it blocks portions of the map.

The corners are transparent and can be clicked through which helps. The player can right click to hide the hud as well. Clicking any one of the actions would also hide the hud as the action is launched.

I think it will be ok. Now I have to do the one for the buildings.

ts