ID:87400
 
I've got a couple more buildings plus some AI monitoring stuff done. The logic for the AI is getting interesting. When and where you do stuff can easily turn into a condition nightmare. I'd like to think of a creative way to keep things simple yet effective.

Here's a shot of my latest work.



On the left you will see the new turret and resource2 buildings. Resource2 building is generic and could be anything. I've also converted the "power" building into the "Resource1" building. Each building produces a generic resource that we can name later when a theme comes around.

Notice that some AI's build turrets while others are primarily resource oriented. More personality stuff going on there.

The little green dot is mid-flick. It just shows that resources are getting harvested.

On the right, a new window displays all the player stats to the admin for testing purposes. I needed a real time stat display because.... hrmmm, not sure... but its cool.

ts



Hey Ts. I've just released a part of what happening my rts so far. And yours looks very interesting, i might learn from this and maybe do ai first.

If you want to see what i'm planning so far.

http://www.byond.com/members/ Gamemakingdude?command=view_post&post=87404