ID:87816
 
Keywords: ai, design, interface, rts, ui, web
Here's a shot where the player selection is coming together in the main page. I ended up rearranging the UI a bit. A new box is showing up on the right that will work with the unit selector scheme.



What else...
I sorted my "What's Next" work items. This usually comes about when the list gets long and I start to skip the first few before finding one I am willing to do. I've got about 35 workitems (ideas) pending. If it interests you, these are my buckets. Most of the work items are in "Interface" and "AI" right now. Nothing surprising about that I guess.

- Bugs
- Server
- Interface
- Map Options
- Host Options
- Game Play
- Units
- Research
- AI

The interesting thing about this bucketizing practice is that I know I'm now at the base of the cliff and looking up. The drive here was good though. :)

What's Next?
- I've still got some scenarios to work out in the player selection.
- Start the unit selection scheme. I'm hoping for something fairly sexy with my design. It looks good up on the whiteboard anyway. :)