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        <title>Tubutas' site</title>
        <link>http://www.byond.com/members/Tubutas</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 20:07:41 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Need small amount of pixel help.</title>
            <link>http://www.byond.com/members/Tubutas?command=view_post&amp;post=284382</link>
            <guid>http://www.byond.com/members/Tubutas?command=view_post&amp;post=284382</guid>
            <pubDate>Thu, 09 Feb 2012 19:16:32 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Tubutas?command=view_comments&amp;post=284382#comments</comments>
            
            <description>I need a someone to do some skill-tree icons for my game compensation. No animation. We can work out some compensation[$$$?]&lt;br&gt;
&lt;br&gt;
Contact me at Tubutas@hotmail.com(MSN)</description>
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                <item>
            <title>How could I make a leash effect in DM?[Solved]</title>
            <link>http://www.byond.com/members/Tubutas?command=view_post&amp;post=279752</link>
            <guid>http://www.byond.com/members/Tubutas?command=view_post&amp;post=279752</guid>
            <pubDate>Tue, 07 Feb 2012 23:40:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Tubutas?command=view_comments&amp;post=279752#comments</comments>
            
            <description>Example : &lt;a href=&quot;http://www.youtube.com/watch?v=we5LawDUcCM&amp;t=0m47s&quot;&gt;http://www.youtube.com/watch?v=we5LawDUcCM&amp;t=0m47s&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
I already have the aiming down, But I want to know I could have a line that connects two targets together and rotates as they move. [Yes with pixel movement].</description>
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            <title>Some clicks not registering? [Demo Provided] [Solved]</title>
            <link>http://www.byond.com/members/Tubutas?command=view_post&amp;post=248146</link>
            <guid>http://www.byond.com/members/Tubutas?command=view_post&amp;post=248146</guid>
            <pubDate>Sat, 04 Feb 2012 19:27:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Tubutas?command=view_comments&amp;post=248146#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
atom&lt;br&gt;    Click(turf/l,c,p)&lt;br&gt;        world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Click() is being called&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/L=params2list(p)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(L[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;right&amp;quot;&lt;/span&gt;])RightClick(l,c,p)&lt;br&gt;    RightClick(l,c,p)&lt;br&gt;        world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;RightClick() called!&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.can_move)&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//If your not in the middle of a shield bash&lt;/span&gt;&lt;br&gt;        flickOn(&lt;span class=&quot;dmstring&quot;&gt;'effects.dmi'&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;target&amp;quot;&lt;/span&gt;,-17,-17)&lt;span class=&quot;dmcomment&quot;&gt;//Creates that little target effect&lt;/span&gt;&lt;br&gt;        walk_towards(usr,l)&lt;br&gt;        usr.resetAttack()&lt;span class=&quot;dmcomment&quot;&gt;//Cancels the attack&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;a href=&quot;http://www.mediafire.com/?vc0viufacr0rupi&quot;&gt;http://www.mediafire.com/?vc0viufacr0rupi&lt;/a&gt; - Link to the demo&lt;br&gt;
&lt;br&gt;
As you right click to move around does anyone else feel like some clicks don't register. I do have MouseEntered running as well if that causes some weird lag that I should know about. It seems to be most prevalent when your already, and the screen is moving&lt;br&gt;
&lt;br&gt;
P.S. I know that you can shield bash into the void.</description>
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            <title>Byond and rotational attacks</title>
            <link>http://www.byond.com/members/Tubutas?command=view_post&amp;post=240606</link>
            <guid>http://www.byond.com/members/Tubutas?command=view_post&amp;post=240606</guid>
            <pubDate>Fri, 03 Feb 2012 06:45:57 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Tubutas?command=view_comments&amp;post=240606#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I have an aimer that is 224x224 that in-game has to have the ability to be fully-rotated all 360 degrees. The problem is DM even lags when I attempt to open the .dmi and in game there's a huge lag spike when I load up the obj with the aimer icon. It is however pretty fine after that.&lt;br&gt;
&lt;br&gt;
Can anyone think of any workarounds?</description>
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            <title>I have a bunch of unfinished sources...</title>
            <link>http://www.byond.com/members/Tubutas?command=view_post&amp;post=151525</link>
            <guid>http://www.byond.com/members/Tubutas?command=view_post&amp;post=151525</guid>
            <pubDate>Fri, 25 Jun 2010 23:26:56 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Tubutas?command=view_comments&amp;post=151525#comments</comments>
            
            <description>Would it do harm or benefit the community to release all these sources? Most of them are misc. anime's and rpg's, and I really don't have any desire to finish any of them.</description>
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            <title>Icon question</title>
            <link>http://www.byond.com/members/Tubutas?command=view_post&amp;post=156956</link>
            <guid>http://www.byond.com/members/Tubutas?command=view_post&amp;post=156956</guid>
            <pubDate>Fri, 25 Jun 2010 00:38:03 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Tubutas?command=view_comments&amp;post=156956#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/I=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;'icon.dmi'&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;regular&amp;quot;&lt;/span&gt;)&lt;br&gt;I.Crop(1,1,8,8)&lt;br&gt;f_copy(I,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;States/regular.png&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
The resulting file is still 32x32, is there anyway to make the file 8x8?</description>
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            <title>Get switch to behave like it does in C++</title>
            <link>http://www.byond.com/members/Tubutas?command=view_post&amp;post=156963</link>
            <guid>http://www.byond.com/members/Tubutas?command=view_post&amp;post=156963</guid>
            <pubDate>Wed, 23 Jun 2010 14:22:35 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Tubutas?command=view_comments&amp;post=156963#comments</comments>
            
            <description>I have a situation where i need the switch statement to act like it does in C++ or java or most other languages.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
This is what I want my switch to look like, but in dm. Is there any shorthand way?&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/value&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(card_value)&lt;br&gt; case 0:&lt;br&gt;   value+=1&lt;br&gt;   &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt; case 1: case 2:&lt;br&gt;   value+=2&lt;br&gt;   &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;&lt;br&gt; case 3: case 4: case 5: case 6:&lt;br&gt;   value+=3&lt;br&gt;   &lt;span class=&quot;dmkeyword&quot;&gt;break&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Unusal sized grid icons</title>
            <link>http://www.byond.com/members/Tubutas?command=view_post&amp;post=157947</link>
            <guid>http://www.byond.com/members/Tubutas?command=view_post&amp;post=157947</guid>
            <pubDate>Mon, 30 Nov 2009 21:23:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Tubutas?command=view_comments&amp;post=157947#comments</comments>
            
            <description>I have an obj with 32x32 dmi icon. It has an underlay that is 41x39. When I show it on a grid sized 41x39, the grid shows the 32x32 version of the the underlay, and it shows the 32x32 icon fine. Even if i re-size the scale and make it bigger. It still shows the 32x32 version of the underlay. I also tried making the 32x32 icon an overlay, and the underlay to the main icon, but to no avail.&lt;br&gt;
&lt;br&gt;
So my question is, How can i show multi-tiled icon in a grid? [besides the img tag, which can be done in my situation but i'd rather avoid that.]</description>
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                <item>
            <title>...What?</title>
            <link>http://www.byond.com/members/Tubutas?command=view_post&amp;post=140539</link>
            <guid>http://www.byond.com/members/Tubutas?command=view_post&amp;post=140539</guid>
            <pubDate>Mon, 30 Nov 2009 04:35:45 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Tubutas?command=view_comments&amp;post=140539#comments</comments>
            
            <description>This is less of a problem and more of a what-teh-...?&lt;br&gt;
&lt;br&gt;
I've been experimenting with GRIDS and trying to give them a background color, when i discovered a weird glitch.&lt;br&gt;
&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmpreprocessor&quot;&gt;#define INF_TIME 3.402823466E+38&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//I looked this up on google and that seems to be the largest value a float can have.&lt;/span&gt;&lt;br&gt;&lt;br&gt;spawn(INF_TIME)underlays=list(icon(&lt;span class=&quot;dmstring&quot;&gt;'iconsLARGE.dmi'&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;background&amp;quot;&lt;/span&gt;))&lt;br&gt;src&amp;lt;&amp;lt;output(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;skillbar1:1,1&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
The underlay shows up correctly on the grid, while on the map the underlay never shows up.&lt;br&gt;
&lt;br&gt;
the issue is, if i don't have the spawn, it shows the background and then it shows some sort of werid mini version of it. Is there anything wrong with what i'm doing?&lt;br&gt;
&lt;br&gt;
EDIT:&lt;br&gt;
INF_TIME can be any value, i just don't want the image to show up anytime soon.&lt;br&gt;
&lt;br&gt;
EDIT THE SECOND:&lt;br&gt;
The random picture that was mention, was not so random, is was the 32x32 version of the underlay.&lt;br&gt;
&lt;br&gt;
EDIT THE THIRD:&lt;br&gt;
Tested with /obj's [giving an obj an underlay]. Works the same way. setting an object as the underlay also works in the same manner. Overlays work in the same manner [execpt for the fact they overlap my icon like they're supposed too].</description>
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                <item>
            <title>How to give a proc unlimited arguments.</title>
            <link>http://www.byond.com/members/Tubutas?command=view_post&amp;post=157996</link>
            <guid>http://www.byond.com/members/Tubutas?command=view_post&amp;post=157996</guid>
            <pubDate>Sun, 22 Nov 2009 00:14:02 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Tubutas?command=view_comments&amp;post=157996#comments</comments>
            
            <description>If you don't know what i mean by unlimited arguments&lt;br&gt;
&lt;pre&gt;
addtext proc
        See also: 
                + operator 
        Format: 
                addtext(Arg1,Arg2,...) 
        Returns: 
                A text string with the arguments concatenated. 
        Args: 
                Any number of text strings. 
&lt;/pre&gt;
&lt;br&gt;
This code would work like this&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/t=addtext(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Hello&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot; &amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;World&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;!&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Now I'm building a proc Sum so that it can be called like this.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/n=Sum(1,2,3,4,5,6)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
So i went to code this and this compiles fine, but i don't erh, know how to finish it...&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Sum(A,B,...)&lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;//...?&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;</description>
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