There needs to be a better way of getting information from a .dmi file. At the moment you have the icon_states() function which no longer cuts it. Icons [as im sure you're aware] have many other variables such as framerate, the moving tag, total number of frames, etc that I think should be available to the user.
At the moment the only work around you have is Darkcampaigner's DMI Icon library and while it is a good, it's non-native quirkiness is limits its power. [You have to have the direct path to the icon, Have to have a world running in trusted & reliance on an external dll]
Scenario #1:
I want to flick an state, and when that state is finished, I want to flick another. Impossible without DarkCampainger's lib.
Scenario #2:
I want to transform a object who's bounding box is not the full size of the object. I can scale it correctly if I have access to the size of the image, unfortunately impossible at this moment.
Scenario #3:
I want to see if my icon_state has a moving state. If not set to a different icon_state. Currently impossible.
etc,etc.
You could make a new /dmi datum with a few basic variables and procs and that'll be unbelievably helpful and would make BYOND a much more powerful engine.
ID:1441427
Dec 9 2013, 6:45 pm
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But I do agree, it would be nice to have easier direct access to more information.