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        <title>Unwanted4Murder's site</title>
        <link>http://www.byond.com/members/Unwanted4Murder</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 02:09:07 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Problem with Zaltron's minimap library.</title>
            <link>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=138697</link>
            <guid>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=138697</guid>
            <pubDate>Sun, 22 Jan 2012 23:07:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Unwanted4Murder?command=view_comments&amp;post=138697#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/getPixelColors(path = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;./&amp;quot;&lt;/span&gt;, fileType = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;.dmi&amp;quot;&lt;/span&gt;)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; background = 1&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/p=0&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; flist(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[path]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;))&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(length(i)&amp;gt;length(fileType)+1) &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(lowertext(copytext(i,length(i)-length(fileType) + 1,length(i)+1))==fileType)p=1&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(p==1)&lt;br&gt;        src&amp;lt;&amp;lt;path&lt;br&gt;        sleep(1)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; flist(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[path]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;))&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(length(i)&amp;gt;length(fileType)+1) &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(lowertext(copytext(i,length(i)-length(fileType) + 1,length(i)+1))==fileType)&lt;br&gt;            src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;   - &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[i]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            mini_map_colors[i] = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/list()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;                list/colors[0]&lt;br&gt;                color&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/r &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; icon_states(file(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[path]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[i]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fileType == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;.png&amp;quot;&lt;/span&gt;)world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;icon_state.png: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[i]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;                    icon/e = icon(file(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[path]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[i]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;), r)&lt;br&gt;                    width = e.Width()&lt;br&gt;                    height = e.Height()&lt;br&gt;                    acc = accuracy&lt;span class=&quot;dmcomment&quot;&gt;//Higher = Faster = Lower Accuracy&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/x = 1 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; width &lt;span class=&quot;dmkeyword&quot;&gt;step&lt;/span&gt; acc)&lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/y = 1 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; height &lt;span class=&quot;dmkeyword&quot;&gt;step&lt;/span&gt; acc)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/c = e.GetPixel(x, y)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(c != null)colors[c]++&lt;span class=&quot;dmcomment&quot;&gt;// &amp;amp;&amp;amp; c != &amp;quot;#000000&amp;quot; &amp;amp;&amp;amp; c != &amp;quot;#050505&amp;quot;)colors[c]++&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/l = mini_map_colors[i]&lt;br&gt;&lt;br&gt;                manualColor(r, i, l)&lt;br&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!l[r] &amp;amp;&amp;amp; colors.len &amp;gt; 0)&lt;br&gt;                    color = colors[1]&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(colors.len &amp;gt; 1)&lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/n = 1 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; colors.len)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(n != colors.len &amp;amp;&amp;amp; colors[color] &amp;lt; colors[colors[n + 1]])&lt;br&gt;                            color = colors[n + 1]&lt;br&gt;                    l[r] = color&lt;br&gt;                color = null&lt;br&gt;                colors = list()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; flist(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[path]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;))&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(i != &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Minimap/&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(copytext(i,length(i),length(i)+1)==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/&amp;quot;&lt;/span&gt;)getPixelColors(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[path]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[i]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;, fileType)&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/generateMiniMap()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!fexists(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;MiniMaps.dmi&amp;quot;&lt;/span&gt;) &amp;amp;&amp;amp; !generated_minimap)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/a = alert(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;MiniMaps.dmi does not exist, would you like to generate minimaps?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Minimap Generator&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(a == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; FALSE&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; generated_minimap = TRUE&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;        generated_minimap = TRUE&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; TRUE&lt;br&gt;    getFiles()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/emtpy_icon = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;    emtpy_icon.Scale(world.maxx, world.maxy)&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/z = 1 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; world.maxz)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/i = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;'blank.dmi'&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//Has a blank icon_state in the file which is 1x1 in size&lt;/span&gt;&lt;br&gt;        i.Scale(world.maxx, world.maxy)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/x = 1 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; world.maxx)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/y = 1 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; world.maxy)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/t = locate(x, y, z)&lt;br&gt;                i.DrawBox(mini_map_colors[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[t.icon]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;][t.icon_state], x, y)&lt;span class=&quot;dmcomment&quot;&gt;//Draws a pixel with the most common color of the turf in location t at x,y on the new icon // &amp;lt;-- This is where it says the error is&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/o &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; t)&lt;br&gt;                    i.DrawBox(mini_map_colors[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[o.icon]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;][o.icon_state], x, y)&lt;span class=&quot;dmcomment&quot;&gt;//Draws a pixel with the most common color of the obj in location t at x,y on the new icon&lt;/span&gt;&lt;br&gt;        emtpy_icon.Insert(i, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[z]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;        src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;tt&amp;gt;Minimap(\&quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[z]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;\&quot;) add to 'MiniMaps.dmi'.&amp;quot;&lt;/span&gt;&lt;br&gt;    src&amp;lt;&amp;lt;ftp(emtpy_icon,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;MiniMaps.dmi&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//Allows you to save the newly created icon.&lt;/span&gt;&lt;br&gt;    src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;tt&amp;gt;If a minimap or objects on a minimap don't show up when running the showMap function, double check that the 'MiniMaps.dmi' icon files exists and/or restart Dream Seeker and try the showMap again. If it still doesn't show up get a hold of Zaltron.&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; Every time I try to use Zaltron's minimap library, I get a bad index error and I'm not sure why. The link to the full library is &lt;a href=&quot;http://www.byond.com/developer/Zaltron/MiniMapGenerator&quot;&gt;here&lt;/a&gt;. Any suggestions?&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>How to not save a key along with src.mob.</title>
            <link>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=155131</link>
            <guid>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=155131</guid>
            <pubDate>Wed, 07 Sep 2011 19:51:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Unwanted4Murder?command=view_comments&amp;post=155131#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
client&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        SaveMob(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/nomessage=1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.mob &amp;amp;&amp;amp; src.mob.SaveSlot &amp;amp;&amp;amp; !(src.mob.status2 &amp;amp; SAVETIMER))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/Q = src.mob&lt;br&gt;                Q.oldx = Q.x&lt;br&gt;                Q.oldy = Q.y&lt;br&gt;                Q.oldz = Q.z&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q.Username]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;                F.cd = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.mob.SaveSlot]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&amp;quot;&lt;/span&gt;&lt;br&gt;                F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;mob&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; mob&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!nomessage)&lt;br&gt;                    src.mob &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;You have saved!&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                src.mob.status2 |= SAVETIMER&lt;br&gt;                spawn(50)&lt;br&gt;                    src.mob.status2 &amp;amp;= ~SAVETIMER&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        LoadMob(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/slot,&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/OldMob)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(slot)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/Q = src.mob&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!fexists(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q.Username]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q.Username]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;                F.cd = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[slot]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/L = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;                L = F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;mob&amp;quot;&lt;/span&gt;]&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!L)&lt;br&gt;                    src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;ERROR: Unable to create mob from save file. Corrupted?&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                L.SaveSlot = slot&lt;br&gt;                world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&amp;lt;font color=yellow&amp;gt;&amp;lt;B&amp;gt;Info:&amp;lt;font color = silver&amp;gt; &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[L]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has logged on the server.&amp;quot;&lt;/span&gt;&lt;br&gt;                L.loc = locate(L.oldx,L.oldy,L.oldz)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(L.oLoc)&lt;br&gt;                    L.loc = L.oLoc&lt;br&gt;                    L.oLoc = 0&lt;br&gt;                L.Logged = 1&lt;br&gt;                spawn()&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(OldMob)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(OldMob)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
This is my current save / load system. I'm trying to implement an in-game username system and everything works fine. The only problem is that saving the variables from src.mob also saves key and ckey, which means you disconnect if you log in a character with a key other than the one you originally created it with... which completely undermines the purpose of having an independent login system to begin with. How would I go about reworking this system to not include key or ckey? Any comments or suggestions are appreciated.</description>
        </item>
                <item>
            <title>SwapMaps issue.</title>
            <link>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=138949</link>
            <guid>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=138949</guid>
            <pubDate>Tue, 30 Aug 2011 08:04:28 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Unwanted4Murder?command=view_comments&amp;post=138949#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj/ForSale&lt;br&gt;    name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;For Sale Sign&amp;quot;&lt;/span&gt;&lt;br&gt;    icon = &lt;span class=&quot;dmstring&quot;&gt;'HouseSign.dmi'&lt;/span&gt;&lt;br&gt;    density = 0&lt;br&gt;    layer = HOUSE_LAYER&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        Waiting = 0&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Buy_House()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;House&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/P = usr&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.Waiting)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(P.HasHouse)&lt;br&gt;                P &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;You already own a house.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                src.Waiting = 1&lt;br&gt;                P.loc = locate(P.x,P.y-1,P.z)&lt;br&gt;                P.oLoc = P.loc&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/swapmap/House = SwapMaps_CreateFromTemplate(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;House&amp;quot;&lt;/span&gt;)&lt;br&gt;                sleep(10)&lt;br&gt;                House.SetID(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;files/House_&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P.ckey]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P.SaveSlot]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                House.Save()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/T = locate(House.x1+11,House.y1+1,House.z1)&lt;br&gt;                P.loc = locate(P.x,P.y-2,P.z)&lt;br&gt;                P.loc = T&lt;br&gt;                P.HasHouse = 1&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/PlayerHouse/B4/PH = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/PlayerHouse/B4(src.loc)&lt;br&gt;                PH.Owner = P&lt;br&gt;                PH.name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s House&amp;quot;&lt;/span&gt;&lt;br&gt;                PH.Loaded = 1&lt;br&gt;                src.Waiting = 0&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;&lt;br&gt;mob&lt;br&gt;    player&lt;br&gt;        Bump(A)&lt;br&gt;            ..()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(A,/obj/PlayerHouse/B4))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/PlayerHouse/B4/D = A&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/player/P = src&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/swapmap/Found&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(D.Owner == P &amp;amp;&amp;amp; P.HasHouse)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!D.Loaded)&lt;br&gt;                        Found = SwapMaps_Load(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;files/House_&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P.ckey]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P.SaveSlot]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                        D.Loaded = 1&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        Found = SwapMaps_Find(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;files/House_&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P.ckey]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[P.SaveSlot]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Found)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/T = locate(Found.x1+11,Found.y1+1,Found.z1)&lt;br&gt;                        P.oLoc = P.loc&lt;br&gt;                        P.loc = T&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    P &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;You do not own this house.&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; Creating the house and then entering it works fine, but if you relog it doesn't let you back into the house. Am I handling the loading incorrectly? I'm not quite sure what's going wrong. Any insight would be helpful.&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Problem with NPC AI.</title>
            <link>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=139052</link>
            <guid>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=139052</guid>
            <pubDate>Sun, 24 Jul 2011 19:51:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Unwanted4Murder?command=view_comments&amp;post=139052#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    FollowNPC&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Generic FollowNPC&amp;quot;&lt;/span&gt;&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'base.dmi'&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/target = 0&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mode = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Total Retaliation&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/weapontype = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;        New()&lt;br&gt;            ..()&lt;br&gt;            serp&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(mode == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Attack&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/D = locate() &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(src,8)&lt;br&gt;                    world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;It's in attack mode!&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.target)&lt;br&gt;                        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;It doesn't have a target!&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(D)&lt;br&gt;                            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;It found someone!&amp;quot;&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!target &amp;amp;&amp;amp; src.owner != D)&lt;br&gt;                                target = D&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;It isn't finding anyone.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmcomment&quot;&gt;// irrelevant pieces of code&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.target != 0 &amp;amp;&amp;amp; src.target)&lt;br&gt;                    &lt;span class=&quot;dmcomment&quot;&gt;// if(get_dist(src,src.owner) &amp;lt;= 8)&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(get_dist(src,target) &amp;lt;= 8)&lt;br&gt;                        step_towards(src,target)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        src.target = 0&lt;br&gt;                        src.canattack = 1&lt;br&gt;                    &lt;span class=&quot;dmcomment&quot;&gt;/* else&lt;br&gt;                        src.target = 0&lt;br&gt;                        src.canattack = 1*/&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.target != 0)&lt;br&gt;                        src.target = 0&lt;br&gt;                        src.canattack = 1
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; This is the code for an NPC that follows you around and fights for you. I cut out irrelevant pieces of code and did not include everything necessary to make it function, but this should give you the gist of what I'm trying to do. The problem I'm having is that when Mode is set to Attack it doesn't find any mobs so target never gets set and therefore it doesn't attack them. Any suggestions?</description>
        </item>
                <item>
            <title>Darkness.</title>
            <link>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=194745</link>
            <guid>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=194745</guid>
            <pubDate>Sat, 25 Sep 2010 22:38:48 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Unwanted4Murder?command=view_comments&amp;post=194745#comments</comments>
            
            <description>&lt;img src=&quot;http://i54.tinypic.com/dqt4bp.png&quot;&gt;&lt;br&gt;
&lt;br&gt;
Comments?</description>
        </item>
                <item>
            <title>Female base mockup.</title>
            <link>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=258770</link>
            <guid>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=258770</guid>
            <pubDate>Wed, 12 May 2010 05:28:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Unwanted4Murder?command=view_comments&amp;post=258770#comments</comments>
            
            <description>&lt;img src=&quot;http://i40.tinypic.com/izb7nl.png&quot;&gt;&lt;br&gt;
&lt;br&gt;
I was working on this just for fun. I made a base and then I put some clothes on it, hence the &quot;mockup&quot; tag. I doubt I'll use this for anything, so if anybody wants to modify or use it in any way, it's a free resource as well.&lt;br&gt;
&lt;br&gt;
Comments &amp; criticism?</description>
        </item>
                <item>
            <title>A few icons I did for a game I'm working on.</title>
            <link>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=258748</link>
            <guid>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=258748</guid>
            <pubDate>Mon, 12 Apr 2010 00:54:02 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Unwanted4Murder?command=view_comments&amp;post=258748#comments</comments>
            
            <description>Hey, I just wanted a little criticism on a few icons I've been working on for a game I've been doing solo so far. I'm used to strictly programming, so some constructive criticism would be nice.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://i39.tinypic.com/vy72gw.png&quot;&gt;&lt;br&gt;
&lt;i&gt;A small room, testing some of the inside turfs I made.&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://i41.tinypic.com/23r31fs.jpg&quot;&gt;&lt;br&gt;
&lt;i&gt;A building I made for a general store in the game.&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://tinypic.com/r/xm6h60/5&quot;&gt;http://tinypic.com/r/xm6h60/5&lt;/a&gt;&lt;br&gt;
&lt;i&gt;This is a water turf I made. I didn't know how to make a big animated picture, so I just recorded it in-game and uploaded it to TinyPic.&lt;/i&gt;</description>
        </item>
                <item>
            <title>Louis from Left4Dead.</title>
            <link>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=194858</link>
            <guid>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=194858</guid>
            <pubDate>Fri, 06 Feb 2009 20:01:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Unwanted4Murder?command=view_comments&amp;post=194858#comments</comments>
            
            <description>I've been working on some sort of Left4Dead BYOND game in my spare time. This is what I came up with for Louis so far:&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://www.64upload.com/files/1257_louis.png&quot;&gt;&lt;br&gt;
&lt;br&gt;
Thing biggest problem I've been having is that I can't get his hair to look like it does in the game... in-game it's very short, almost bald, but all I can manage is making him look like he's trying to grow a damn afro. Any help would be appreciated.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://image.fpsbanana.com/ss/news/43.jpg&quot;&gt;My reference.&lt;/a&gt;</description>
        </item>
                <item>
            <title>Base design~</title>
            <link>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=258216</link>
            <guid>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=258216</guid>
            <pubDate>Mon, 18 Aug 2008 22:51:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Unwanted4Murder?command=view_comments&amp;post=258216#comments</comments>
            
            <description>I got bored and started working on a base. I probably won't use it for anything, but I wouldn't mind some criticism anyway.&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://i34.tinypic.com/2n6uaus.png&quot;&gt;</description>
        </item>
                <item>
            <title>Shinigami suit.</title>
            <link>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=194906</link>
            <guid>http://www.byond.com/members/Unwanted4Murder?command=view_post&amp;post=194906</guid>
            <pubDate>Tue, 27 May 2008 06:24:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Unwanted4Murder?command=view_comments&amp;post=194906#comments</comments>
            
            <description>Just a few of the states of the shinigami suit from the upcoming revamp of Breed of Destruction. Credit goes to PGRaziel for the base.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Standing (breathing)&lt;/b&gt;&lt;br&gt;
&lt;img src=&quot;http://i28.tinypic.com/ejafdy.gif&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Walking&lt;/b&gt;&lt;br&gt;
&lt;img src=&quot;http://i25.tinypic.com/14t7tyu.gif&quot;&gt;&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Punching&lt;/b&gt;&lt;br&gt;
&lt;img src=&quot;http://i29.tinypic.com/11wc0gm.gif&quot;&gt;</description>
        </item>
            
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