Memory leaks, real? or fiction? I'm kidding. I know they're real. Now what exactly are they and how can they be stopped?
For one, I've noticed that in some games dream seeker starts off using about 70,000K or so to begin with, and many many hours later (like 10+) can turn into almost 700,000. Is this just how byond is or is it coding error? If it is actual error, which it probably is, what exactly would you look for when fixing it?

Creating objects and never deleting them or letting them be garbage collected will cause a 'memory leak'. For example, the following DM leaks memory (Assuming there's a tile at 1,1,1):
That's because it's creating /objs, and while they're still in the world they won't be deleted.
Other potential places you can make similar mistakes are adding things to lists and never removing them (either by letting the list get deleted or explicitly removing them), or having strings that keep growing. Those two are effectively bounded because there is a list and string size limit (I think?)