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        <title>Vegetas4's site</title>
        <link>http://www.byond.com/members/Vegetas4</link>
        <description></description>
        <lastBuildDate>Thu, 20 Jun 2013 04:44:54 +0000</lastBuildDate>
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                <item>
            <title>Naruto Forbidden Tales: Temporary Shell Server</title>
            <link>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=1080281</link>
            <guid>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=1080281</guid>
            <pubDate>Sun, 09 Dec 2012 15:39:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Vegetas4?command=view_comments&amp;post=1080281#comments</comments>
            
            <description>Hi, I'm the shell server owner and for the meantime Garruea will search for a new job. We're using our Shell server Via BYONDPanel so if you want to see the shells power just search on Google: BYONDPanel.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
To join the game!&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;byond://BYOND.world.1449087889##webid=822c7952382bffd6ff44931762087183a08c21caa0fcecf9&quot;&gt;&lt;img src=&quot;http://www.byond.com/rsc/hub_live.png.pagespeed.ce.HigqQwIqlB.png&quot;&gt;&lt;/a&gt;</description>
        </item>
                <item>
            <title>Levelling Up System.</title>
            <link>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=1070349</link>
            <guid>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=1070349</guid>
            <pubDate>Fri, 30 Nov 2012 18:45:42 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Vegetas4?command=view_comments&amp;post=1070349#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Attack()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Taijutsu&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; get_step(usr,usr.dir))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.ingat||M.intank)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.battlingRC)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.battlingRC)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.Phasing)&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;Your attack go right through &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.drunk&amp;amp;&amp;amp;M.NonClan)&lt;br&gt;                    view()&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; dodges &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s attack&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!usr.canattack)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.inspike)&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;Your attack bounces off of &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.inbone)&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;Your attack bounces off of &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.sphere)&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;Your attack bounces off of the sand!&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.PK==0)&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;NONE PK ZONE!!!&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.PK==0)&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;NONE PK ZONE!!!&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.Kaiten)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = round(usr.tai-M.tai/4)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(damage &amp;lt;= 1)&lt;br&gt;                        damage = 1&lt;br&gt;                        usr &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; but their kaiten hakkeshou reflects the damage back at you.&amp;quot;&lt;/span&gt;&lt;br&gt;                        M &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You reflect &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s attack causing them to hurt themselfs.&amp;quot;&lt;/span&gt;&lt;br&gt;                        usr.health -= damage&lt;br&gt;                        usr.Death(M)&lt;br&gt;                        usr.dead = 1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        usr &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; but their kaiten hakkeshou reflects the damage back at you.&amp;quot;&lt;/span&gt;&lt;br&gt;                        M &amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You reflect &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s attack causing them to hurt themselfs.&amp;quot;&lt;/span&gt;&lt;br&gt;                        usr.health -= damage&lt;br&gt;                        usr.Death(M)&lt;br&gt;                        src.dead = 1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.ingat)&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;Your attack bounces off of &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; because they are in gatsuuga..&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.bloodtaste)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/Religion/jashinsymbol2/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(0,M))&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(A.owner==M)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/C &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[C]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; M.JashinRitual)&lt;br&gt;                                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = round(usr.tai/1.5 + usr.swordD)&lt;br&gt;                                    damage+=rand(1,damage)&lt;br&gt;                                    view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                                    M.health -= damage&lt;br&gt;                                    C.health -= damage&lt;br&gt;                                    M.Death(usr)&lt;br&gt;                                    C.Death(M)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.immortal)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Tekken&amp;amp;&amp;amp;usr.canattack)&lt;br&gt;                        usr.canattack=0&lt;br&gt;                        usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                        flick(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Attack&amp;quot;&lt;/span&gt;,usr)&lt;br&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = round(usr.tai*1.5 + usr.swordD)&lt;br&gt;                        damage+=rand(1,damage)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(damage &amp;lt;= 1)&lt;br&gt;                            damage = 1&lt;br&gt;                            view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                            M.health -= damage&lt;br&gt;                            M.Death(usr)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/enemy))&lt;br&gt;                                M.killlist += src.name&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/player))&lt;br&gt;                                usr.random = rand(1,8)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                    usr.taiexp += rand(1,3)&lt;br&gt;                                    usr.exp += rand(1,2)&lt;br&gt;                                    usr.Levelup()&lt;br&gt;                                    usr.taiup()&lt;br&gt;                                    sleep(2)&lt;br&gt;                                    usr.canattack=1&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                    sleep(2)&lt;br&gt;                                    usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                usr.random = rand(1,20)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                    usr.taiexp += rand(1,3)&lt;br&gt;                                    usr.taiup()&lt;br&gt;                                    usr.exp += rand(1,2)&lt;br&gt;                                    usr.Levelup()&lt;br&gt;                                    sleep(2)&lt;br&gt;                                    usr.canattack=1&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                    sleep(2)&lt;br&gt;                                    usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                            view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                            M.health -= damage&lt;br&gt;                            M.Death(usr)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/enemy))&lt;br&gt;                                M.killlist += src.name&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/player))&lt;br&gt;                                usr.random = rand(1,8)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                    usr.taiexp += rand(1,3)&lt;br&gt;                                    usr.taiup()&lt;br&gt;                                    usr.exp += rand(1,2)&lt;br&gt;                                    usr.Levelup()&lt;br&gt;                                    sleep(2)&lt;br&gt;                                    usr.canattack=1&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                    sleep(2)&lt;br&gt;                                    usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                usr.random = rand(1,20)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                    usr.taiexp += rand(1,3)&lt;br&gt;                                    usr.taiup()&lt;br&gt;                                    usr.exp += rand(1,2)&lt;br&gt;                                    usr.Levelup()&lt;br&gt;                                    sleep(2)&lt;br&gt;                                    usr.canattack=1&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                    sleep(2)&lt;br&gt;                                    usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Jyuken&amp;amp;&amp;amp;usr.canattack)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.chakra &amp;gt;= 2)&lt;br&gt;                            usr.canattack =0&lt;br&gt;                            usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; using Jyuuken!&amp;quot;&lt;/span&gt;&lt;br&gt;                            flick(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Attack&amp;quot;&lt;/span&gt;,usr)&lt;br&gt;                            flick(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Jyuken&amp;quot;&lt;/span&gt;,usr)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = round(usr.tai + usr.swordD)&lt;br&gt;                            damage+=rand(1,damage)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(damage &amp;lt;= 1)&lt;br&gt;                                damage = 1&lt;br&gt;                                view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                                M.health -= damage&lt;br&gt;                                M.chakra -= damage&lt;br&gt;                                usr.chakra -= 2&lt;br&gt;                                M.Death(usr)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/enemy))&lt;br&gt;                                    M.killlist += src.name&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/player))&lt;br&gt;                                    usr.random = rand(1,8)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                        usr.taiexp += rand(1,3)&lt;br&gt;                                        usr.taiup()&lt;br&gt;                                        usr.exp += rand(1,2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                    usr.random = rand(1,20)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                        usr.taiexp += rand(1,3)&lt;br&gt;                                        usr.taiup()&lt;br&gt;                                        usr.exp += rand(1,2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                                M.health -= damage&lt;br&gt;                                M.chakra -= damage&lt;br&gt;                                usr.chakra -= 2&lt;br&gt;                                M.Death(usr)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/enemy))&lt;br&gt;                                    M.killlist += src.name&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/player))&lt;br&gt;                                    usr.random = rand(1,8)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                        usr.taiexp += rand(1,3)&lt;br&gt;                                        usr.taiup()&lt;br&gt;                                        usr.exp += rand(1,2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                    usr.random = rand(1,20)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                        usr.taiexp += rand(1,3)&lt;br&gt;                                        usr.taiup()&lt;br&gt;                                        usr.exp += rand(1,2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You dont have enough chakra to use Jyuuken so you are now useing tekken.&amp;quot;&lt;/span&gt;&lt;br&gt;                            usr.Jyuken = 0&lt;br&gt;                            usr.Tekken = 1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.FrogStyleKata&amp;amp;&amp;amp;usr.canattack)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.NaturalEnergy &amp;gt;= 2)&lt;br&gt;                            usr.canattack =0&lt;br&gt;                            usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; using Frog Kata!&amp;quot;&lt;/span&gt;&lt;br&gt;                            flick(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Attack&amp;quot;&lt;/span&gt;,usr)&lt;br&gt;                            flick(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Jyuken&amp;quot;&lt;/span&gt;,usr)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = round(usr.tai + usr.swordD)&lt;br&gt;                            damage+=rand(1,damage)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(damage &amp;lt;= 1)&lt;br&gt;                                damage = 1&lt;br&gt;                                view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                                M.health -= damage&lt;br&gt;                                usr.NaturalEnergy -= 2&lt;br&gt;                                M.Death(usr)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/enemy))&lt;br&gt;                                    M.killlist += src.name&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/player))&lt;br&gt;                                    usr.random = rand(1,8)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                        usr.taiexp += rand(1,3)&lt;br&gt;                                        usr.taiup()&lt;br&gt;                                        usr.exp += rand(1,2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                    usr.random = rand(1,20)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                        usr.taiexp += rand(1,3)&lt;br&gt;                                        usr.taiup()&lt;br&gt;                                        usr.exp += rand(1,2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                                M.health -= damage&lt;br&gt;                                usr.NaturalEnergy -= 2&lt;br&gt;                                M.Death(usr)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/enemy))&lt;br&gt;                                    M.killlist += src.name&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/player))&lt;br&gt;                                    usr.random = rand(1,8)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                        usr.taiexp += rand(1,3)&lt;br&gt;                                        usr.taiup()&lt;br&gt;                                        usr.exp += rand(1,2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                    usr.random = rand(1,20)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                        usr.taiexp += rand(1,3)&lt;br&gt;                                        usr.taiup()&lt;br&gt;                                        usr.exp += rand(1,2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                        sleep(2)&lt;br&gt;                                        usr.Levelup()&lt;br&gt;                                        usr.canattack=1&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You dont have enough Natura to use Frog Style Kata so you are now useing tekken.&amp;quot;&lt;/span&gt;&lt;br&gt;                            usr.FrogStyleKata = 0&lt;br&gt;                            usr.Tekken = 1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Basic&amp;amp;&amp;amp;usr.canattack)&lt;br&gt;                        usr.canattack =0&lt;br&gt;                        usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                        flick(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Attack&amp;quot;&lt;/span&gt;,usr)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/damage = round(usr.tai/1.5 + usr.swordD)&lt;br&gt;                        damage+=rand(1,damage)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(damage &amp;lt;= 1)&lt;br&gt;                            damage = 1&lt;br&gt;                            view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                            M.health -= damage&lt;br&gt;                            M.Death(usr)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/enemy))&lt;br&gt;                                M.killlist += src.name&lt;br&gt;                            usr.random = rand(1,8)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                usr.taiexp += rand(1,3)&lt;br&gt;                                usr.taiup()&lt;br&gt;                                usr.exp += rand(1,2)&lt;br&gt;                                usr.Levelup()&lt;br&gt;                                sleep(2)&lt;br&gt;                                usr.canattack=1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                sleep(2)&lt;br&gt;                                usr.Levelup()&lt;br&gt;                                usr.canattack=1&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                            view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; attacks &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[damage]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;br&gt;                            M.health -= damage&lt;br&gt;                            M.Death(usr)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob/enemy))&lt;br&gt;                                M.killlist += src.name&lt;br&gt;                            usr.random = rand(1,8)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(random == 5||random==1)&lt;br&gt;                                usr.taiexp += rand(1,3)&lt;br&gt;                                usr.taiup()&lt;br&gt;                                usr.exp += rand(1,2)&lt;br&gt;                                usr.Levelup()&lt;br&gt;                                sleep(2)&lt;br&gt;                                usr.canattack=1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                                sleep(2)&lt;br&gt;                                usr.Levelup()&lt;br&gt;                                usr.canattack=1&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.wearingscythe&amp;amp;&amp;amp;usr.canattack&amp;amp;&amp;amp;usr.bloodtaste)&lt;br&gt;                        usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; with your scythe!&amp;quot;&lt;/span&gt;&lt;br&gt;                        view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; strikes &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; with there Scythe for 0 Damage!&amp;quot;&lt;/span&gt;&lt;br&gt;                        M.blood()&lt;br&gt;                        usr.icon = &lt;span class=&quot;dmstring&quot;&gt;'hidan ritual form.dmi'&lt;/span&gt;&lt;br&gt;                        usr.bloodtaste = 1&lt;br&gt;                        usr.bloodhit = M.name&lt;br&gt;                        usr.JashinRitual.Add(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.wearingscythe&amp;amp;&amp;amp;usr.canattack&amp;amp;&amp;amp;!usr.bloodtaste)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Q &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; usr.JashinRitual)&lt;br&gt;                                usr.JashinRitual.Remove(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                                usr.JashinRitual.Remove(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                                usr.JashinRitual.Remove(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                        usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;You attack &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; with your scythe!&amp;quot;&lt;/span&gt;&lt;br&gt;                        view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; strikes &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; with there Scythe for 0 Damage!&amp;quot;&lt;/span&gt;&lt;br&gt;                        M.blood()&lt;br&gt;                        usr.icon = &lt;span class=&quot;dmstring&quot;&gt;'hidan ritual form.dmi'&lt;/span&gt;&lt;br&gt;                        usr.bloodtaste = 1&lt;br&gt;                        usr.bloodhit = M.name&lt;br&gt;                        usr.JashinRitual.Add(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                        sleep(300)&lt;br&gt;                        IMMORTALOMG&lt;br&gt;                        sleep(150)&lt;br&gt;                        src.icon = &lt;span class=&quot;dmstring&quot;&gt;'hidan ritual form.dmi'&lt;/span&gt;&lt;br&gt;                        src.jashinpride -= 1&lt;br&gt;                        src.immortal=1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.jashinpride &amp;lt;= 0)&lt;br&gt;                            view(src)&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Blood was not shead enough &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s immortality wears off!&amp;quot;&lt;/span&gt;&lt;br&gt;                            src.immortal = 0&lt;br&gt;                            src.icon = src.Oicon&lt;br&gt;                            src.jashinpride = 0&lt;br&gt;                            usr.bloodtaste = 0&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/L &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[L]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; usr.JashinRitual)&lt;br&gt;                                    usr.JashinRitual.Remove(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[L]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                                    usr.JashinRitual.Remove(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[L]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                                    usr.JashinRitual.Remove(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[L]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;goto&lt;/span&gt; IMMORTALOMG&lt;br&gt;                usr.canattack=0&lt;br&gt;                sleep(15)&lt;br&gt;                usr.canattack=1
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; I do not know if you guys know Naruto but the skill are separated by categories!&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Taijutsu: Hand to hand&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Ninjutsu: Long Range or Close Range Attacks&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Genjutsu: Use non-attackable techniques.&lt;/li&gt;
&lt;li style=&quot;list-style: none&quot;&gt;&lt;br&gt;
For my levelling, I want to code something in my death proc that if someone use Taijutsu it levels up his taijutsu of a little but if he ends a battle with a Taijutsu it levels up a lot but the problem is My team made tons of Jutsu and it would take me a lot of time to define every jutsu's category in their code. Isn't their another way if not do I just use variables to code the categories?&lt;br&gt;
&lt;br&gt;
Ex: usr.Taijutsu=1 or I use something else to define it?!?! Also if there is a faster method?&lt;br&gt;
&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;</description>
        </item>
                <item>
            <title>I do not get it!</title>
            <link>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=1069916</link>
            <guid>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=1069916</guid>
            <pubDate>Fri, 30 Nov 2012 03:04:55 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Vegetas4?command=view_comments&amp;post=1069916#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
            MakeDemon(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; mob &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Admin&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.HAdminDuty=0)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Which Demon would you like to give &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;?&amp;quot;&lt;/span&gt;, text) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ichibi&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ichibi&amp;quot;&lt;/span&gt;)&lt;br&gt;                        M.Shukkaku=1&lt;br&gt;                        M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You feel Unable to sleep.&amp;quot;&lt;/span&gt;&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have given &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; Shukkaku&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;b&gt;AdminV.dm:620:error: if: missing comma ',' or right-paren ')'&lt;/b&gt;: I do not get it!&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>BYONDPanel</title>
            <link>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=1063388</link>
            <guid>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=1063388</guid>
            <pubDate>Sun, 25 Nov 2012 00:20:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Vegetas4?command=view_comments&amp;post=1063388#comments</comments>
            
            <description>I bought a BYOND Panel (5$ Plan). Now I want to know how I get to use it can anyone help, PLEASE!!!</description>
        </item>
                <item>
            <title>Updates - 01/10/12</title>
            <link>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=999196</link>
            <guid>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=999196</guid>
            <pubDate>Tue, 02 Oct 2012 00:30:35 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Vegetas4?command=view_comments&amp;post=999196#comments</comments>
            
            <description>Greetings everyone! Today i will announce what we have done by percent. I have no idea if Edward announced anything about new map and also clan adding. So here is what we add and if their finished.&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;
&lt;li&gt;Leaf: 100%&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Sand: 50%&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Suigetsu Clan: 100%&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Konan Clan: 100%&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Yamanaka Clan: 0,01% - We are trying to create a system for Yamanaka.&lt;br&gt;&lt;/li&gt;
&lt;li&gt;Mist: 100%&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;br&gt;
&lt;br&gt;
So far this is what we have done. We are currently searching for an iconner. Other than that we need to know if we should add Samurai Style.</description>
        </item>
                <item>
            <title>Funimation</title>
            <link>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=979289</link>
            <guid>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=979289</guid>
            <pubDate>Sun, 16 Sep 2012 15:04:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Vegetas4?command=view_comments&amp;post=979289#comments</comments>
            
            <description>Hi guys! This morning i was just looking at some post on BYOND and it happens that i found an interesting one. A Post named &quot;&lt;a href=&quot;http://www.byond.com/forum/?post=728665&quot; target=&quot;_blank&quot;&gt;Are DBZ games allowed again?&lt;/a&gt;&quot;.&lt;br&gt;
I was reading until i found Dj Dovis' comment&lt;br&gt;
&lt;br&gt;
&lt;img src=&quot;http://i49.tinypic.com/vmsz0l.png&quot; border=&quot;0&quot; alt=&quot;Image and video hosting by TinyPic&quot;&gt;&lt;br&gt;
&lt;i&gt;&quot;Actually Dragonball Z games are allowed on Byond. But they are only allowed the proper way.&lt;br&gt;
&lt;br&gt;
Proper Way = If a large company wants to make a game of lets say pokemon. They contact the Pokemon company and try to get a license. Once the license is received they can make the game.&lt;br&gt;
It is the same with Dragonball Z. An administrator on the funimation forums stated that a license can be bought for byond Dragonball Z games. Although I really doubt it be cheap enough for any byond game to afford it.&quot;&lt;/i&gt;&lt;br&gt;
&lt;br&gt;
How can we get license from Funimation! I wanna make a One Piece game! How much it costs?! But what i really, really wanna know is, Is it only for Dragon Ball Z game.&lt;br&gt;
&lt;br&gt;
Thanks for taking your time reading this.&lt;br&gt;
- Vegetas4&lt;br&gt;</description>
        </item>
                <item>
            <title>Help - Lifetime BYOND member ... ?</title>
            <link>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=977903</link>
            <guid>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=977903</guid>
            <pubDate>Sat, 15 Sep 2012 14:58:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Vegetas4?command=view_comments&amp;post=977903#comments</comments>
            
            <description>Hi, Vegetas4 there! There are 94 Days and 8 hours before my membership expires. So here is what i plan on doing after it expires.... &lt;b&gt;RENEW IT.&lt;/b&gt; Of course i wanna renew it! But this may take some times. I wanna buy myself a &quot;Lifetime&quot; membership. That's right, i just need details. How to get one, Payment, etc. If you could possibly help me, that would be great!&lt;br&gt;
&lt;br&gt;
&lt;i&gt;Message to staff: I don't know if this is the right spot to talk about it if no Delete my post instead of putting it somewhere else.&lt;/i&gt;</description>
        </item>
                <item>
            <title>&quot;Earn cash rewards by inviting your friends!' ?</title>
            <link>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=931018</link>
            <guid>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=931018</guid>
            <pubDate>Wed, 15 Aug 2012 02:34:19 +0000</pubDate>
            
            <description>Hello People! This morning i opened BYOND, everything was normal just until i realized &quot;Earn cash rewards by inviting your friends! &quot;. By Cash Rewards what does it mean ? Cash or just some prizes. I am not asking this just to advertise to some random site. I only ask this question to know. If cash how much if prizes or whatever then what :O?&lt;br&gt;
&lt;br&gt;
Anyway Thank you ^_^</description>
        </item>
                <item>
            <title>Delete a shoutbox comment.</title>
            <link>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=838702</link>
            <guid>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=838702</guid>
            <pubDate>Wed, 27 Jun 2012 23:22:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Vegetas4?command=view_comments&amp;post=838702#comments</comments>
            
            <description>&lt;b&gt;Problem&lt;/b&gt;&lt;br&gt;
I am trying to delete the comment from Cart12 &quot;&lt;i&gt;Your Gay&lt;/i&gt;&quot; but i don't have the Admin tools. If i can get some help it be great because it goes against the rule number 2 and 3 of the posting guidelines.&lt;br&gt;
&lt;br&gt;
Thank you.</description>
        </item>
                <item>
            <title>Latest Update !</title>
            <link>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=205833</link>
            <guid>http://www.byond.com/members/Vegetas4?command=view_post&amp;post=205833</guid>
            <pubDate>Fri, 27 Jan 2012 06:36:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Vegetas4?command=view_comments&amp;post=205833#comments</comments>
            
            <description>Well my training system is remake, it was bug since I started but it's not just about that but people page or stalks me to ask if I can host the game but I can't so please understand that I can't update that much !</description>
        </item>
            
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