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Venom Development

Joined: Dec 08, 07

The Venom Development Team

My games

Poll

Should Tel'Bathor be heavily Linear?

  • Yes, Linear content means better storytelling 0% (0)
  • Make it Fairly Linear, but have some room to be unique as a character 75% (6)
  • Either way is good 0% (0)
  • Make it Freeplaying, but have some scripted storylines 25% (2)
  • Freeplaying is the way to go all the way 0% (0)
  • I couldn't care less 0% (0)

Only BYOND Members can vote.

 

 

TelBathor Update

-Quest system Implemeneted. Quest items will not be accessable for people not on said quests, and certain npcs will act differently depending on your quest status.

-Event system Implemented.

-Buy/Sell fixed and reimplemented

Now the few people who've tested this on and off will be upset that Stat levelling, saving/loading, and the rest of the HuD bars haven't been added, but I promise that at least saving and loading is being put on hold for a good reason.

Aside from that, everyone is free to try the current alpha, since the current Alpha tester list is tiny.

Click here to connect to the current Alpha

Onedit: if somebody high up in the Byondrpg guild sees this post, I'd love for this game to be added to the guild.

Posted by Venom Development on Saturday, May 03, 2008 10:58PM - 0 comments / Members say: yea +0, nay -0

Tel'Bathor Alpha Signups

Well, the time is soon approaching where there will be alpha testing for Tel'Bathor, and I figured getting a list started early of interested parties would be good.

To apply, just leave a message here, or on the Venom Development forums stating that you want to sign up to be a tester, and leave contact info so I can get ahold of you.


Specifics on testing
Once the game goes live, your saves from testing will be wiped.

For whatever reason, all saves may be wiped out.

Your status as a tester may be revoked for any reason.

There _Will_ be a bonus item for testers in the game once it goes live, though it will be more of a vanity item. (It won't help in combat)





Also, its a good opportunity to mention that we are still looking for good icon artists, so if you are interested in joining, feel free to apply!

Posted by Venom Development on Sunday, April 13, 2008 03:08PM - 1 comment / Members say: yea +0, nay -0
(Edited on Sunday, April 13, 2008 07:44PM)

Linear vs Freeplaying

Poll: Should Tel'Bathor be heavily Linear?

Yes, Linear content means better storytelling 0% (0)
Make it Fairly Linear, but have some room to be unique as a character 75% (6)
Either way is good 0% (0)
Make it Freeplaying, but have some scripted storylines 25% (2)
Freeplaying is the way to go all the way 0% (0)
I couldn't care less 0% (0)

Only BYOND Members can vote.

This is just something thats been bugging me as I've been working on Tel'Bathor. Do people want a game where the story is incredibly detailed, yet they are stuck on a linear path on how to progress to the story, or do they want a game where you can go anywhere, as long as they can survive? My hope for the game was to have it be fairly free, but also to have some linearity so that the story could make sense to a player.



Anyway, I also included a screenie of the game so far, just to show what I've been working on in the last few days.

-Tech

Posted by Venom Development on Saturday, April 12, 2008 12:23PM - 5 comments / Members say: yea +1, nay -0

Review of Naruto The Ninja Trinity

A review for Naruto: The Ninja Trinity created by Lord Senwulf
Gameplay1/10
Presentation0/10
Originality0/10
Overall0/10
The reason that I'm even bothering to write this review, is that the previous reviews have been attacked by loyal gamers stating that you can't have a fair review without playing the game. I agree to a small extent, so I decided to put on my Hev suit and my crowbar and wade into the dark murky depths of yet another naruto rip.

The first thing that I encountered was the standard Naruto loading screen, with the minor change of featuring a sunset instead of the classically photoshopped naruto characters. Clicking the New Character button, I can see that the fanboys were wrong, and the previous reviewers were right, and that this is a blatant rip. Deciding to Soldier on, I create Deki of the Rock village, and in picking a random hairstyle for him, I get the most emo hairstyle imaginable, just my luck.




Anyway, after logging on, I see one of the previous defenders of the game is online, and ask him to take me on an expendient tour of the magical features that turn stolen code into original code. I recived no answer.




After playing for a few minutes of toying with the training system, which is so idiot-friendly that a monkey with ADHD could collect all of his clan's attacks (or Jutsu, for those who don't know, nor care) within the scope of an hour.

Anyway, now on to the real review.

Gameplay.


The only reason this sector gets a 1, instead of a 0, is that the simple fact that for the 6 or so minutes I played, nobody killed me, which I believe is a record for any rip, and I would promptly give them a trophy for their achievement, if the rest of the game wasn't so bad.

Presentation

Not content with simply changing the graphics of the first few screens around, NNT simply has a MSPaint screen at first, and uses the traditional NBotLS screens for charater creation. Add this up with the lack of original graphics, design, and the strange fact that many of the automated messages are all in caps, and you can see why this deserves a big fat 0

Originality

Its NBolTS with more expedient training, and if there were any features that could make up for this hideous fact, the game's community refused to enlighten me further on the subject.

Also strangely, I was told in the comments of a previous review that the game doesn't feature Training logs or P-Bags




Overall

The only way I'd play this game for any reasonable period of time is if my family was held hostage to lunatics bent on destroying me mentally, and I was commanded to play this to keep them amoung the living.

Posted by Techgamer (Project Leader) on Friday, April 11, 2008 06:30AM - 90 comments / Members say: yea +2, nay -0

VenomDevelopment.com is Online, check it out!

The site for all Venom Development games is now online. Due to the fact that we are still in a recruitment stage, there is not much content on, but as our staff grows, and more games come out / go into development, the site will grow.

Even if you have no wish to sign on with Venom Development, feel free to explore!

Site: http://www.Venomdevelopment.com
Forums: http://www.venomdevelopment.com/forum


Also, we are looking for the following staff members:
Programmers
Graphical Artists
Music/Sound Effect composers
Writers
Testers

To join, apply at Venomdevelopment.com/forums

Posted by Venom Development on Monday, March 24, 2008 02:17PM - 3 comments / Members say: yea +1, nay -0
(Edited by moderator on Monday, March 24, 2008 03:51PM)

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VenomDevelopment.com

The Actual site for Venom Development games, the Byond forum here is only for Developer applications.

 

 

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