To Republicans with a Victimization complex over the media

Posted by Venom Development on Friday, September 12, 2008 10:57PM - 0 comments / Members say: yea +0, nay -0

Tel'Bathor Survey, please post your opinion

Poll: What kind of RPG should Tel'Bathor be?

MMO-Style RPG 40% (4)
Turn Based RPG 30% (3)
Strategy RPG 30% (3)

Login to vote.

Heres the thing with Tel'Bathor... Right now Tel'Bathor is a MMO-style rpg, the only problem is, I'm having issues with making mobs "sleep" when players are not near, which is neccessary due to Byond being Byond, and not a direct language like C++... Anyway, I figured I'd get the opinion of the masses if I should stick with a MMO-style game, or go for the other two gameplay options. Either way, I'm keeping the storyline, its just I'm a bit stressed with having 3 days of failure, and If I'm going to switch gears, I might as well do it now, instead of waiting for later...

Posted by Venom Development on Wednesday, June 11, 2008 10:23PM - 1 comment / Members say: yea +0, nay -0

Long delayed Tel'Bathor post

I have been pretty bad on updates recently, so here is basically a huge rundown of what Tel'Bathor is, and will be.

What is Tel'Bathor?

Tel'Bathor is an ORPG under development by Venom Development.

What Features does Tel'Bathor have

No Levels or Classes to speak of.
You eventually will have to pick between different skill trees, which could lead to some interesting character builds if one decides his/her path is not only in the healing arts, but also in assasination. Another factor is that your skills only grow as your use them.

Verbless Interface.

Most Byond games are starting to shy away from using verbs for everything, and for good reason. While verbs are great for text games, cutting them out means more room for text output and screen size.

Corpse system.

Instead of outright dying and respawning at an inn/church/graveyard, in Tel'Bathor you have the choice to leave your corpse on the ground and be revived by other players. Also, Enemies do not simply leave their items on the ground like in many previous Byond RPGs, they too have a corpse which can be looted by those in the party of the killer.

Party System

The Party System handles if you can loot certain mobs, if you can use certain spells on certain people, and in some instances change how a spell works on you.

Trade System

There is no manual Trade system in TelBathor, however in a certain city there will be an Auction House, where the players currently in the house can bid on it. The mechanics of the house work like a real Auction, not like E-Bay or any of the major MMOs, when the item is put up it is placed in a queue, and players can signal bids on it. If the item sells, the money goes to a datum for that player that can be redeemed when the player talks to the Auction Master, and the same thing if the item fails to sell.

Transportation

Right now as I'm trying to flesh out the Tel'Bathor universe, I'm planning on having at least three methods of transportation besides your own feet.

Carrage - Between some cities without any major obstacles seperating them, Carrages will be arrive and leave as a swifter mode of transportation.

Ship - At least one shipping route will be able to be used by players, and the possiblility of an attack or a catastrophe while players are on board is certainly a possibility

Teleportation Magic There will be spells that teleport oneself or others (With their permission of course), to certain areas. The catch however is that the areas will either be a decent walk from any town, or the regents to use the spell will be expensive.





If anyone has any questions, feel free to comment.

Posted by Venom Development on Saturday, May 31, 2008 11:24PM - 0 comments / Members say: yea +0, nay -0

TelBathor Update

-Quest system Implemeneted. Quest items will not be accessable for people not on said quests, and certain npcs will act differently depending on your quest status.

-Event system Implemented.

-Buy/Sell fixed and reimplemented

Now the few people who've tested this on and off will be upset that Stat levelling, saving/loading, and the rest of the HuD bars haven't been added, but I promise that at least saving and loading is being put on hold for a good reason.

Aside from that, everyone is free to try the current alpha, since the current Alpha tester list is tiny.

Click here to connect to the current Alpha

Onedit: if somebody high up in the Byondrpg guild sees this post, I'd love for this game to be added to the guild.

Posted by Venom Development on Saturday, May 03, 2008 10:58PM - 0 comments / Members say: yea +0, nay -0

Tel'Bathor Alpha Signups

Well, the time is soon approaching where there will be alpha testing for Tel'Bathor, and I figured getting a list started early of interested parties would be good.

To apply, just leave a message here, or on the Venom Development forums stating that you want to sign up to be a tester, and leave contact info so I can get ahold of you.


Specifics on testing
Once the game goes live, your saves from testing will be wiped.

For whatever reason, all saves may be wiped out.

Your status as a tester may be revoked for any reason.

There _Will_ be a bonus item for testers in the game once it goes live, though it will be more of a vanity item. (It won't help in combat)





Also, its a good opportunity to mention that we are still looking for good icon artists, so if you are interested in joining, feel free to apply!

Posted by Venom Development on Sunday, April 13, 2008 03:08PM - 1 comment / Members say: yea +0, nay -0
(Edited on Sunday, April 13, 2008 07:44PM)

Venom Development

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