Long delayed Tel'Bathor post
I have been pretty bad on updates recently, so here is basically a huge rundown of what Tel'Bathor is, and will be.
What is Tel'Bathor?
Tel'Bathor is an ORPG under development by Venom Development.
What Features does Tel'Bathor have
No Levels or Classes to speak of.
You eventually will have to pick between different skill trees, which could lead to some interesting character builds if one decides his/her path is not only in the healing arts, but also in assasination. Another factor is that your skills only grow as your use them.
Verbless Interface.
Most Byond games are starting to shy away from using verbs for everything, and for good reason. While verbs are great for text games, cutting them out means more room for text output and screen size.
Corpse system.
Instead of outright dying and respawning at an inn/church/graveyard, in Tel'Bathor you have the choice to leave your corpse on the ground and be revived by other players. Also, Enemies do not simply leave their items on the ground like in many previous Byond RPGs, they too have a corpse which can be looted by those in the party of the killer.
Party System
The Party System handles if you can loot certain mobs, if you can use certain spells on certain people, and in some instances change how a spell works on you.
Trade System
There is no manual Trade system in TelBathor, however in a certain city there will be an Auction House, where the players currently in the house can bid on it. The mechanics of the house work like a real Auction, not like E-Bay or any of the major MMOs, when the item is put up it is placed in a queue, and players can signal bids on it. If the item sells, the money goes to a datum for that player that can be redeemed when the player talks to the Auction Master, and the same thing if the item fails to sell.
Transportation
Right now as I'm trying to flesh out the Tel'Bathor universe, I'm planning on having at least three methods of transportation besides your own feet.
Carrage - Between some cities without any major obstacles seperating them, Carrages will be arrive and leave as a swifter mode of transportation.
Ship - At least one shipping route will be able to be used by players, and the possiblility of an attack or a catastrophe while players are on board is certainly a possibility
Teleportation Magic There will be spells that teleport oneself or others (With their permission of course), to certain areas. The catch however is that the areas will either be a decent walk from any town, or the regents to use the spell will be expensive.
If anyone has any questions, feel free to comment.
Posted by Venom Development on Saturday, May 31, 2008 11:24PM
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