Inventory Philosophy in Design Philosophy
|
|
I was thinking about having a limit on a players inventory...
I also thought up a few different methods of doing this.
They are:
1) The player may only carry 30 items forever and no more than 30 items.
2) Items have weight and a player can only carry so much depending on his/her strength/speed.
3) A player may carry 30 items and 1 more for every level he/she gains.
4) No limit whatsoever.
which do you think is the best method?
(I would like to set some sort of limit so number 4 is pretty much out of the question unless everyone says thats the way they like it)
|
I prefer systems such as these. Weak people like magic users need the assistance of strong people like warriors to carry the really heavy loot.