The path of a Jedi.. in Design Philosophy
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Here I am wanting to work on my Star Wars game, but I need some advice.
I'm trying to think of the best way of letting the character become a Jedi, and since this is going to be a Star Wars game and not a Jedi game, I can't just start them off as one.
One idea is having the character stumble upon the Jedi Academy. If the character fits the prerequisites, let them train there.
Flick has suggested making characters a Jedi by invitation only, so I can make them play however I want. If the person roleplays well, and they fit the Jedi prerequisites, then invite them to train at the academy.
What are your thoughts?
~>Volte
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I don't think luck should have anything to do with them becoming a Jedi. If they aren't lucky enough to stumble across the academy they shouldn't have to suffer. Also there's the possibility of someone revealing it's location, taking a lot away from the game play. I'd go with Flick's idea.