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    <channel>
        <title>Whybe's site</title>
        <link>http://www.byond.com/members/Whybe</link>
        <description></description>
        <lastBuildDate>Wed, 22 May 2013 03:38:41 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Shell Sever</title>
            <link>http://www.byond.com/members/Whybe?command=view_post&amp;post=734669</link>
            <guid>http://www.byond.com/members/Whybe?command=view_post&amp;post=734669</guid>
            <pubDate>Wed, 09 May 2012 23:07:15 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Whybe?command=view_comments&amp;post=734669#comments</comments>
            
            <description>Buy a shell sever for me please and i will give you mod for the game Admin is a too high level</description>
        </item>
                <item>
            <title>Death</title>
            <link>http://www.byond.com/members/Whybe?command=view_post&amp;post=734429</link>
            <guid>http://www.byond.com/members/Whybe?command=view_post&amp;post=734429</guid>
            <pubDate>Wed, 09 May 2012 20:44:27 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Whybe?command=view_comments&amp;post=734429#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    DeathCheck(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Killer)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.HP &amp;lt;= 0)&lt;br&gt;            view()&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Killer]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; killed &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;// when user dies&lt;/span&gt;&lt;br&gt;            src.HP = src.MaxHP&lt;br&gt;            src.MP = src.MaxMP&lt;br&gt;            src.Stamina = src.MaxStamina&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Killer.client) Killer.Kills += 1 &lt;span class=&quot;dmcomment&quot;&gt;// If the killer isn't a NPC, it gets a kill.&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.client) src.Deaths += 1 &lt;span class=&quot;dmcomment&quot;&gt;// If the person killed isn't a NPC, it gets a death.&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.client &amp;amp;&amp;amp; Killer.client) &lt;span class=&quot;dmcomment&quot;&gt;// If the person killed is a NPC, and the killer is a real person...&lt;/span&gt;&lt;br&gt;                Killer&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;You killed &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.Exp]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; exp and for &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.Gold]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; Gold&amp;quot;&lt;/span&gt; &lt;span class=&quot;dmcomment&quot;&gt;// Enemy dies&lt;/span&gt;&lt;br&gt;                Killer.Exp += src.Exp&lt;br&gt;                Killer.LevelCheck()&lt;br&gt;                Killer.Gold += src.Gold &lt;span class=&quot;dmcomment&quot;&gt;// You should change it, the person'll always receive 2 gold from any kind of NPC.&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.client) src.loc = locate(9,3,1)&lt;span class=&quot;dmcomment&quot;&gt;// where user spawns after&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.PenguinTownSpawn) src.loc = locate(7,5,2)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.blood) src.loc = locate(38,69,1)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!src.client) src.Respawn()&lt;br&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Respawn_Loc&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Respawn()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Old_Icon = icon&lt;br&gt;    icon = null&lt;br&gt;    density = 0&lt;br&gt;    spawn(rand(600,1200)) &lt;span class=&quot;dmcomment&quot;&gt;// waits 6~12 seconds.&lt;/span&gt;&lt;br&gt;        density = 1&lt;br&gt;        icon = Old_Icon&lt;br&gt;        loc = Respawn_Loc&lt;br&gt;&lt;br&gt;mob/New()&lt;br&gt;    ..()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!client) Respawn_Loc = loc
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description: Well the mobs keep on dying by players figured out in beta test they keep on dying even when the death proc is working and they keep on attacking thats amazing (NOT)&lt;/b&gt;&lt;br&gt;</description>
        </item>
                <item>
            <title>Discontinued</title>
            <link>http://www.byond.com/members/Whybe?command=view_post&amp;post=726736</link>
            <guid>http://www.byond.com/members/Whybe?command=view_post&amp;post=726736</guid>
            <pubDate>Sun, 06 May 2012 07:22:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Whybe?command=view_comments&amp;post=726736#comments</comments>
            
            <description>I have looked at all the people in byond only working on two or one game and the big guns the developers the experts not working on one so i thought why work on 100 of games at the same time and why dispose of there hubs when i can use them for other projects for now on i will only be working on Darkeyes and Chattersunited</description>
        </item>
                <item>
            <title>Byond Member</title>
            <link>http://www.byond.com/members/Whybe?command=view_post&amp;post=726680</link>
            <guid>http://www.byond.com/members/Whybe?command=view_post&amp;post=726680</guid>
            <pubDate>Sun, 06 May 2012 06:13:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Whybe?command=view_comments&amp;post=726680#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(client.IsByondMember())&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.!ByondMember)&lt;br&gt;                world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;&amp;lt;b&amp;gt;INFO:&amp;lt;/font&amp;gt;&amp;lt;font color=white&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; IS A BYOND MEMBER EVERYONE SAY HI&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                ByondMember = 1&lt;br&gt;                src.contents += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /obj/pickup/BloodySword&lt;br&gt;                src.contents += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /obj/pickup/GoodyShirt
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description: Well everytime i login it gives me the Byond Member gifts and it works fine but it keeps on doing the same thing i tried to stop it with a var but still&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
loading Darkeyes.dme&lt;br&gt;
Main.dm:45:error: ByondMember: missing comma ',' or right-paren ')'&lt;br&gt;
&lt;br&gt;
Darkeyes.dmb - 1 error, 0 warnings (double-click on an error to jump to it)&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Update 5.00</title>
            <link>http://www.byond.com/members/Whybe?command=view_post&amp;post=724407</link>
            <guid>http://www.byond.com/members/Whybe?command=view_post&amp;post=724407</guid>
            <pubDate>Sat, 05 May 2012 05:44:15 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Whybe?command=view_comments&amp;post=724407#comments</comments>
            
            <description>I been looking into games alot of games have human enemies (Rise of the pirates) it inspired me to make a Enemy called blitz he is a level 20 enemy&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://imageshack.us/photo/my-images/41/gangmemberblitz.jpg/&quot;&gt;http://imageshack.us/photo/my-images/41/gangmemberblitz.jpg/&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
The character will be out very soon&lt;br&gt;
&lt;br&gt;
also the cloth that hes wearing will be out soon also not only that but hair will be coming out also (alot of things?) Not only that the blood house is also coming out soon and caves the shop is not finished yet working 24/7</description>
        </item>
                <item>
            <title>Rejected?</title>
            <link>http://www.byond.com/members/Whybe?command=view_post&amp;post=722764</link>
            <guid>http://www.byond.com/members/Whybe?command=view_post&amp;post=722764</guid>
            <pubDate>Fri, 04 May 2012 02:46:38 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Whybe?command=view_comments&amp;post=722764#comments</comments>
            
            <description>This game has been rejected: This game appears to be dead. Please resubmit it if you continue working on it for review. Also the colour scheme is eyesearingly unreadable..&lt;br&gt;
&lt;br&gt;
How could i resubmit it if its rejected what kind of mod puts this</description>
        </item>
                <item>
            <title>Input</title>
            <link>http://www.byond.com/members/Whybe?command=view_post&amp;post=722407</link>
            <guid>http://www.byond.com/members/Whybe?command=view_post&amp;post=722407</guid>
            <pubDate>Thu, 03 May 2012 22:57:27 +0000</pubDate>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    npc&lt;br&gt;        Poorseller&lt;br&gt;            icon=&lt;span class=&quot;dmstring&quot;&gt;'Npc.dmi'&lt;/span&gt;&lt;br&gt;            icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shoper&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;                Shop()&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What Do You Wish To Buy&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Batman Helm&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;OldNavyShirt&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;AmericanEaglePants&amp;quot;&lt;/span&gt;))&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Batman Helm&amp;quot;&lt;/span&gt;)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Gold &amp;gt;= 15)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Do you want a Batman Helm It cost $15&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;))&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.contents += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /obj/pickup/BatmanHelm&lt;br&gt;                                        usr.Gold -= 15&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;OldNavyShirt&amp;quot;&lt;/span&gt;)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Gold &amp;gt;= 15)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Do you want a Old Navy Shirt It cost $15&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;))&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.contents += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /obj/pickup/OldNavyShirt&lt;br&gt;                                        usr.Gold -= 15&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;AmericanEaglePants&amp;quot;&lt;/span&gt;)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.Gold &amp;gt;= 50)&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Do you want a American Eagle Pants It cost $50&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;))&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                                        usr.contents += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /obj/pickup/AmericanEaglePants&lt;br&gt;                                        usr.Gold -= 50&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description: Yes you guys helped me with this but the thing is the input is not appearing( the list of items to buy and the yes or no) but when i change it to something else like alert it works but i really want mines to be input how can i fix this?&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Staff</title>
            <link>http://www.byond.com/members/Whybe?command=view_post&amp;post=718416</link>
            <guid>http://www.byond.com/members/Whybe?command=view_post&amp;post=718416</guid>
            <pubDate>Wed, 02 May 2012 00:54:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Whybe?command=view_comments&amp;post=718416#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
            Add_Staff_Level_1(M &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; mob)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Admin&amp;quot;&lt;/span&gt;&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You gave &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; Staff powers&amp;quot;&lt;/span&gt;&lt;br&gt;                usr.verbs += typesof(/mob/Admin/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Announce)&lt;br&gt;                usr.verbs += typesof(/mob/Admin/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Fly)&lt;br&gt;                usr.verbs += typesof(/mob/Admin/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Land)&lt;br&gt;            Remove_Staff_Level_1(M &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; mob)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Admin&amp;quot;&lt;/span&gt;&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You took &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; Staff powers&amp;quot;&lt;/span&gt;&lt;br&gt;                usr.verbs -= typesof(/mob/Admin/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Announce)&lt;br&gt;                usr.verbs -= typesof(/mob/Admin/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Fly)&lt;br&gt;                usr.verbs -= typesof(/mob/Admin/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Land)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.key == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Whybe&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description: I know i been asking abit too much am really sorry am kind of new at coding anyways i was trying to make a add staff verb for admins and this is not working for a reason&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
loading Darkeyes.dme&lt;br&gt;
loading Skin.dmf&lt;br&gt;
Admin.dm:81:error: if: invalid proc definition&lt;br&gt;
Admin.dm:82:error: : invalid proc definition&lt;br&gt;
&lt;br&gt;
Darkeyes.dmb - 2 errors, 0 warnings (double-click on an error to jump to it)&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Drop</title>
            <link>http://www.byond.com/members/Whybe?command=view_post&amp;post=713085</link>
            <guid>http://www.byond.com/members/Whybe?command=view_post&amp;post=713085</guid>
            <pubDate>Sun, 29 Apr 2012 04:25:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Whybe?command=view_comments&amp;post=713085#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/shirt = 0 &lt;span class=&quot;dmcomment&quot;&gt;// this variable can only be used for mobs&lt;/span&gt;&lt;br&gt;&lt;br&gt;obj&lt;br&gt;    OldNavyShirt&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'Objects.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shirt&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Wear()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!usr.shirt) &lt;span class=&quot;dmcomment&quot;&gt;// if you don't have a shirt on&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cloth&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.shirt = 1&lt;br&gt;                    usr.Def += 2&lt;br&gt;                    usr.overlays += &lt;span class=&quot;dmstring&quot;&gt;'Shirt.dmi'&lt;/span&gt;&lt;br&gt;                    suffix=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Equipped&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You already have something on!&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;            Remove()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.shirt) &lt;span class=&quot;dmcomment&quot;&gt;// if you have a shirt on&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cloth&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.shirt = 0&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'Shirt.dmi'&lt;/span&gt;&lt;br&gt;                    usr.Def -= 2 &lt;span class=&quot;dmcomment&quot;&gt;// removes the defense&lt;/span&gt;&lt;br&gt;                    suffix=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have nothing on!&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/pants = 0&lt;br&gt;&lt;br&gt;obj&lt;br&gt;    AmericanEaglePants&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'Pants.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Wear()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!usr.pants) &lt;span class=&quot;dmcomment&quot;&gt;// if you don't have a shirt on&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cloth&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.pants = 1&lt;br&gt;                    usr.Def += 2&lt;br&gt;                    usr.overlays += &lt;span class=&quot;dmstring&quot;&gt;'Pants.dmi'&lt;/span&gt;&lt;br&gt;                    suffix=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Equipped&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You already have something on!&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;            Remove()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.pants) &lt;span class=&quot;dmcomment&quot;&gt;// if you have a shirt on&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cloth&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.pants = 0&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'Pants.dmi'&lt;/span&gt;&lt;br&gt;                    usr.Def -= 2 &lt;span class=&quot;dmcomment&quot;&gt;// removes the defense&lt;/span&gt;&lt;br&gt;                    suffix=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have nothing on!&amp;quot;&lt;/span&gt;&lt;br&gt;                    &lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/helm = 0&lt;br&gt;&lt;br&gt;obj&lt;br&gt;    BatmanHelm&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'BatmanHelm.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Wear()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!usr.helm) &lt;span class=&quot;dmcomment&quot;&gt;// if you don't have a shirt on&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cloth&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.helm = 1&lt;br&gt;                    usr.Def += 5&lt;br&gt;                    usr.overlays += &lt;span class=&quot;dmstring&quot;&gt;'BatmanHelm.dmi'&lt;/span&gt;&lt;br&gt;                    suffix=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Equipped&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You already have something on!&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;            Remove()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.helm) &lt;span class=&quot;dmcomment&quot;&gt;// if you have a shirt on&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cloth&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.helm = 0&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'BatmanHelm.dmi'&lt;/span&gt;&lt;br&gt;                    usr.Def -= 5 &lt;span class=&quot;dmcomment&quot;&gt;// removes the defense&lt;/span&gt;&lt;br&gt;                    suffix=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have nothing on!&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/shoes = 0&lt;br&gt;&lt;br&gt;obj&lt;br&gt;    Jordans&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'Jordans.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Wear()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!usr.shoes) &lt;span class=&quot;dmcomment&quot;&gt;// if you don't have a shirt on&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cloth&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.shoes = 1&lt;br&gt;                    usr.Def += 1&lt;br&gt;                    usr.overlays += &lt;span class=&quot;dmstring&quot;&gt;'Jordans.dmi'&lt;/span&gt;&lt;br&gt;                    suffix=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Equipped&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You already have something on!&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;            Remove()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.shoes) &lt;span class=&quot;dmcomment&quot;&gt;// if you have a shirt on&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cloth&amp;quot;&lt;/span&gt;&lt;br&gt;                    usr.shoes = 0&lt;br&gt;                    usr.overlays -= &lt;span class=&quot;dmstring&quot;&gt;'Jordans.dmi'&lt;/span&gt;&lt;br&gt;                    usr.Def -= 1 &lt;span class=&quot;dmcomment&quot;&gt;// removes the defense&lt;/span&gt;&lt;br&gt;                    suffix=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have nothing on!&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description: how do i make it stop from dropping if equipped also how do i make it a better drop and get system&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        get()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; usr.loc&lt;br&gt;            usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have picked up a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            loc = usr&lt;br&gt;        drop()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; usr&lt;br&gt;            usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You drop &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            loc = usr.loc
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Shopping</title>
            <link>http://www.byond.com/members/Whybe?command=view_post&amp;post=712820</link>
            <guid>http://www.byond.com/members/Whybe?command=view_post&amp;post=712820</guid>
            <pubDate>Sun, 29 Apr 2012 01:18:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Whybe?command=view_comments&amp;post=712820#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    npc&lt;br&gt;        Shoper&lt;br&gt;            icon=&lt;span class=&quot;dmstring&quot;&gt;'Npc.dmi'&lt;/span&gt;&lt;br&gt;            icon_state=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shoper&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;                Shop()&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Gold &amp;gt;= 15)&lt;br&gt;                        alert(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Do you want a Batman Helm cost is 15&amp;quot;&lt;/span&gt;,,(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;),(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;))&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                            src.contents += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /obj/BatmanHelm&lt;br&gt;                            usr.Gold -= 15
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description: First of all the Batman Helm is not begin added to the contents also how do i make my shop for other items too since i only knew one way i made my code like this&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
            
    </channel>
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