Woo

Joined: Jan 1 2002

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Game Designer and YouTuber

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Woo
Dec 17 2016, 4:12 pm
Check out my work!

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Woo's Favorite Games

by Iccusion Entertainment | Jan 8 2016
Tags: casual
Strategically place colored blobs and special pieces to get as many points as possible against up to eight other ...
by Leftley | Feb 15 2002
Tags: casual, tanks
Pummel your opponents with missiles in this classic-style artillery game!
by IainPeregrine | Sep 18 2010
A fast paced, casual, multi player action game with a little RPG touch
Rid the HMS DawnCaster of the alien menace!
Role-play a fantasy life in this medieval RPG set in a completely player-developed world!
by Lummox JR | Dec 21 2001
A board game of world conquest
by Woo | Aug 20 2003
Group with fellow adventurers in a cheery classic RPG world, as a valiant monster living your own legend.
by Silk Games | Apr 16 2009
A unique MORPG inspired by the gameplay of classic console RPGs
by SilkWizard | Apr 10 2002
Battle for domination in a fantasy realm
by Silk Games | Oct 4 2008
Tags: action, battle
Class-based action mayhem -- battle for the future!
Relive the glory days of gaming with a new single-player RPG. Regressia is a BYOND game like no other. It is 100% ...
by Pixel Realms | Apr 13 2016
A 2D Action-MORPG.
by Woo | Dec 20 2002
Pilot your spaceship, find weapons and power-ups, and join the intense team battles in radical randomly-generated maps. ...
by IainPeregrine | Oct 18 2014
Explore, Build, Survive.
by Foomer | Aug 4 2007
Tags: casual, puzzle
An epic puzzle/exploration game!

Woo's Favorite Resources

by Forum_account | May 23 2012
Tags: framework, rpg
A framework for developing action RPGs.
by Lummox JR | Oct 26 2008
Tags: screen-text
An advanced text-on-map library for BYOND 4.0
by Forum_account | Oct 8 2011
Tags: effects, lighting
An easy way to add dynamic lighting to your game.
by Forum_account | Jun 27 2010
Tags: ai
A sequence of examples that start with simple enemy AI and introduce new features one at a time.
by Forum_account | Oct 10 2011
Tags: effects, lighting
A library to create an RTS-style "fog of war" effect.
by PopLava | Feb 22 2012
Simple example showing how to do fullscreen games
by IainPeregrine | Jan 29 2011
Tags: macros
A small library for handling player key presses.
by Forum_account | Oct 10 2011
Tags: maps
An easy way to create multiple instances of a map. Each instance is put on its own z level.
Use your mouse wheel/pinch to zoom in using animate() instead of editing the interface icon size!
by Forum_account | Dec 13 2010
Tags: movement
A pixel movement library for isometric and top-down maps.
by Kaiochao | Sep 13 2015
Tags: hud
Anchor HUD boxes to the world coordinates.
by Dantom | Jan 6 2002
Tags: hud
Position screen objects in the map editor.
by Lummox JR | Jul 8 2009
Tags: hud, interface
See how to use BYOND's multiple HUD feature
by Forum_account | Nov 2 2010
This library gives you the basic movement system of a platformer. You can make an action/platform game in minutes!
A playable demo of the features from the Sidescroller Challenges.
Learn how to make HUDs from the team who made them popular on BYOND!
by Forum_account | Feb 11 2012
Tags: icons, maps
Automatically generates edge icons for turfs and places them on the map.
Generate a cool water effect (32x32)
by Dantom | Dec 8 2000
Tags: beginner, source
A simple project to get you started.