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        <title>Wrath69's site</title>
        <link>http://www.byond.com/members/Wrath69</link>
        <description></description>
        <lastBuildDate>Sat, 18 May 2013 16:29:25 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Debating on renewing my membership</title>
            <link>http://www.byond.com/members/Wrath69?command=view_post&amp;post=119560</link>
            <guid>http://www.byond.com/members/Wrath69?command=view_post&amp;post=119560</guid>
            <pubDate>Thu, 06 Oct 2011 08:13:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Wrath69?command=view_comments&amp;post=119560#comments</comments>
            
            <description></description>
        </item>
                <item>
            <title>Another issue with projectiles </title>
            <link>http://www.byond.com/members/Wrath69?command=view_post&amp;post=155052</link>
            <guid>http://www.byond.com/members/Wrath69?command=view_post&amp;post=155052</guid>
            <pubDate>Sat, 01 Oct 2011 16:55:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Wrath69?command=view_comments&amp;post=155052#comments</comments>
            
            <description>With help from the byond community and a friend I was able to fix the firing from legs problem with my characters on my game now I have another issue when the icon is facing north and south the icon is appearing from the left or right not aligned with the base any tips on fixing this&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Here is the code for the skill&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    Eatk&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'BeamAttacks.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;head&amp;quot;&lt;/span&gt;&lt;br&gt;        density = 1&lt;br&gt;        layer = 100&lt;br&gt;        pixel_y = 15&lt;br&gt;        pixel_x = -25&lt;br&gt;        New()&lt;br&gt;            spawn(100)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; src&lt;br&gt;        Bump(A)&lt;br&gt;            CanDamage(Gowner,A,src)&lt;br&gt;            ..()&lt;br&gt;&lt;br&gt;        Move()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/k = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/ETrail(loc)&lt;br&gt;            k:dir = dir&lt;br&gt;            ..()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Beam skills fireing from the legs </title>
            <link>http://www.byond.com/members/Wrath69?command=view_post&amp;post=155063</link>
            <guid>http://www.byond.com/members/Wrath69?command=view_post&amp;post=155063</guid>
            <pubDate>Fri, 30 Sep 2011 06:27:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Wrath69?command=view_comments&amp;post=155063#comments</comments>
            
            <description>My question is this I am using a 32x64 base icon for my game and I noticed that when i fire a energy attack the projectile comes from his legs i have tried the pixel x,y locations and all it does is move the base icon up messing with the base location if there are any tips on how to fix this or library's, demo's I would be grateful.</description>
        </item>
                <item>
            <title>Equipment Overlay not removing after relog</title>
            <link>http://www.byond.com/members/Wrath69?command=view_post&amp;post=138909</link>
            <guid>http://www.byond.com/members/Wrath69?command=view_post&amp;post=138909</guid>
            <pubDate>Mon, 19 Sep 2011 00:45:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Wrath69?command=view_comments&amp;post=138909#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
The Save Code&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Savenow()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; name =&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Save&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = null&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.cansave)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.V = usr.verbs&lt;br&gt;                usr.xco = usr.x&lt;br&gt;                usr.yco = usr.y&lt;br&gt;                usr.zco = usr.z&lt;br&gt;                Write(F)&lt;br&gt;                spawn(10) usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;&amp;lt;b&amp;gt;Your game has been saved!&amp;quot;&lt;/span&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        SaveK()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.cansave)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.V = src.verbs&lt;br&gt;                src.xco = src.x&lt;br&gt;                src.yco = src.y&lt;br&gt;                src.zco = src.z&lt;br&gt;                Write(F)&lt;br&gt;                src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=red&amp;gt;&amp;lt;b&amp;gt;Your game has been saved!&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
The Load Code&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        LP()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fexists(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;                Read(F)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/stuff &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; src.V)&lt;br&gt;                    src.verbs += stuff&lt;br&gt;                world&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font size=1&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;B&amp;gt;Info: &amp;lt;font color=white&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;(&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;) Has Joined The Game...&amp;quot;&lt;/span&gt;&lt;br&gt;                src.loc = locate(xco,yco,zco)&lt;br&gt;                client.view=10&lt;br&gt;                usr.verbs+=typesof (/mob/skill/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/)&lt;br&gt;                src.OOC = 1&lt;br&gt;                src.cansave=1&lt;br&gt;                src.Frozen = 0&lt;br&gt;                src.AutoSave()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
The Equipment Code&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt; Shirt&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shirt&amp;quot;&lt;/span&gt;&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'OutfitS.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;shirt&amp;quot;&lt;/span&gt;&lt;br&gt;        layer = MOB_LAYER+1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Wear()&lt;br&gt;                src.worn = 1&lt;br&gt;                usr.overlays += /obj/Shirt&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You Wear &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            Unequip()&lt;br&gt;                src.worn = 0&lt;br&gt;                usr.overlays -= /obj/Shirt&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You Remove &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            Get()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;                src.loc = usr&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You picked up a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
I just recently noticed that after saveing if my player has a item equipped when they relog the item will still be there and they are unable to remove it so what am i missing&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Updates Spirit Desolation</title>
            <link>http://www.byond.com/members/Wrath69?command=view_post&amp;post=118665</link>
            <guid>http://www.byond.com/members/Wrath69?command=view_post&amp;post=118665</guid>
            <pubDate>Sat, 17 Sep 2011 08:22:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Wrath69?command=view_comments&amp;post=118665#comments</comments>
            
            <description>9/17/2011&lt;br&gt;
&lt;br&gt;
Houses-in&lt;br&gt;
Office Buildings-in&lt;br&gt;
Temples-in&lt;br&gt;
Floors-In&lt;br&gt;
Individual Player House Locations Interior-In&lt;br&gt;
Trees-in&lt;br&gt;
Fully Clothed Human player Base-In (I decided it would not be a good thing for players to be nude in any way&lt;br&gt;
Fully Clothed Demon Base-50%&lt;br&gt;
Half Breed Base-10% (trying to figure out how to go about this part)&lt;br&gt;
Street Tiles-in&lt;br&gt;
Side Walks- In&lt;br&gt;
Park Tiles-In&lt;br&gt;
Demon NPC-75%&lt;br&gt;
That concludes the progress report not that anyone is really gonna read it but its good to have it out there for anyone interested. Help would be greatly appreciated in all areas from codeing to pixeling Just reply here &lt;a href=&quot;http://www.byond.com/developer/forum/?id=791022#791022&quot;&gt;http://www.byond.com/developer/forum/?id=791022#791022&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
As anyone can see this project is not dead&lt;br&gt;</description>
        </item>
                <item>
            <title>Big Icon Trouble </title>
            <link>http://www.byond.com/members/Wrath69?command=view_post&amp;post=138922</link>
            <guid>http://www.byond.com/members/Wrath69?command=view_post&amp;post=138922</guid>
            <pubDate>Sun, 11 Sep 2011 19:14:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Wrath69?command=view_comments&amp;post=138922#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf&lt;br&gt;        HouseT&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'House2.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;House2&amp;quot;&lt;/span&gt;&lt;br&gt;        density = 1&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;House2&amp;quot;&lt;/span&gt;&lt;br&gt;        layer = OBJ_LAYER + 0.5
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
The lower right corner of the building has the density of 1 but everything else i lets me walk over it&lt;br&gt;
&lt;br&gt;
I have even tried
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf&lt;br&gt;        HouseT&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'House2.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;House2&amp;quot;&lt;/span&gt;&lt;br&gt;        density = 1&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;House2&amp;quot;&lt;/span&gt;&lt;br&gt;        layer=MOB_LAYER+1
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
to no avail so I am asking if anyone has the answer i seek&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Recomended Pixel Size for Buildings</title>
            <link>http://www.byond.com/members/Wrath69?command=view_post&amp;post=151302</link>
            <guid>http://www.byond.com/members/Wrath69?command=view_post&amp;post=151302</guid>
            <pubDate>Sun, 11 Sep 2011 06:32:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Wrath69?command=view_comments&amp;post=151302#comments</comments>
            
            <description>I am working with my 32x64 base icon on my game and I was curious as to what size the building icons should be like 128x128 or anything bigger I have personally tried 128x128 and it did not look right so I am seeking advice from the community</description>
        </item>
                <item>
            <title>Overlay Problem</title>
            <link>http://www.byond.com/members/Wrath69?command=view_post&amp;post=138927</link>
            <guid>http://www.byond.com/members/Wrath69?command=view_post&amp;post=138927</guid>
            <pubDate>Fri, 09 Sep 2011 03:17:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Wrath69?command=view_comments&amp;post=138927#comments</comments>
            
            <description>What is wrong with this snippit of code (yes I know its old and outdated) It all compiles with no errors and the object shows on the map fine and into the inventory but when I go to equip it the obj does not show up any idea why&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt; Outfit&lt;br&gt;        name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Outfit&amp;quot;&lt;/span&gt;&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'OutfitS.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;gear&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Equip()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.worn)&lt;br&gt;                    eq=0&lt;br&gt;                    src.worn = 0&lt;br&gt;                    usr.overlays -= src.icon&lt;br&gt;                    usr.overlays += usr.hair&lt;br&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    eq=1&lt;br&gt;                    src.worn = 1&lt;br&gt;                    usr.overlays += src.icon&lt;br&gt;                    usr.overlays -= usr.hair&lt;br&gt;&lt;br&gt;            Drop()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src:worn == 1)&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Not while its being worn.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src:worn == 0)&lt;br&gt;                    src.loc=locate(usr.x,usr.y-1,usr.z)&lt;br&gt;            Get()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;                src.loc = usr&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You picked up a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Note: I was using a grid inventory but I had the same issue the + it would only allow 1 thing equiped at a time and i would not like players goin around nude just so they can equip that sword they worked so hard to get&lt;br&gt;</description>
        </item>
                <item>
            <title>My Progress in Base makeing</title>
            <link>http://www.byond.com/members/Wrath69?command=view_post&amp;post=259059</link>
            <guid>http://www.byond.com/members/Wrath69?command=view_post&amp;post=259059</guid>
            <pubDate>Wed, 07 Sep 2011 05:56:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Wrath69?command=view_comments&amp;post=259059#comments</comments>
            
            <description>Wow I cant belive this is only like my 3rd post in B.A.S. but I remember when I first decided I wanted to make my on player base for my game so I decided to post my base when I first started working on them and my new base&lt;br&gt;
&lt;br&gt;
Before&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://s223.photobucket.com/albums/dd94/Envy22x1/?action=view&amp;amp;current=BaseEWC.gif&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i223.photobucket.com/albums/dd94/Envy22x1/BaseEWC.gif&quot; border=&quot;0&quot; alt=&quot;BaseEwWalk&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
as you can tell its a 32x32 base not very big and totally outdated now for the aftershot&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://s223.photobucket.com/albums/dd94/Envy22x1/?action=view&amp;amp;current=basefinished.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i223.photobucket.com/albums/dd94/Envy22x1/basefinished.png&quot; border=&quot;0&quot; alt=&quot;Base Human Male&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Although my hair still sux this 32x64 base is way superior to the above but i would like some tips on improving it so thanx in advance</description>
        </item>
                <item>
            <title>Vanishing lash</title>
            <link>http://www.byond.com/members/Wrath69?command=view_post&amp;post=138931</link>
            <guid>http://www.byond.com/members/Wrath69?command=view_post&amp;post=138931</guid>
            <pubDate>Tue, 06 Sep 2011 07:17:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Wrath69?command=view_comments&amp;post=138931#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
The Var&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/&lt;span class=&quot;dmkeyword&quot;&gt;tmp&lt;/span&gt;&lt;br&gt;    lash = 0
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
The code&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;    LashingWhip()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = null&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(safe) &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(se &amp;lt; 100)&lt;br&gt;            src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;Your Energy is to low wait for it to recover!&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!firing)&lt;br&gt;            view(8) &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;: Lashing Whip&amp;quot;&lt;/span&gt;&lt;br&gt;            firing = 1&lt;br&gt;            src.contents += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/whip&lt;br&gt;            New()&lt;br&gt;             Whip1()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
The Proc&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Whip1()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(lash) &lt;span class=&quot;dmcomment&quot;&gt;//infinite ticker loop&lt;/span&gt;&lt;br&gt;            src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have called your Lashing Whip.&amp;quot;&lt;/span&gt;&lt;br&gt;            lash = 1&lt;br&gt;            src.contents -= &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/whip&lt;br&gt;            sleep(5)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
What I wanna do is make the whip vanish after so many seconds in this case 5 but it just stays in the inventory no vanishing at all it just stays there&lt;br&gt;</description>
        </item>
            
    </channel>
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