ID:138922
 
Code:
turf
HouseT
icon = 'House2.dmi'
icon_state = "House2"
density = 1
name = "House2"
layer = OBJ_LAYER + 0.5


Problem description:

The lower right corner of the building has the density of 1 but everything else i lets me walk over it

I have even tried
turf
HouseT
icon = 'House2.dmi'
icon_state = "House2"
density = 1
name = "House2"
layer=MOB_LAYER+1

to no avail so I am asking if anyone has the answer i seek

Well I don't know the answer, but you could make invisible walls with density over the places you don't want people to walk on.
In response to Dr.DraX (#1)
I am pretty sure thats what pixel movement or size is supposed to fix in your case.But I always broke down my building into 32x32 icons and just joined it together on the map
Which version of BYOND are you using?
In response to Warlord Fred (#3)
490.1106 beta
In response to Wrath69 (#4)
Set the bound_width and bound_height of the house to the dimensions of the icon.
In response to Warlord Fred (#5)
Says undefined var now lol in some ways i hate this new byond stuff
In response to Wrath69 (#6)
As much as I hate to do it I think that I will have to do buildings piece by piece
In response to Wrath69 (#7)
There is always the use of the Auto Turf Coder 3 project that you can use, it generates .DM files of the icon states in the icon file you wish to use, there are a couple of other features in it that are available as well.