Yu Yu Hakusho training system in Design Philosophy
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I am at a loss honestly on what kind of training system to use for my yu yu hakusho game I have mulled over the idea of just doing missions and killing mobs/players to level up, A Dojo to train like Naruto GOA (A Plausible Idea with missions and player kills), Training Dummy's (easy to EZ unless i code in some kind of carpathia system to appear at random intervals), and even the old school standard meditate and push ups (once again easy to EZ with some kind of macro program) so before I devote my time to codeing one of these systems in I was wanting to see if any one would be willing to come fourth with a better training method so post your ideas below
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I mean, you gain experience from training. The experience should be from playing the game. Pretty much any system in which the player has to actively play the game to get better suffices, in any situation, period.