Battle System ideas ;o in Design Philosophy
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Well...
From these choices.. which one would be the best one to use.
A. Real time.
B. Regular turn based.
C. Tatical turn based.
D. HTML turn based. ( I'm not sure if this is do-able )
A. Real Time.
- Too much action.
- Bad for 56kers.
B. Regular turn based.
- Not enough action.
- Good for 56kers.
C. Tatical turn based.
- Regular amount of action.
- Good for 56kers.
D. HTML turn based.
- Regular amount of action.
- Utilizes the browser.
- Bad for 56kers.
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Or not.. :P