ID:1505423
 
(See the best response by MisterPerson.)
This was mentioned before. I just want to be reminded.

What's the maximum number BYOND can handle?

And what is the maximum amount of objects BYOND can handle?

To add on to this, what is the maximum amount of players BYOND can handle?
Best response
The maximum number is 16 bits or 1+2^15

Objects is more than you could ever possibly need. Pretty sure it's in the hundreds of millions if not more.

You can handle as many players as your bandwidth and CPU allows. It depends heavily on your view size and how much processing each player requires.
I think BYOND Games can't handle >150 players, no matter how good is your RAM / Bandwidth / w.e. Someone commented in the Forum that even a chat-room game would be limited, but I can't really find the threads where they stated this.

However, Tom & Lummox are currently working on client-sided procs, so that might help to rise the player's limit in the future (hopefully)
Well, given I've seen up to 400 on a single server, I dunno where you've gotten that.

Maximum objects at runtime is 2^24, so 16,777,216. That's incidentally per main type, so 16 million obj, 16 million for mob, 16 million for datums etc.
In response to Eternal_Memories
Eternal_Memories wrote:
I think BYOND Games can't handle >150 players, no matter how good is your RAM / Bandwidth / w.e. Someone commented in the Forum that even a chat-room game would be limited, but I can't really find the threads where they stated this.

However, Tom & Lummox are currently working on client-sided procs, so that might help to rise the player's limit in the future (hopefully)

They can definitely handle more. The issue is that people tend to host on a single machine. If a proper server architecture was created and managed then player amounts could be much larger.