ID:1520858
 
(See the best response by Stephen001.)
In a Windows environment, is it possible to go about retrieving the CPU of a DreamDaemon initiated by startup()?
Best response
I'd think the world in question would have to communicate that information back to the world that called startup(). They are distinct processes, by that point. Alternatively I guess, you need to execute a script external to the BYOND world:

http://stackoverflow.com/questions/2415085/ is-it-possible-to-know-the-cpu-utilization-from-command-line
I say yes, it is very possible. I actually basically have it in my game, but I need to know is...

Do you want it to show constant, or just have a pop-up?
In response to Stephen001
Sounds like this would be a useful BYOND feature, ey? I'll look in to it further. Was hoping I didn't have to do anything externally.
by Externally, you mean not put it in your game yourself with coding right?

Well, probably not :P
No. You still have to put it within the source codes. It could either be written in a different language or call something elsewhere in runtime. The most I've ever done anything externally on BYOND was use shell() to run linux commands. Namely to find the CPU.

However, it seems to be CPU intensive at this point. Linux as a whole that is. I've honestly noticed that by hosting the same game on Linux and Windows, Windows seems to show a lower CPU usage and keeps my computer cooler.

So, I want to move to hosting under windows to perform all these functions since I'm a bit upset with these results. When I get a chance, I'll post my results with this topic. Thanks again, Stephen.
Well I have got CPU displayed in my game if that helps.