ID:1741165
 
This is a sword that ss4toby and I made for The Birth of Magick. I did the outline. He did the coloring. It's for a logo and probably sword that can be used in the game.

Any feedback? Just know it's not the final product. It could use some cleaning up but, yeah. Overall, what are your opinions on it?




I like it.
Ss4toby wrote:
Xirre wrote:
Nadrew wrote:
Broken image.

No, Toby just decided to replace the imgur with a pee pee and I decided to reupload it myself so he couldn't do it. Clever little bastard he is...

Lies

You're not deleting your post. It remains forever.
fuck off..
Yut Put wrote:
mroe contrast in the highlights

http://puu.sh/dzhmG/5ef84bccb0.jpg

did that in like 2 seconds so its not that good but you get the idea

Yeah, you got a good idea there. For a second I was wondering if you actually tried to make something good (because it's a good idea, but not a good image). Then I read the rest of your post. Regardless, that idea is brilliant.
Yut Put wrote:
sorry for giving you feedback after you asked for feedback?

Don't mind him. He's playing around. We're in a call.
@Yut Put, I'll add the highlights tomorrow when it's my turn to do art.

Different version:

I'm not for it. But, it's something... Any tips?

(P.S. I didn't draw anything in this. In fact, I'd prefer something that looks like it'd be displayed in game. You don't typically draw eye-level grass blades in a top-down environment).

Edit:
My versions:


It's too flat, the gradients are working against you. The area around the hilt needs the most work, it's hard to gauge depth there. For a forgotten sword in the dirt it's looking a bit too pristine. I liked the overall shape before you tilted it sideways.
I'll try changing up those things.

The two above recent pictures are used for smaller logo and this one will be for the larger one...



After polishing these, I'll work on a banner.

To do:
Highlight
Fix hilt's base (it looks a bit too bulgy)
Shading is decent but could use work.
Add definition to the space above the diamond.
The palette is EXTREMELY boring and monotone, making the piece feel dull and uninspiring. The outer shape is decent (has a few oddities, mainly with the pommel and guard), but the inner detail is severely lacking. To me the diamond is also in a really strange spot.

While it isn't perfect, here is an edit I made to show how I would go about fixing this piece:

Image and video hosting by TinyPic
(I left a few pieces of background on your sword, got a bit lazy with the cleaning, sorry)
Edit: Guess I could have used the version without the background. Oh well. :|
In response to Reformist
Reformist wrote:
The palette is EXTREMELY boring and monotone, making the piece feel dull and uninspiring. The outer shape is decent (has a few oddities, mainly with the pommel and guard), but the inner detail is severely lacking. To me the diamond is also in a really strange spot.

While it isn't perfect, here is an edit I made to show how I would go about fixing this piece:

Image and video hosting by TinyPic
(I left a few pieces of background on your sword, got a bit lazy with the cleaning, sorry)
Edit: Guess I could have used the version without the background. Oh well. :|

No, it's perfect dude. Honestly, I wouldn't have any qualms with using that myself. Would you mind briefly explaining how you went about changing things? I'll also do my part by examining the image up close.

I'd like to learn so I can make animations for swords / different colors and shapes. But, other than the lack of detail in the grip and the unwanted color of the gem (since the color has a meaning), I love your rework.
In response to Xirre
The first thing I did, actually, was flip the sword so the blade was pointing up and worked with it that way. My first change was to the guard, since it's the connecting piece to both parts of the sword. I gave it a curved shading style because the guards of swords are wide towards the blade, and narrow towards the end (thus the light would hit the surface at different degrees). Once I got the guard's shape down I reshaped the handle a little bit. Rarely do swords have straight handles; having it either bulge a little toward the middle, or widen towards the guard greatly increases grip. The pommel I just rounded and added a ring in the center to make it look raised. The gem, even in my rework, is not in a great spot. The blades of swords are supposed to be flexible, so a lot of force would be exerted on the gem in combat; It would be best placed in the center of the guard. When looking at references of swords I noticed that where light hits the blade the area around the light tends to be darker than the normal color of the blade. (top left of the blade shows this), and the other side of the blade has weird "blobs" of shadow. Also, the indenting in a sword actually serves a purpose, so it's actually kind of important to get the proportion right; it gives the blade added flexibility, but more importantly, it reduces the weight of the blade itself. Without the indent the pommel would have to be larger. (pommel being a counterweight at the base of the hilt)

I know you said briefly... sorry. xD
In response to Reformist
Reformist wrote:
The first thing I did, actually, was flip the sword so the blade was pointing up and worked with it that way. My first change was to the guard, since it's the connecting piece to both parts of the sword. I gave it a curved shading style because the guards of swords are wide towards the blade, and narrow towards the end (thus the light would hit the surface at different degrees). Once I got the guard's shape down I reshaped the handle a little bit. Rarely do swords have straight handles; having it either bulge a little toward the middle, or widen towards the guard greatly increases grip. The pommel I just rounded and added a ring in the center to make it look raised. The gem, even in my rework, is not in a great spot. The blades of swords are supposed to be flexible, so a lot of force would be exerted on the gem in combat; It would be best placed in the center of the guard. When looking at references of swords I noticed that where light hits the blade the area around the light tends to be darker than the normal color of the blade. (top left of the blade shows this), and the other side of the blade has weird "blobs" of shadow. Also, the indenting in a sword actually serves a purpose, so it's actually kind of important to get the proportion right; it gives the blade added flexibility, but more importantly, it reduces the weight of the blade itself. Without the indent the pommel would have to be larger. (pommel being a counterweight at the base of the hilt)

I know you said briefly... sorry. xD

I said briefly because I didn't want to bother you. This is more than enough. Thank you!