Some ideas for BYOND?

Some ideas I've thought of, although they might
be difficult as much as useful, would be cool
for a BYOND update. Note, these are just ideas and
nobody has to go through with them, no matter
how helpful they may be.

Built-in pixel movement:
This would would open the horizon for games that
normally require pixel movement. I myself can't
code pixel movement in BYOND and this would be a
big help. Maybe you could switch between tiled
and pixel movement?

FPS Changer:
A "Frames per second" changer would be very
helpful for fast-paced games, like fighting games
or shooting games. Though, I'm sure a lot of games
that already exist would probably have trouble fixing
things to work at new speeds. It'd still
be cool to have, though.

3D Support:
Again, this would just open up the horizon for
better games and more game types. Though, this
might cause a lot of problems when downloading
a full 3D game.

List Verb Support:
I'm not sure if this has been added already,
but I've noticed that you can't access verbs
of things in a list besides the contents list.
This would be pretty useful for creating multiple
inventories and such.

I'm pretty sure other people thought of stuff like this,
but it'd still be cool to have some of these features anyway.

Posted by Xkirby2 on Monday, May 25, 2009 07:14AM - 0 comments / Members say: yea +0, nay -0

Platformers and Stuff

All of you know that there aren't very many platformers on BYOND. ... Or maybe there is... Anyway, that's not what I'm here to talk about right now.

Some of you know about a game called "Kirby Platformer Online", or "KWRPG Platformer Online".
I've been helping Avlein with it (Mostly coding things he needs) and helping him debug it. But again, I'm not here to talk about that.

I'm here to talk about some things I've made and things I might add to a Platformer source code I've created. I'll list some things I've made here;
Floating Platforms,
SMB3 Pipes,
Yoku Blocks, (Those Mega Man ones)
Swimming,
Non-solid Platforms that you can walk/land on,
Dashing and Air-Dashing,
Wall Jumping and Midair Jumping,
and Springs.

Some things I plan on adding to this code seem somewhat difficult at most. Some of these things I'll type down here;
SMB2 Lifting and Throwing, (Ex. Plants, Shy guys)
Spin Jumping,
Power Ups,
Overworld, (For Level selection)
Weapon System,
Score System similar to Super Paper Mario,
and Climbing. (Vines, Ladders, etc.)

I didn't list everything, but you can see where this could go. I hope I actually go through with this, because it'll be awesome if I do.

Posted by Xkirby2 on Tuesday, April 21, 2009 04:36PM - 0 comments / Members say: yea +0, nay -0

Blog Post #3, About ANL

Not much has been happening recently for me, though I'm sure that's not important to you. I've laid back on the coding a lot. (see first post for details)

Anyway, I might as well talk about my big success of a game, ANL. Sure, it was nice to see a community of people playing one of MY games, but being the main max-level GM made it tedious and annoying. Everyone was basically either mass-spamming or asking for a Level-Up. That's not what makes a game fun. Now, if you're one of those people, then GET A LIFE, or at least MAKE A GAME OF YOUR OWN TO TORTURE. A Nintendo Life wasn't meant for you to just spam up the place to high heavens.

On a better note, I remember some of the good times I've had there. I remember Pirate Day, the day where we all acted and dressed as pirates in-game, (Sucks that I don't have a vid of that anymore.) Events people have planned, (Mostly Shad, give him some credit for those) and the mass spam of the GM Explode verb for the few days it was funny. (But seriously, don't spam use it on anyone/everyone, it eventually gets annoying.)

Then there were those days where it just got repetitive. Tried as I did, I couldn't make it better. I'd have to replace SO MUCH CODE. I actually do have the free time to do it, but not the attention span or the willpower. That's why I quit working on it. I did come to a decision of getting Saiyan to work on it but I really didn't go through with it, mostly because Saiyan has other plans for things. Ah well, 3 years of updates is okay for one game.

Hopefully you were able to pay attention to the whole thing and I hope you understand why I've stopped coding. Never fear, though, I've kept the source code this whole time. I'll make sure it doesn't get deleted. (Of course, my compy as well as Saiyan's compy could crash, but it's best to think positive.)

Posted by Xkirby2 on Sunday, March 29, 2009 03:50PM - 2 comments / Members say: yea +0, nay -0

Music and BYOND

You guys have noticed that there are midi problems with BYOND, right? I dunno why, but I know that some midis have sound issues.

Anyway, a great alternative to midis are in the Mod family. MOD/XM/IT/S3M are all good files. I perfer XM completely, but that's my opinion.

If you want to make yer own, then yer gonna have to look for a lot. I myself use 2 trackers: MilkyTracker and ModPlug Tracker.

I use MilkyTracker to record sound waves (8-bit ones) and ModPlug Tracker to make the actual music. ModPlug Tracker is great for making Midi-like XMs because it has access to Midi Sound banks. It even has VST support. (I dunno what VST means, but they're plugins that synthesize sound.)
All you gotta do to use midi sounds is drag a sound into a smaple or instrument and then you can use it.

XMs are also a LOT smaller than wavs. (Depending if you USE small waves to make your music. Really, are you gonna load a whole song file into an XM? You're better off just keeping the wav by itself.) They also load better than Midis because XMs actually have the sample data inside them.

If you want to learn or already know how to use a tracker, go download Modplug tracker and make some music. If you don't care or are just lazy, go to http://www.modarchive.org and download some.

Also, don't ask me how to use a tracker. I had to experiment with some to get the hang of it and I'm not good at explaining what I've learned.

Posted by Xkirby2 on Wednesday, January 07, 2009 05:50AM - 0 comments / Members say: yea +0, nay -0

First Post!

I guess this page is here for a reason, so I might as well use it a little.

Hi, people browsing the BYOND site. I'm X Kirby. If you know about me, then you've heard of ANL. That was my first success with BYOND, but it kinda died. -.-

Anyway, I've been doing random things all the time. I have a personality to where I can't just stick to one thing at a time. I've made a few nice projects with BYOND. I'm probably the first here to use someone else's Platformer Engine (Tile-based) as a basis for an even better engine. I dunno who's engine I used, but thanks for posting it up here anyway! :D

My first unsuccessful project (which a lot of people don't want to remember, or don't care about knowing) was a Naruto/Kirby mixture game. ... You can probably see where that went, seeing as I don't know much about Naruto and I don't speak Japanese.

Some projects of mine are:
- A fighting game (In BYOND, using a custom multibutton system)
- A LoZ:LA-esque game with Kirby characters (I like Kirby, deal with it)
- Kirby RPG Online (also dead, but it taught me alot :/)
- Some Game Maker games that took me probably 4 to 5 days per game (Short, but lots of replay value, taught me a bit about GML)

I guess that kinda covers a bit. If you actually read all of this, you won a cookie. ... Damn, I'm out. Sorry! :D

Posted by Xkirby2 on Sunday, January 04, 2009 05:40PM - 5 comments / Members say: yea +0, nay -0

Xkirby2

Joined: Jan 02, 06

:D

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