Final Fantasy Tactics Byond:Ruby Shards in Design Philosophy
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well im making this final fantasy game with a battle system i made with metamorphman's turn handler.
Im looking for what you would want in this game or what should be improved, i shall show you some of the system that will be contain in the game.
CLASS & RACES
One of the main things in a final fantsy game is races which have different classes which will determine your skills. im aiming to have 32 orginal classes and 10+ [more being added] other classes like Necromancer //if you like give ideas of different classes
JUDGE SYSTEM
since in a fight you can have 4 in a team maximum they will be slots for 9 player. The 9th will be the judge. like all final tatic game laws and jail will be added into the game. but new to final fantasy there will be 'a main law' and 'a sub law'. a sub law is made by you judges like always but a main law is a law that will stay for one day. if you have been online for at least 1hours in that day and taken part in 5 matches without breaking that law, the reward will be great but if you fail.... muhahaha you will have to do comminty service =p
SKILLS
The thing that is gonna be hard to make is the well detailed graphic skill which will probally be made last. we all remember all the great moves but i leave this secton for latter on.
TOWNS
Since you cant wonder around in fft i made multiple town that have different shops and you can walk around and interact with other players.
MONSTERS
Yes we defintly need this for the game. monster wont only come from fft, i may have saibaman and mudkips =D
more to come soon
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