well this is a problem i come across while using isometric.
to check the user's pixel_z you have to read a turf. what if there 2 turf in the same location with different pixel_z e.g 1 with 32 pixel_z, one with 64 pixel_z. how will i be able to deal with that problem. any thought would be helpful.
|
||||||||||||||||||||||||||
I'm not sure how you came to this conclusion, but it isn't exactly valid. To access an atom's pixel_z variable, you just check an atom's pixel_z variable.
XnathanielX wrote:
That's impossible. There can only ever be one turf at any given location by definition. Everything else is just a graphical effect.