mob
icon = 'person.dmi'
turf
grass
icon = 'person.dmi'
icon_state = "grass"
turf
water
icon = 'person.dmi'
icon_state = "water"
density = 1
world
name = "(Name This What You Want)"
turf = /turf/grass
mob
Login()
mob
Login()
usr.icon_state = input("What gender?") in list ("male","female")
usr.Move(locate(20,15,1))
mob
verb
say(msg as text) //what the usr says is passed into "msg" as text
world << "[usr]: [msg]" //the world sees chatroom-like output
Extras
turf
fire
icon = 'person.dmi'
icon_state = "fire"
Editable.
Example: Make a flower icon, name it flower. Then you need a new code to put it on the map
Your New Code Would Be.
turf
flower
icon = 'person.dmi'
icon_state = "flower"
~Picture Mapping Codes~
turf
PM
icon = 'PictureMap'
icon_state = "PM"
