32x23 base in Art & Sound
Working a little on one of the male bases for the free icon pack. I like how this came out, though I'm sure it could be improved. C&C >.>
Thanks. I think the sides need some more work. Maybe a slight off-angle will help, and I think the head is tilted wrong, making it look weird. Here's a short 3 state walking animation, no shading, but does show the hair line.
Legs look to masculine because they're to chubby.
I don't see what the big deal is with using graphics tools to create game art. I'm not going to spend 8 hours poorly rendering a 10 frame 32x32 wave animation pixel by pixel (OVER 9,000 FOR THOSE WHO ARE COUNTING) if there's a tool that can do it for me with better quality results in bout 30 seconds. :P Except for these bases, all my tile work so far has been done in MS Paint and Photoshop CS2, with the one animation from Texture Maker, since animated water is hell to do by hand. I've also rendered icons using Poser with some success (now that BYOND supports alpha transparencies), and if the right project comes long, I'd not hesitate to do so again.
Strict adherence to pixel purity is ok for zen artists, but it's simply not practical these days for creating amateur art for games, especially in a community nearly devoid of quality artists. I say if it works, use it.